MOBILE-BASED DEVELOPMENT OF MEETING ROOM MANAGEMENT APPLICATION AT PT JIWALU STUDIO

2021 ◽  
Vol 4 (2) ◽  
pp. 166-173
Author(s):  
Eko Haryadi ◽  
Dinda Maelani ◽  
Diah Wijayanti ◽  
Dewi Yuliandari ◽  
Indria Widyastuti

The role of technology greatly helps human life in completing its activities faster. PT. Jiwalu Studio Karawang has begun to use technology, for example, such as online-based attendance with a mobile application. Besides that, there are also activities that have not utilized technology, namely meeting or meeting activities. To use a meeting room, employees must first ask the room administrator about the availability of a meeting room. The meeting room agenda that day will be recorded by the administrator through the meeting agenda book. From the process of borrowing the meeting room, it was deemed too time and energy consuming because everything was done through the administrator. Therefore, development a meeting room management mobile application is  created which is expected to be a solution for all employees. In developing this meeting room management application using Prototype method. This method is in accordance with the problems that occur, developers and users will be able to communicate with each other during the system design process

2021 ◽  
Vol 17 (11) ◽  
pp. 198
Author(s):  
Mas Nida Md. Khambari ◽  
Fadzil Saleh Mohamad Rofie

With the rapid development of educational tools, co-design has been on the rise. Co-design is instrumental in successful product development as it merges two key perspectives, namely consumers’ insights and professionals’ knowledge. The roles of users, designers, and developers are now blurred as educators have begun to construct their own tools for teaching based on problems and ideas conceived in their classrooms, thereby assuming roles as designers and to some extent, as developers. A more common practice in recent days is educators’ co-designing of tools with system developers to achieve their targeted goal. This study attempted to explore the process of co-designing an augmented reality (AR) mobile application and the role of a system developer in mediating the design process with non-designers, namely academic members of the Faculty of Medicine and Health Sciences, Universiti Putra Malaysia. This study further aimed to delineate the nuances of the AR mobile application co-design experience from the perspective of the system developer. Semi-structured interviews, observations, and document analyses were conducted to examine the detailed process of co-designing and developing the AR application as well as to understand the developer’s interaction with the consumers. The main findings of this study suggest that the waterfall model of the Software Development Life Cycle was in use during the co-design process. This cycle generally involves five stages, namely (i) planning, (ii) analysis, (iii) design, (iv) implementation, and (v) maintenance, which are iterative in nature. The designer’s role in mediating the co-design process encompassed balancing their knowledge and experience with the needs of consumers that do not necessarily match the designer’s expectations. This was achieved through (i) precise communication, (ii) commitment to the delivery and quality of the AR mobile application, as well as to building cohesive working relationships, and (iii) motivation to work with co-designers during the development process. The findings shed light on the value of co-design and the complex role of designers in mediating the design process with non-designers, which when accounted for, can lead to more feasible project development.


2020 ◽  
Vol 5 (2) ◽  
pp. 17-24
Author(s):  
Ahmad Khairul Azizi Ahmad ◽  
◽  
Shahrel Nizar Baharom ◽  
Ashraf Abdul Rahman ◽  
Muhammad Abdullah ◽  
...  

Mobile phones have become full-featured mobile computers, and the usage of this technology were developed promptly. Interest towards the usages of mobile phone as an intervention in developing new application for user were also seem very promising. Much has been discus about the role of mobile application nowadays. Mobile apps that been design and created by the genius content developers, mostly are the applications that try to solve the problem facing by the user out there. Design process that has been conducted earlier in the study has led towards the invention of Thru Eye Apps. The applications are focusing on user interface and usability, and this were a baseline in developing the Thru Eyes Apps. The Thru Eye apps were developed to ease and guide tourist while traveling. With the establishment of this application, user will able to travel easily even though they travelling for the first time. Thus, this research paper discusses the user interface design process of forming Thru Eye apps in assisting tourist while travelling.


