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Author(s):  
Lars Oberhaus ◽  
Mareile Oetken

Artikelbeginn:[English title and abstract below] Musik und Klang können auf unterschiedliche Weise Eingang in ein Bilderbuch finden. Aus methodischer Sicht lassen sich auf der einen Seite außermusikalische Inhalte (v. a. Texte und Bilder) musikalisch darstellen (Verklanglichung, Vertonung), und auf der anderen Seite besteht die Möglichkeit, Musik in andere Medien zu transformieren (Bild und Visualisierung, Bewegung und Verkörperung, Text und Versprachlichung). Diese Interdependenzen finden sich auch in Gattungen und Kompositionstechniken, wie z. B. Oper und Programmmusik, in denen sich Handlung, Text und Musik wechselseitig beeinflussen und überlagern.   The Picture Book as a Sound MediumAesthetic, Scientific and Artistic Perspectives This article is an overview of the relevance of sound and music in picturebooks. Various possible relationships between images, words and sounds are shown, and different formats and historical developments are discussed. A focus is placed on the dimensions of the narrative context and the relevance of different types of media. Traditionally, the relation between music, words and images included setting picturebooks to music. In the last few years, electronic book media such as e-books, enhanced books and picturebook apps, which offer a combined, multimedial listening, reading and viewing experience, present new perspectives for intermedial picturebook research. The article details strategies for analysing the picturebook as a sound medium, using methods and concepts from film analysis, aesthetic transformation and the concept of aurality to show how the medium of sound is an open, ambiguous aesthetic quality that enriches picturebooks with its contingent possibilities for symbolic representation.


2021 ◽  
Vol 19 (12) ◽  
pp. 52-56
Author(s):  
Shingo Kinoshita
Keyword(s):  

2021 ◽  
Author(s):  
Victoria Asbury-Kimmel ◽  
Keng-Chi Chang ◽  
Katherine T McCabe ◽  
Kevin Munger ◽  
Tiago Ventura

Abstract Broadcast media consumption is becoming more social. Many online video “livestreams” come with embedded livestreaming chatboxes, uniting the on-screen and social components. We investigate how streaming chat shapes perceptions of political events. We conducted a field experiment during the September 2019 Democratic Primary Debate where subjects were assigned to view the debate with or without streaming chat. We use text analyses to characterize the frequency, toxicity, and tone of comments in the chat. Our experimental findings indicate that Democratic subjects assigned to the Facebook (social) chat condition reported lower affect toward Democrats and a worse viewing experience, aligned with the toxic and overwhelming nature of the chat. The polarity of candidate-directed comments also influenced candidate evaluations and perceived performance in the polls. This suggests that consumers of mass media will be both more immediately affected by social feedback and likely to make inferences about the experiences of their fellow consumers.


2021 ◽  
Author(s):  
Gabrielle Lennox ◽  
Hannah Mason

The proliferation of digital theatre signals a new era of theatrical experiences. The Royal Shakespeare Company's (RSC) Dream is a recent example of how theatre companies are integrating cutting-edge technology to revolutionise their performances. Emerging from the Audience of the Future (AF) program, Dream combined gaming and theatre technology to create a virtual world for audiences to inhabit and explore digitally. The production incorporated motion-capture technology and Virtual Reality (VR) headsets, allowing seven actors to perform live from a purpose-built studio while audiences simultaneously accessed their performance from a compatible device via a bespoke website (https://dream.online). The resulting experience combined live and virtual performance elements to connect global audiences.This venture into technologically enhanced theatre, however, raises questions about the potential implications of audience engagement with digital productions. In this paper, we question how RSC's Dream combined both live and virtual theatre experiences to offer a more interactive viewing experience. We argue that while Dream signalled an exciting step in the development of digital theatre, the interactive features revealed some discrepancies between RSC's goals and the degree of involvement delivered. We thus contend that for theatre organisations to incorporate digital technologies, they must tend to the nuances of technological interventions and weave them seamlessly with theatrical elements to retain the fidelity of the theatre experience.


2021 ◽  
Vol 2021 ◽  
pp. 1-8
Author(s):  
Lijun Xu ◽  
Shengzan Yan ◽  
Zhe Chen ◽  
Xin Chen

With the improvement of people’s cultural level, more and more museums are being built or renovated. The design of lighting products for museums is a specialized field that requires designers to take into account a variety of factors, such as safety, presentation, and maintainability. As museum lighting systems meet the needs of conservation, visitor experience, and maintenance, the traditional design process is limited by the experience of the designer and the actual situation of the museum, and the actual light conservation effect of the exhibits is difficult to quantify. We have designed a digital-twin-based intelligent lighting system for museums, which can facilitate museum managers to quantify and manage the light life of exhibits while providing a more immersive viewing experience and recognition effect for visitors.


2021 ◽  
Author(s):  
Simon Richter

More and more people engage in social media platforms while watching televised debates during election campaigns. This study explores the potential of biases in social media users’ comments in influencing the debate viewing experience. We argue people do rely on biases in these additional information environments, in order to make sense out of a televised debate. To empirically asses these effects, the paper builds on data from a survey experiment on a German televised debate. While evidence for effects on the perceived debate performance of the candidates are rather scarce, we find consistent evidence for people drawing on a bias as anindicator for general public’s evaluation of the candidates’ debate performance. Furthermore, the paper highlights the differential roles positive and negative biases play for the abovementioned effects.


