System Design of a Mobile Application to Support Foreigners Staying in Japan at the Time of a Disaster

Author(s):  
Kemachart Kemavuthanon ◽  
Osamu Uchida
2017 ◽  
Vol 8 (3) ◽  
Author(s):  
Indra Griha Tofik Isa ◽  
Asriyanik Asriyanik

Abstract. Android based Muhammadiyah Movement History education game is one of learning media purposed to learn Muhammadiyah history in Muhammadiyah-Based elementary schools much easier and more interesting. This research is carried out since we know that, in reality, learning process about Muhammadiyah history subject usually uses a conventional methodthat is very monotonous. To upgrade students’ interest in learning the history of Muhammadiyah, education game is created to solve the problem. Because of its interface and interactive characteristics, students would be more motivated to learn the history of Muhammadiyah. The steps of this research started by collecting the data, analyzing system, designing system, implementing system, and testing and finalizing the system. System design makes use of UML model and animation design uses Adobe Flash software, while Testing uses blackbox testing and user questionnaire. The final result of this research is in the form of a tool for learning proces about history of Muhammadiyah. It can also be a good method for young people to learn more about Muhammadiyah.Keywords: Education Game, Puzzle, Mobile Application, Android  Abstrak. Game Edukasi Sejarah Gerakan Kemuhammadiyahan dengan Metode Picture and Picture Berbasis Android. Game Edukasi Sejarah Gerakan Muhammadiyah Berbasis Android merupakan salah satu media pembelajaran yang ditujukan untuk mempermudah memahami tentang sejarah Muhammadiyah pada Sekolah Dasar berbasis Muhammadiyah. Penelitian ini dibuat karena melihat kondisi yang terjadi di lapangan bahwa proses pembelajaran sejarah gerakan Muhammadiyah sebagian besar dilakukan dengan cara konvensional, sehingga terkesan monoton. Untuk meningkatkan minat pembelajaran sejarah Muhammadiyah, maka dari itu dibuat sebuah game edukasi, karena model tampilan dari game yang interaktif dan menarik diharapakan akan lebih meningkatkan motivasi siswa dalam belajar dan memahami tentang sejarah Muhammadiyah. Tahapan penelitian ini, yaitu dimulai dari pengumpulan data, analisis, perancangan, implementasi, pengujian dan finalisasi sistem. Perancangan sistem dengan pemodelan UML dan perancangan animasi menggunakan Adobe Flash, serta pengujian menggunakan metode blackbox testing dan umpan balik pengguna. Hasil akhir dari penelitian ini secara khusus sebagai alat untuk proses pembelajaran sejarah Muhammadiyah, juga diharapkan dapat menjadi cara kaderisasi yang menarik bagi warga Muhammadiyah sejak dini.Kata kunci: Game Edukasi, Puzzle, Aplikasi Mobile, Android


2018 ◽  
Vol 7 (4.15) ◽  
pp. 98
Author(s):  
Sakinah Ali Pitchay ◽  
Wail Abdo Ali Alhiagem ◽  
Farida Ridzuan ◽  
Sundresan Perumal

This paper provides an enhanced technique for improving the security and protecting the privacy of the cloud computing users by encrypting the data before it reached to server’s storage. Encrypting means the process of converting information or data into unreadable language to prevent unauthorized access. This paper will propose a mobile application design, which will allow the user to encrypt and decrypt the data hence maintaining security and privacy. In the proposed system design, the AES Algorithm will handle the encryption of the data using a keyword which will be defined by the user during the creation of the account. The encryption keyword will be hashed by the system using MD5 Algorithm. The keys will remain in encrypted form, while they are on the server side. Both encrypted data, encryption and decryption keys will be saved on the server in secured form. The idea behind hashing the encryption keys is to protect the keys while they are stored on the server, therefore, any unauthorized access to the server will gain no advantages since every bit of data on the server is encrypted including the private keys. The proposed system design will participate by improving the security and privacy of the users by giving them the capability to encrypt and decrypt data in enhanced way using AES as a data encryption method and MD5 hash algorithm for encrypting the encryption keys.  


Author(s):  
Deepthi V. ◽  
Karthika K. ◽  
Kowsika R. ◽  
Siva Keerthana ◽  
R. Sudarmani

Sewer failure occurs is one of the major problem in urban areas. The major cause of flooding is due to overflow of sewers. Several manholes across residential areas are overloaded due to excess sewage load. This is the main reason for the occurrence of Chennai flood. Inefficient gully pot network is the major reason for the over flooding of mainstream sewage pipes. There is a need for an efficient system design for monitoring a gully pot which is capable of providing required information about sewage block is prior to the occurrence. Wireless Sensor Network (WSN) has been used to monitor the sewer blockages. The blockage will be detected and the detected information has been transmitted to the authority through a GSM and developed in mobile application.


2021 ◽  
Vol 4 (2) ◽  
pp. 166-173
Author(s):  
Eko Haryadi ◽  
Dinda Maelani ◽  
Diah Wijayanti ◽  
Dewi Yuliandari ◽  
Indria Widyastuti

The role of technology greatly helps human life in completing its activities faster. PT. Jiwalu Studio Karawang has begun to use technology, for example, such as online-based attendance with a mobile application. Besides that, there are also activities that have not utilized technology, namely meeting or meeting activities. To use a meeting room, employees must first ask the room administrator about the availability of a meeting room. The meeting room agenda that day will be recorded by the administrator through the meeting agenda book. From the process of borrowing the meeting room, it was deemed too time and energy consuming because everything was done through the administrator. Therefore, development a meeting room management mobile application is  created which is expected to be a solution for all employees. In developing this meeting room management application using Prototype method. This method is in accordance with the problems that occur, developers and users will be able to communicate with each other during the system design process


Author(s):  
Kurnia Wahyu Prima ◽  
Elfi Tasrif

Activities in both government and private agencies require data and information, one of which is archived. Archive is an important factor that supports the smooth running of activities in the agency. The archive information system is created efficiently and effectively with a mobile application based that aims to help users manage archives. In making this information system, Android Studio assistance software is used as a software maker program and Corel Draw as an application design maker. The method used in this application is the waterfall method. The waterfall method is a sequential design process that is often used in software development, the process continues to flow downward like a waterfall through several stages namely system requirements analysis, system design, coding and finally testing. From these problems and methods produced an archive information system that aims to facilitate its users in managing records.Keywords: Information system, Archive, Android Studio, Waterfall


1993 ◽  
Vol 38 (1) ◽  
pp. 101-102
Author(s):  
Charles G. Halcomb
Keyword(s):  

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