scholarly journals A robot at home — How affect, technology commitment, and personality traits influence user experience in an intelligent robotics apartment

Author(s):  
Jasmin Bernotat ◽  
Friederike Eyssel
Symmetry ◽  
2020 ◽  
Vol 12 (10) ◽  
pp. 1718
Author(s):  
Chien-Hsing Chou ◽  
Yu-Sheng Su ◽  
Che-Ju Hsu ◽  
Kong-Chang Lee ◽  
Ping-Hsuan Han

In this study, we designed a four-dimensional (4D) audiovisual entertainment system called Sense. This system comprises a scene recognition system and hardware modules that provide haptic sensations for users when they watch movies and animations at home. In the scene recognition system, we used Google Cloud Vision to detect common scene elements in a video, such as fire, explosions, wind, and rain, and further determine whether the scene depicts hot weather, rain, or snow. Additionally, for animated videos, we applied deep learning with a single shot multibox detector to detect whether the animated video contained scenes of fire-related objects. The hardware module was designed to provide six types of haptic sensations set as line-symmetry to provide a better user experience. After the system considers the results of object detection via the scene recognition system, the system generates corresponding haptic sensations. The system integrates deep learning, auditory signals, and haptic sensations to provide an enhanced viewing experience.


1990 ◽  
Vol 37 ◽  
pp. 35-44
Author(s):  
P. van der Tuin ◽  
M. van Es ◽  
A.J. van Essen

This article reports research into the relationschips between four aspects of cognitve style [field(in)dependency, habit-formation, sensitivity to interference, and creativity], and achievement with regard to grammatical competence and oral communicative competence in English. The present investigation also takes into account the relationships between two verbal and two spatial intelligence factors, seven personality traits, attitude to English, socioeconomic background of the pupils, and the intellectual climate at home on the one hand, and the grammatical and communicative achievements on the other. The most important results are presented and discussed.


Author(s):  
Renan Vinicius Aranha ◽  
Ricardo Nakamura ◽  
Romero Tori ◽  
Fatima L.S. Nunes

2021 ◽  
Vol 5 (ISS) ◽  
pp. 1-20
Author(s):  
Ilyena Hirskyj-Douglas ◽  
Roosa Piitulainen ◽  
Andrés Lucero

Over the past decade, many systems have been developed for humans to remotely connect to their pets at home. Yet little attention has been paid to how animals can control such systems and what the implications are of animals using internet systems. This paper explores the creation of a video call device to allow a dog to remotely call their human, giving the animal control and agency over technology in their home. After building and prototyping a novel interaction method over several weeks and iterations, we test our system with a dog and a human. Analysing our experience and data, we reflect on power relations, how to quantify an animal's user experience and what interactive internet systems look like with animal users. This paper builds upon Human-Computer Interaction methods for unconventional users, uncovering key questions that advance the creation of animal-to-human interfaces and animal internet devices.


2014 ◽  
Vol 687-691 ◽  
pp. 2714-2717
Author(s):  
Chan Tao ◽  
Yang Chen

Researches on how to solve visual perception concept in UI design with the help of visual thinking are a kind of creation to the mode of UI design which make full use of the theory of visual thinking as well as a conclusion to the combination of the theory of visual thinking and digital medium. Not only did the essay make conclusion and summarization to the application of visual thinking in the field of UI design, at home and overseas. Meanwhile the author also made her attempt to analyze and probe into the use of visual thinking in 3D UI design in light of her own practical experiences. The essay emphasized the important role and advantages that visual thinking take in the study of UI design, which will open a new window for the further study and application, as well as provide a practical reference accordingly.


Author(s):  
Markus Vincze ◽  
Markus Bajones ◽  
Markus Suchi ◽  
Daniel Wolf ◽  
Lara Lammer ◽  
...  

2021 ◽  
Author(s):  
Nichole Rose Breeland ◽  
Annette M E Henderson ◽  
Beth Graham

This longitudinal study (N = 204) examines if the association between maternal cooperative values or personality and 14-month-olds’ cooperative ability with an adult experimenter across two tasks is mediated by infant temperament (i.e., biology) or infants’ early at-home cooperative experience through social gameplay at the age of 9 months (i.e., socialisation). The results revealed that infants of mothers with other-oriented cooperative values demonstrated increased coordination and success on the cooperative task requiring complementary actions. Infants of mothers high in cooperative personality traits agreeableness and honesty-humility demonstrated increased coordination and success on the cooperative task involving parallel actions. Neither infant temperament nor the frequency of social gameplay mediated these effects. These findings offer the first evidence suggesting that 14-month-old infants’ cooperative ability is shaped by their parents’ cooperative dispositions.


Author(s):  
Russell J. Branaghan ◽  
L. Bryant Foster ◽  
Mark Palmer ◽  
Jessica Crosby

New technologies follow a predictable pattern of democratization over time. Specifically, a product that begins as merely useful over time often evolves into one that is usable, providing easy access to all functionality. If the technology survives the usability transition, it must become desirable. In this stage, the product evokes positive emotions from its users. This has been the case for the automotive industry as it moved from black colored cars driven by professional drivers and provided with its own toolbox to computers which initially required mathematicians and physicists to operate but which can now be operated by a four-year-old. This transition is now occurring before our eyes in healthcare, as medical diagnostic and treatment devices are taken out of the hands of specialized healthcare providers and placed into the hands, and homes, of patients. These useful devices now need to become usable and desirable. A successful transition will require the contributions of many disciplines, from environmental psychology, to user experience, from biomedical engineering to furniture design. It is exactly the kind of situation in which user experience thrives. This panel discusses the human capabilities, limitations, emotions and motivations which will determine whether this transition is a success. SynCardia’s Total Artificial Heart (TAH) Freedom Driver is an example of a life-sustaining medical device that is used by patients and caregivers at-home. To design the next generation Freedom Driver, SynCardia has implemented a user centered design approach. A research team performed contextual interviews and participatory design sessions with current patients, former patients, caregivers, and experienced clinicians. The research uncovered the following design considerations to be addressed in the design of the new Freedom Driver.


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