Assessing the Impact of Realistic Simulation Environment on Vehicular Communications

Author(s):  
Zeeshan Hameed Mir
2013 ◽  
Author(s):  
Angela Schmitt ◽  
Ruzica Vujasinovic ◽  
Christiane Edinger ◽  
Julia Zillies ◽  
Vilmar Mollwitz

Author(s):  
Anil Badisa ◽  
B T P Madhav ◽  
B Prudhvi Nadh

A compact wearable textile antenna with multiband and circular polarization characteristics is proposed in this work for Wireless Body Area Networks (WBAN). An asymmetrically connected vertical stub as a radiator with the partial ground for quad-band (3.03–3.76[Formula: see text]GHz, 5.48–6.24[Formula: see text]GHz, 7.10–7.40[Formula: see text]GHz, 7.93–8.22[Formula: see text]GHz) operation and horizontal stubs on the radiator with L-slots in the ground is proposed for the triple band (3.16–3.22[Formula: see text]GHz, 7.25–7.36[Formula: see text]GHz and 7.93–8.08[Formula: see text]GHz) circularly polarized radiation. Jeans fabric is used as substrate with dielectric constant [Formula: see text] and loss tangent ([Formula: see text]). The dimensions of the proposed antenna are [Formula: see text][Formula: see text]mm3. Various conductive fabrics are investigated and analyzed as a radiating element. The proposed jeans antenna provides the gain ([Formula: see text] dB) and radiation efficiency ([Formula: see text]%) for all operating bands. The impact of the human body right arm loading on the antenna has been presented in terms of the reflection coefficient ([Formula: see text]) and gain using the CST Microwave studio simulation environment. The proposed antenna provides stable performance under bending conditions and the SAR values that are under acceptable limits ([Formula: see text][Formula: see text]W/kg for 10[Formula: see text]g of tissue). The flexibility, compactness and radiation properties make it suitable as a wearable textile antenna for off-body communication applications.


Author(s):  
Kemper Lewis ◽  
Kevin Hulme ◽  
Edward Kasprzak ◽  
Deborah Moore-Russo ◽  
Gregory Fabiano

This paper discusses the design and development of a motion-based driving simulation and its integration into driving simulation research. The integration of the simulation environment into a road vehicle dynamics curriculum is also presented. The simulation environment provides an immersive experience to conduct a wide range of research on driving behavior, vehicle design and intelligent traffic systems. From an education perspective, the environment is designed to promote hands-on student participation in real-world engineering experiences that enhance conventional learning mechanisms for road vehicle dynamics and engineering systems analysis. The paper assesses the impact of the environment on student learning objectives in an upper level vehicle dynamics course and presents results from research involving teenage drivers. The paper presents an integrated framework for the use of real-time simulation and large-scale visualization to both study driving behaviors and to discover the impact that design decisions have on vehicle design using a realistic simulated driving interface.


2014 ◽  
Vol 496-500 ◽  
pp. 2142-2145 ◽  
Author(s):  
Ji Wen Hu ◽  
Chao Feng ◽  
Yi Liu ◽  
Ri Yi Zhu

The development of realistic simulation environments is an expensive and time-consuming enterprise. Game Engine is the core component of modern computer games and it provides fundamental functions for games. In this paper, in order to save time and money, game engine is used as platform to develop simulation environment for agents. An Unreal Tournament-Based Simulation Environment (UTSE) for agent simulation is proposed. The reasons for selecting Unreal Engine as the start point of developing our simulation environment are presented. The implementation details of UTSE are also expatiated. And finally, a simple case is given to demonstrate the effectiveness of UTSE to rapidly produce game engine-based high fidelity simulations.


2010 ◽  
Vol 2 (1) ◽  
pp. 73-76 ◽  
Author(s):  
Antanas Vindašius

The features of NCTUns simulation environment are presented along with developed models, showing the advantages of this simulation tool. NCTUns gives the ability to reuse kernel TCP/IP stack and therefore to simplify and speedup the simulations, also to make use of any UNIX commands or programs. Presented wireless multihop transmission model for delay and jitter investigation, also wireless multihop video transmission model. Model, employing emulation, enables to evaluate the impact of simulated network not only on flow characteristics, but also on live application reception.


Author(s):  
Eunice Eyitayo Olakanmi ◽  
Canan Blake ◽  
Eileen Scanlon

The authors have investigated the effects of self-regulated learning (SRL) prompts on the academic performance of 30 year 9 students (12-13 year olds) learning science in a computer-based simulation environment by randomly assigning participants to either a SRL prompted or non-SRL prompted group. Mixed methods approaches were adopted for data collection and data analysis. Students in the SRL prompted group were given activity sheets which contained SRL prompts, whereas students in the non-SRL prompted group received no SRL-prompts in their activity sheets but some general prompts regarding how to follow the activity sheet. The incorporation of SRL prompted instructions into a computer-based simulation environment that teaches the rates of chemical reactions facilitated the shift in learners’ academic performance more than the non-SRL-prompted condition did. This shift was associated with the presence of the SRL behavioural prompts in the activity sheets. This study is a starting point in understanding the impact of the application of SRL-prompted instructions to the teaching of topics in a computer-based learning environment with a view to improving students’ academic attainment.


2021 ◽  
Author(s):  
Taghi Shahgholi ◽  
Amir Sheikhahmadi ◽  
Keyhan Khamforoosh ◽  
Sadoon Azizi

Abstract Increased number of the vehicles on the streets around the world has led to several problems including traffic congestion, emissions, and huge fuel consumption in many regions. With advances in wireless and traffic technologies, the Intelligent Transportation System (ITS) has been introduced as a viable solution for solving these problems by implementing more efficient use of the current infrastructures. In this paper, the possibility of using cellular-based Low-Power Wide-Area Network (LPWAN) communications, LTE-M and NB-IoT, for ITS applications has been investigated. LTE-M and NB-IoT are designed to provide long range, low power and low cost communication infrastructures and can be a promising option which has the potential to be employed immediately in real systems. In this paper, we have proposed an architecture to employ the LPWAN as a backhaul infrastructure for ITS and to understand the feasibility of the proposed model, two applications with low and high delay requirements have been examined: road traffic monitoring and emergency vehicle management. Then, the performance of using LTE-M and NB-IoT for providing backhaul communication infrastructure has been evaluated in a realistic simulation environment and compared for these two scenarios in terms of end-to-end latency per user. Simulation of Urban MObility (SUMO) has been used for realistic traffic generation and a Python-based program has been developed for evaluation of the communication system. The simulation results demonstrate the feasibility of using LPWAN for ITS backhaul infrastructure mostly in favor of the LTE-M over NB-IoT.management. Then, the performance of using LTE-M and NB-IoT for providing backhaul communication infrastructure has been evaluated in a realistic simulation environment and compared for these two scenarios in terms of end to end delay per user. Simulation of Urban MObility (SUMO) has been used for realistic traffic generation and a Python-based program has been developed. This program has the ability to exchange live data with SUMO for communication performance evaluation. The simulation results demonstrate the feasibility of using LPWAN for ITS backhaul infrastructure mostly in favor of the LTE-M over NB-IoT.


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