A Study of the Web-based Learning System for Supply Chain Management Course Teaching

Author(s):  
I-Fan Liu ◽  
Meng Chang Chen ◽  
Yeali Sun
Author(s):  
Manjunath Ramachandra

Advances in the web technologies and signal processing have resulted in their extensive usage in all walks of life. Although independent, these great technologies often cross each other when it comes to the realization of applications suitable for the current requirements. The present day requirements for information have changed drastically in terms of time, quality and quantity. In this chapter, the usage of these technologies for information supply chain management is explored. It forms the foundation for the rest of the chapters in this book.


2005 ◽  
Vol 2 (12) ◽  
Author(s):  
Russell Haines ◽  
Jill Hough ◽  
Douglas Haines ◽  
Scott Metlen

A web based version of the common “Beer Distribution Game” that facilitates experiential learning was developed and tested for use across the business curriculum. While the fundamental elements of the original paper based game were preserved, the web-based on-line multiplayer version offers refinements to game play, administration and debriefing that allow more focus on the learning experience and open possible applications beyond the traditional one-time demonstration of the bullwhip effect. The web-based supply chain management simulation was tested and refined in Strategic Management courses and Integrated Business Curriculum courses at two widely separated universities. Students responded favorably to the on-line simulation and were very willing to reflect on what they learned about how they made decisions, how worked under conditions of uncertainty, how they treated information and how they worked in the supply chain environment. The simulation can be used to demonstrate systems thinking and various other concepts throughout the business school curriculum including courses in Operations Management, Strategy, Information Systems, and Marketing.


Author(s):  
Hanns-Christian L. Hanebeck

Supply chain management is a fairly new creature and one that has evolved out of a variety of different enterprise functions over the past two decades. Traditionally, the majority of activities within supply chain management were related to the physical transport of goods from one point to another. Today, we understand supply chain management to include a broader range of activities such as demand planning, purchasing, warehousing, and transportation at the very least. Many authors will also throw production, product, and package design as well as marketing into the definition (Dornier et al., 1998; Schary & Skjøtt-Larsen, 2001; Taylor, 1997; Gourdin, 2001). For the context of this article, we refer to supply chain management as activities that are related to the planning and fulfillment of market demand. All of the activities within supply chain management can be performed by one or more than one legal entity. We further understand supply chain management as a business process rather than a function or department within a given company. Figure 1 below illustrates the set of core and potential activities as well as supporting ones such as process, performance, and information management.


Author(s):  
Elvis Wai Chung Leung ◽  
Qing Li

To cope with the increasing trend of learning demand and limited resources, most universities are taking advantage of Web-based technology for their distance education or e-learning (Montelpare & Williams, 2000). One of the reasons is due to the significant price drop of personal computers in recent decades; the Internet and multimedia have penetrated into most households. Moreover, most students prefer to learn from an interactive environment through a self-paced style. Under the Web-based learning model, students can learn anytime, anywhere because they are not required to go to school on schedule (Appelt, 1997). Meanwhile, universities also enjoy the economic benefit due to the large student base that can share the development cost of course materials and other operational expenses. Gradually, more and more universities follow this similar way to provide online education.


2019 ◽  
Vol 5 (3) ◽  
pp. 265-274
Author(s):  
Ming-Ling Chuang

Supply chain management (SCM) is a complex business discipline because it combines the concepts of forecasting, inventory management, logistics and distribution, vertical and horizontal integration, and global issues. This complexity creates a challenge when teaching the concepts to both undergraduate and graduate students. A web-based computer simulation can be very useful in helping students to grasp the difficult concepts. It helps students to think systematically and logically as they progress through scenarios with uncertainties and complexity. This article provides detailed implementation protocols for using a web-based SCM game including game descriptions, classroom pedagogy, and simulation assessment. Recommendations are also provided based on the instructor’s experience.


2014 ◽  
Vol 20 (12) ◽  
pp. 640-645
Author(s):  
Yeomyeong Woo ◽  
Jiwoong Bang ◽  
Jaemin Song ◽  
Jinyeong Yoo ◽  
Sangjun Lee

Author(s):  
Yin Zhang ◽  
Samuel Chu

<p class="2">In recent years, a number of models concerning problem solving systems have been put forward. However, many of them stress on technology and neglect the research of problem solving itself, especially the learning mechanism related to problem solving. In this paper, we analyze the learning mechanism of problem solving, and propose that when designing Web-based problem solving systems, more attention should be paid to the learning mechanism involved in the problem solving process than to the technology itself. On the basis of that, some new ideas on the design of the problem solving systems are put forward in order to promote the rapid development of the Web-based problem solving systems.</p>


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