scholarly journals Why Do Teachers Use Game-Based Learning Technologies? The Role of Individual and Institutional ICT Readiness

Author(s):  
Juho Hamari ◽  
Tuula Nousiainen
2020 ◽  
Vol 04 (05) ◽  
pp. 39-32
Author(s):  
Gunay Isfandiyar Sadigov ◽  

The purpose of this article is to highlight the role of excursions in the lives of students and schoolchildren. The excursion is one of the main forms of educational work. The excursion is one of the main forms of educational work. The tour is conducted according to the school program. The tour is conducted in a group to make it more interesting. Excursions also contribute to the development of polytechnic education, as they give students the opportunity to get acquainted with production, use scientific information in industry and agriculture. From this it can be concluded that excursions occupy a very important place in the life of both schoolchildren and students. Key words: the process of teaching the method of excursion, the principle of vitality, teaching process, introduction of new learning technologies, quality of education, form of training, teaching methods, development and dissemination of the method


2018 ◽  
Vol 4 (1) ◽  
pp. 140-155
Author(s):  
Andrea Wheeler

This paper explores how participation and sustainability are being addressed by architects within the Building Schools for the Future (BSF) programme in the UK. The intentions promoted by the programme are certainly ambitious, but the ways to fulfil these aims are ill-explored. Simply focusing on providing innovative learning technologies, or indeed teaching young people about physical sustainability features in buildings, will not necessarily teach them the skills they will need to respond to the environmental and social challenges of a rapidly changing world. However, anticipating those skills is one of the most problematic issues of the programme. The involvement of young people in the design of schools is used to suggest empowerment, place-making and to promote social cohesion but this is set against government design literature which advocates for exemplars, standard layouts and best practice, all leading to forms of standardisation. The potentials for tokenistic student involvement and conflict with policy aims are evident. This paper explores two issues: how to foster in young people an ethic towards future generations, and the role of co-design practices in this process. Michael Oakeshott calls teaching the conversation of mankind. In this paper, I look at the philosophy of Hannah Arendt, Emmanuel Levinas, Maurice Merleau-Ponty and Luce Irigaray to argue that investigating the ethical dilemmas of the programme through critical dialogue with students offers an approach to meeting government objectives, building sustainable schools, and fostering sustainable citizenship.


Author(s):  
Jonathan D. Owens ◽  
Usman Talat

This is an empirical investigation considering how the Knowledge Transfer Openness Matrix (KTOM) could facilitate accessibility and Knowledge Transfer (KT) for the UK Higher Education (HE) Management Education Teaching when utilising learning technologies. Its focus is where learning technologies applications currently assist the KT process and support accessibility for the HE teacher and learner. It considers the philosophy of openness, focusing on its usefulness to support accessibility within UK HE Management Education Teaching. It discusses how the openness philosophy may assist the KT process for the HE teacher and learners using learning technologies. In particular, the potential to support accessibility within HE Management Education Teaching environments is appraised. There appear several implications for both teachers and learners. These are characterized in the proposed KTOM. The matrix organises KT events based on the principles of the openness philosophy. The role of learning technologies in events is illustrated with regard to teaching and learning accessibility.


Author(s):  
Toshmatov Gulomjon ◽  
◽  
Goziyev Jobirkhan ◽  

In this article the authors discuss the role of interactive and educational technologies and their effectiveness in the process of teaching for music teachers. Furthermore, the article gives information about concepts and information on the content, purpose and application of interactive learning technologies in the learning process.


Author(s):  
Mario M. Martinez-Garza ◽  
Douglas Clark

Interest in game-based learning has grown dramatically over the past decade. Thus far, most of the focus has not included the role of teachers. This chapter first summarizes the theoretical research on game-based learning and the implications of that research for the role of teachers. The authors next review the game-based learning literature that has specifically articulated a role for teachers or achieved an empirical description of teacher action within a game-based learning context. They then connect these accounts with more general research on teachers and technology use, elaborating on points of contact and identifying differences that may signal special challenges. Finally, the authors articulate an expanded role for teachers in game-based learning practices in terms of game-based learning research and new scholarship on the psychology of games.


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