2021 ◽  
Vol 14 (2) ◽  
pp. 132
Author(s):  
Agyztia Premana ◽  
Ubaedillah Ubaedillah ◽  
Damar Isti Pratiwi

Abstrak:Video blog adalah satu video berisi mengenai opini, cerita atau kegiatan harian yangbiasanya dibuat tertulis pada blog, bahkan video blog pada awalnya menjadi sarana untukmengekspresikan diri dan pendapat kepada publik. Namun, lama-kelamaan, hasil yangada akhirnya, beberapa Vlogger mengekspresikan dirinya terlalu ‘bebas’ dan cenderungsecara ‘negatif’ sehingga muncul tren seperti penggunaan kata kasar atau makian dalamvideo dan tren gaya hidup berbudaya barat yang bebas. Maraknya Video blog di media sosialmenjadi tontonan rutin para anak muda.Kata Kunci: media pembelajaran, video blog, bahasa inggris. Abstract: A video blog is a video that includes thoughts, stories, or everyday events that are usually published on a blog; video blogs, too, started as a way for people to express themselves and their opinions to the public. However, as a result of this, some Vloggers become too 'free' and 'negative,' resulting in phenomena like the use of harsh words or curses in videos and the trend of a free Western cultured lifestyle. For young people, the emergence of video blogs on social media has become a daily viewing experience. Keywords: learning media, video blog, english language.


2021 ◽  
Vol 34 (2-3) ◽  
pp. 42-56
Author(s):  
Sini Mononen

Artikkeli käsittelee yhteisön affektiivista kuvaa nordic noir -televisiosarjan Kaikki synnit (ohj. Mika Ronkainen) musiikissa. Nordic noirin lajityyppiin kuuluu keskeisenä affektina epäilys. Artikkelissa tarkastellaan sarjan keskeistä teemaa, anteeksiantoa, epäilyksien affektiivisena vastinparina.Sarjan tarinamaailma sijoittuu fiktiiviseen pohjoispohjanmaalaiseen Varjakan kuntaan, jonka valtaväestö on vanhoillislestadiolaista. Nordic noirille lajityypilliseen tapaan sarjan tarina nousee ajankohtaisesta yhteiskunnallisesta kysymyksestä, joka Kaikki synnit -televisiosarjassa on sukupuolittunut väkivalta ja seksuaalinen häirintä. Sarjan analyysin teoreettisena viitekehyksenä on 2000-luvun affektiteoria, jossa affektiivisuus ymmärretään kulttuurissa ja yhteiskunnassa syntyneenä.Kaikki synnit -televisiosarjan musiikki hyödyntää affektiivisuutta keskeisenä katsomiskokemusta ja tarinaa jäsentävänä tekijänä. Sarjan tarinamaailmassa yhteisön affektiivisuus näyttäytyy sidoksina ja katkoksina, jota musiikki ilmentää. Sarjaa tarkastellaan artikkelissa feministisen estetiikan valossa: yksiselitteisen väkivallan toistamisen sijaan sarja pyrkii kohti kerrontaa, jossa tarinan päätepisteenä ei ole kosto vaan sovinto menneisyyden kanssa.Avainsanat: Kaikki synnit, nordic noir, televisiosarjan musiikki, affekti, seksuaalinen häirintä, feministinen estetiikkaThe Music of suspicion and the montage of forgiveness: music as an affective image of the community in the television series Kaikki synnitThis article discusses the affective representation of the community in the music of the Nordic noir TV series Kaikki synnit (dir. Mika Ronkainen). The genre of Nordic Noir includes suspicion as a key affect. The article looks at the central theme of Kaikki synnit, forgiveness, as an affective counterpart of suspicion.The story world of the series is set in the fictional North Ostrobothnian town of Varjakka, where the majority of the population are conservative Laestadians. For Nordic noir, in a genre-specific way, the story of the series arises from a topical sociopolitical issue, which in the TV series Kaikki synnit is gendered violence and sexual harassment. The theoretical background of the analysis of the series is formed by recent affect theory, where affect is understood as a social and cultural phenomenon.The music in Kaikki synnit TV series draws on affect as a key factor in the viewing experience. In the story world of the series, the affectiveness of the community is represented as bonds and breaks, which is echoed in the music of the series. The series is viewed in light of feminist aesthetics: instead of repeating unambiguous violence, the series tends toward narration where the end point of the story is not revenge but reconciliation with the past.Keywords: Kaikki synnit, Nordic Noir, music in television series, affect, sexual harassment, feminist aesthetics


Author(s):  
Stavroula Ntoa ◽  
George Margetis ◽  
Fiona Rivera ◽  
Michael Evans ◽  
Ilia Adami ◽  
...  

AbstractMotivated by a combination of social media, technological evolution, as well as new habits and preferences of TV content consumers, there is an increasing demand for enhancement of professional productions with user generated content. Studies have explored the potential and feasibility of this approach, indicating that footage from non-professionals can be effectively used to enrich the viewing experience. However, an important concern is whether such efforts are appealing to potential contributors, and what can actually impact their satisfaction and loyalty. Aiming to investigate these factors, this paper presents a mobile application for content contributors and a study involving 38 attendees of live events, using the application in the field. The events were hosted in two different countries, and transmitted by two well-known broadcasters. The results suggest that age, gender, technological expertise, and overall sharing attitude do not affect the satisfaction and loyalty of contributors. The differentiating factors, however, are the filming confidence and expertise of contributors, as well as the Wi-Fi/4G connectivity on-site. Implications of these findings are discussed and recommendations for similar endeavors are provided.


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