Author(s):  
Kurnia Wahyu Prima ◽  
Elfi Tasrif

Activities in both government and private agencies require data and information, one of which is archived. Archive is an important factor that supports the smooth running of activities in the agency. The archive information system is created efficiently and effectively with a mobile application based that aims to help users manage archives. In making this information system, Android Studio assistance software is used as a software maker program and Corel Draw as an application design maker. The method used in this application is the waterfall method. The waterfall method is a sequential design process that is often used in software development, the process continues to flow downward like a waterfall through several stages namely system requirements analysis, system design, coding and finally testing. From these problems and methods produced an archive information system that aims to facilitate its users in managing records.Keywords: Information system, Archive, Android Studio, Waterfall


2020 ◽  
Vol 17 (6) ◽  
pp. 76-91
Author(s):  
E. D. Solozhentsev

The scientific problem of economics “Managing the quality of human life” is formulated on the basis of artificial intelligence, algebra of logic and logical-probabilistic calculus. Managing the quality of human life is represented by managing the processes of his treatment, training and decision making. Events in these processes and the corresponding logical variables relate to the behavior of a person, other persons and infrastructure. The processes of the quality of human life are modeled, analyzed and managed with the participation of the person himself. Scenarios and structural, logical and probabilistic models of managing the quality of human life are given. Special software for quality management is described. The relationship of human quality of life and the digital economy is examined. We consider the role of public opinion in the management of the “bottom” based on the synthesis of many studies on the management of the economics and the state. The bottom management is also feedback from the top management.


IIUC Studies ◽  
2020 ◽  
Vol 15 ◽  
pp. 33-46
Author(s):  
Kalim Ullah

Human beings are deeply related to land. Human beings take birth on land, live on land, die on land and mixes with land ultimately. As stated in the holy Quran: ‘We (Allah) created you (human beings) from the soil, we shall make you return to the soil and We shall call you back again from the soil’ (20:55). Human life is surrounded by soil i.e. land. So, land is a highly completed issue of human life involving economic, social, political, cultural and often religious systems. Land administration is thus a critical element and often a pre-condition for peaceful society and sustainable development. In administrating land, Khatian or record of rights plays a vital role to determine the rights and interests of the respective parties as supportive evidence. In this article, discussion is mainly made on the fact that Khatian or record of rights is not a document of title solely but it may be an evidence of title as well as possession. IIUC Studies Vol.15(0) December 2018: 33-46


2013 ◽  
Vol 1 (1) ◽  
pp. 158-178
Author(s):  
Urcun John Tanik

Cyberphysical system design automation utilizing knowledge based engineering techniques with globally networked knowledge bases can tremendously improve the design process for emerging systems. Our goal is to develop a comprehensive architectural framework to improve the design process for cyberphysical systems (CPS) and implement a case study with Axiomatic Design Solutions Inc. to develop next generation toolsets utilizing knowledge-based engineering (KBE) systems adapted to multiple domains in the field of CPS design automation. The Cyberphysical System Design Automation Framework (CPSDAF) will be based on advances in CPS design theory based on current research and knowledge collected from global sources automatically via Semantic Web Services. A case study utilizing STEM students is discussed.


2017 ◽  
Vol 8 (1) ◽  
Author(s):  
I Gusti Bagus Astawa ◽  
I Ketut Agung Enriko

These days, the use of Internet technology can be found in almost every sector of human life. One of the advanced Internet technologies is Internet of Things (IoT), that is a technology where devices can communicate via Internet connectivity. It is used in many vital industries like automotive, electricity, home automation, and healthcare. This study aims to implement IoT technology for healthcare sector, i.e. in helping obesity people to pursue their weight-loss program (WLP). The result is a system which consists of a smart weight scale, a mobile application, and food menu recommendation database in order to help obesity people in their WLP program. A trial to some obesity patients is performed to collect data. Index Terms—Internet of things; overweight; weight loss program; food recommendation


2014 ◽  
Vol 5 (1) ◽  
pp. 20-26
Author(s):  
Ellynia Ellynia ◽  
Viany Utami Tjhin

In establish good relationship with customer, companies need to have a good customer relationship management system as well. The purpose of this study is to explore the level of development of the use of instant messaging applications that are used for mobility of companies in establishing relationships with customers; and to investigate the factors considered important for the success of the mobility of companies in establishing relationships with their customers. In this study it was found that not all instant messaging application has a feature which serves to establish rapport with customers. The results showed some of the determinants of success in the utilization of instant messaging applications is the ease of use, target the most used mobile devices, operating systems most used by users, and mobile application user interface that is used. Index Terms - customer, relationship, management, application, messanging, instant


Sign in / Sign up

Export Citation Format

Share Document