STUPEFY: Set-Valued Box Particle Filtering for Bluetooth Low Energy-Based Indoor Localization

2019 ◽  
Vol 26 (12) ◽  
pp. 1773-1777 ◽  
Author(s):  
Parvin Malekzadeh ◽  
Arash Mohammadi ◽  
Mihai Barbulescu ◽  
Konstantinos N. Plataniotis
Sensors ◽  
2018 ◽  
Vol 18 (12) ◽  
pp. 4462 ◽  
Author(s):  
Paolo Baronti ◽  
Paolo Barsocchi ◽  
Stefano Chessa ◽  
Fabio Mavilia ◽  
Filippo Palumbo

Indoor localization has become a mature research area, but further scientific developments are limited due to the lack of open datasets and corresponding frameworks suitable to compare and evaluate specialized localization solutions. Although several competitions provide datasets and environments for comparing different solutions, they hardly consider novel technologies such as Bluetooth Low Energy (BLE), which is gaining more and more importance in indoor localization due to its wide availability in personal and environmental devices and to its low costs and flexibility. This paper contributes to cover this gap by: (i) presenting a new indoor BLE dataset; (ii) reviewing several, meaningful use cases in different application scenarios; and (iii) discussing alternative uses of the dataset in the evaluation of different positioning and navigation applications, namely localization, tracking, occupancy and social interaction.


Author(s):  
Smita Sanjay Ambarkar ◽  
Rakhi Dattatraya Akhare

This chapter focuses on the comprehensive contents of various applications and principles related to Bluetooth low energy (BLE). The internet of things (IoT) applications like indoor localization, proximity detection problem by using Bluetooth low energy, and enhancing the sales in the commercial market by using BLE have the same database requirement and common implementation idea. The real-world applications are complex and require intensive computation. These computations should take less time, cost, and battery power. The chapter mainly focuses on the usage of BLE beacons for indoor localization. The motive behind the study of BLE devices is that it is supported by mobile smart devices that augment its application exponentially.


Sensors ◽  
2019 ◽  
Vol 19 (20) ◽  
pp. 4550 ◽  
Author(s):  
Vasilis Stavrou ◽  
Cleopatra Bardaki ◽  
Dimitris Papakyriakopoulos ◽  
Katerina Pramatari

This paper has developed and deployed a Bluetooth Low Energy (BLE) beacon-based indoor positioning system in a two-floor retail store. The ultimate purpose of this study was to compare the different indoor positioning techniques towards achieving efficient position determination of moving customers in the retail store. The innovation of this research lies in its context (the retail store) and the fact that this is not a laboratory, controlled experiment. Retail stores are challenging environments with multiple sources of noise (e.g., shoppers’ moving) that impede indoor localization. To the best of the authors’ knowledge, this is the first work concerning indoor localization of consumers in a real retail store. This study proposes an ensemble filter with lower absolute mean and root mean squared errors than the random forest. Moreover, the localization error is approximately 2 m, while for the random forest, it is 2.5 m. In retail environments, even a 0.5 m deviation is significant because consumers may be positioned in front of different store shelves and, thus, different product categories. The more accurate the consumer localization, the more accurate and rich insights on the customers’ shopping behavior. Consequently, retailers can offer more effective customer location-based services (e.g., personalized offers) and, overall, better consumer localization can improve decision making in retailing.


Electronics ◽  
2020 ◽  
Vol 9 (6) ◽  
pp. 1055 ◽  
Author(s):  
Romeo Giuliano ◽  
Gian Carlo Cardarilli ◽  
Carlo Cesarini ◽  
Luca Di Nunzio ◽  
Francesca Fallucchi ◽  
...  

In the last few years, indoor localization has attracted researchers and commercial developers. Indeed, the availability of systems, techniques and algorithms for localization allows the improvement of existing communication applications and services by adding position information. Some examples can be found in the managing of people and/or robots for internal logistics in very large warehouses (e.g., Amazon warehouses, etc.). In this paper, we study and develop a system allowing the accurate indoor localization of people visiting a museum or any other cultural institution. We assume visitors are equipped with a Bluetooth Low Energy (BLE) device (commonly found in modern smartphones or in a small chipset), periodically transmitting packets, which are received by geolocalized BLE receivers inside the museum area. Collected packets are provided to the locator server to estimate the positions of the visitors inside the museum. The position estimation is based on a feed-forward neural network trained by a measurement campaign in the considered environment and on a non-linear least square algorithm. We also provide a strategy for deploying the BLE receivers in a given area. The performance results obtained from measurements show an achievable position estimate accuracy below 1 m.


2020 ◽  
Vol 14 (3) ◽  
pp. 3371-3382 ◽  
Author(s):  
Andrew Mackey ◽  
Petros Spachos ◽  
Konstantinos N. Plataniotis

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