A Prototype of an Augmented Reality Browser for Natural Environment Studies

Author(s):  
Hiroshi Honda ◽  
Masato Kasahara ◽  
Shu Li ◽  
Kosuke Takano
Retos ◽  
2020 ◽  
pp. 319-327
Author(s):  
Carlos Peñarrubia-Lozano ◽  
Ana Tabuenca-Castejón ◽  
Inma Canales-Lacruz

  En los últimos años se ha incrementado el número de estudios que incorporan el uso de la realidad aumentada en el ámbito educativo. Se han encontrado estudios contextualizados en diferentes etapas y áreas de conocimiento. En este estudio se expone una experiencia didáctica de Educación Física en un colegio de la ciudad de Zaragoza (España) fundamentada en el uso de las TIC, especialmente en la realidad aumentada. Los contenidos seleccionados son la orientación y la escalada. Han participado en ella 37 estudiantes, con edades comprendidas entre los 10 y los 11 años. Ninguno de ellos contaba con experiencia previa en este recurso didáctico en el contexto escolar. Mediante un diseño cualitativo, se ha analizado la percepción que esta tecnología ha suscitado en el alumnado. Los resultados son altamente positivos, destacando la intriga y la utilidad como principales motivos de satisfacción. Por otra parte, se han señalado los fallos en la conectividad como principal fuente de insatisfacción.  Abstract: In recent years the number of studies that incorporate the use of augmented reality in the educational field has increased. Contextualized studies have been found in different stages and areas of knowledge. An educational experiment in the Physical Education domain is exposed in this study carried out in a school in the city of Zaragoza (Spain) based on the use of ICT, especially augmented reality. Selected contents are orienteering and climbing. Participants include 37 students, between the age of 10 and 11. None of them had previous experience in this educational tool at school.  On the basis of qualitative methodology, the opinion that this technology has aroused in students has been analyzed. Results are highly positive, standing out intrigue and utility as the main reasons for satisfaction. On the other hand, connectivity failures have been pointed out as the main source of dissatisfaction.


Author(s):  
Made Kevin Ihza Mahendra ◽  
I Gede Partha Sindu ◽  
Dewa Gede Hendra Divayana

The purpose of  Development The Media Learning Augmented Reality Book 2 Dimensions With The Natural Environment Theme In PAUD Telkom Singaraja is to develop 2-dimensional Augmented Reality learning media sub-theme of the natural environment on the Android platform, as a medium to facilitate the learning process and provide attractiveness in understanding the natural environment. The development of 2-dimensional Augmented Reality learning media with the sub-theme of the natural environment uses the ADDIE model which consists of stages, namely the analysis, design, development, implementation and evaluation stages. In this model, an evaluation process is carried out at each stage that is passed so as to produce learning media that suits the needs of PAUD Telkom Singaraja. The end result of this development is in the form of 2-dimensional Augmented Reality learning media with a sub-theme of the natural environment that can be used via mobile devices with the Android operating system. The black box and white box tests were carried out accordingly, the content expert test and the media test got a value of 1.00 in the very high category, the individual test got an average value of 94,22% in the very good category, the small group test got an average score of  94,44% with very good category student response, field test 92.89% with very good category and teacher response 90,66% with very good category. 


Heritage ◽  
2021 ◽  
Vol 4 (1) ◽  
pp. 249-259
Author(s):  
Maria Moira ◽  
Dimitrios Makris

Alexandria and Istanbul, through diverse texts and writers, meet and intersect in their attempt to reconstruct and rebuild the metropolis’s character. Our method advocates spatiotemporal events in augmented literature that enable reflection of the palimpsest of historical frames. On a higher level, what we propose in this work is the dialogic field between the two metropolises, as it could be provided by novels’ chronotopes with the aid of augmented reality. We undertake a twofold task, to reveal the awareness of the connections between places and the connection and attachment of particular spaces, by unifying two approaches. First, Ecocriticism that comprises the ways in which novels express socio-cultural frameworks of the natural environment. The second approach is based on the strong interrelations of place engagement with collective and cultural memory. The linking of both urban, spatial geometry and topology with the waterscape for both metropolises, in our proposed conceptualization of a chronotope-based augmented continuum, endeavors to provide, firstly, the dialogic relations between the two metropolises, between each metropolis and the waterscape and, secondly, between urbanscape and waterscape and the novels’ fictional frameworks. Within the framework of the augmented reality, we synthesize the writers’ fictional cities with the factual surroundings of the metropolises in order to reconstruct the fragmented natural and architectural urban views in the continuity of the urban fabric, thus ending up proposing a dynamic repository of the metropolis landscape’s natural, collective and cultural memory.


2019 ◽  
Vol 42 ◽  
Author(s):  
Laurel Symes ◽  
Thalia Wheatley

AbstractAnselme & Güntürkün generate exciting new insights by integrating two disparate fields to explain why uncertain rewards produce strong motivational effects. Their conclusions are developed in a framework that assumes a random distribution of resources, uncommon in the natural environment. We argue that, by considering a realistically clumped spatiotemporal distribution of resources, their conclusions will be stronger and more complete.


2018 ◽  
Vol 41 ◽  
Author(s):  
Daniel Crimston ◽  
Matthew J. Hornsey

AbstractAs a general theory of extreme self-sacrifice, Whitehouse's article misses one relevant dimension: people's willingness to fight and die in support of entities not bound by biological markers or ancestral kinship (allyship). We discuss research on moral expansiveness, which highlights individuals’ capacity to self-sacrifice for targets that lie outside traditional in-group markers, including racial out-groups, animals, and the natural environment.


ASHA Leader ◽  
2013 ◽  
Vol 18 (9) ◽  
pp. 14-14 ◽  
Keyword(s):  

Amp Up Your Treatment With Augmented Reality


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