DESIGN OF WEARABLE DEVICE TO ASSIST CEREBRAL PALSY CHILDREN IN STANDING AND WALKING

2015 ◽  
Vol 76 (7) ◽  
Author(s):  
Farid Mahamud ◽  
Adzly Anuar

Most children with cerebral palsy (CP) have difficulties in standing and walking. They would normally require assistive device to help in standing and walking. This paper describes the process that was carried out to design a wearable brace for the lower limb. This brace is intended to provide support during standing and walking for ambulant CP children. Design requirements were drawn up by conducting surveys and interviews with parents, CP child caregivers, and CP children. Safety is very crucial for the device, where special care is made to ensure it would not pose any hazard to the children and also the caregivers. Based on these information and the anthropometric measurements, the device has been designed and analyzed using 3D CAD software. From the analysis, the device shown to function as expected.

2019 ◽  
Vol 43 (4) ◽  
pp. 361-368 ◽  
Author(s):  
Vasileios C. Skoutelis ◽  
Anastasios Kanellopoulos ◽  
Stamatis Vrettos ◽  
Georgios Gkrimas ◽  
Vasileios Kontogeorgakos

Author(s):  
Arūnė Dūdaitė ◽  
Vilma Juodžbalienė

Research background. Virtual reality and visual feedback improve motor performance, motor function and balance, so we want to fnd if it affects the function of legs and balance of children with spastic hemiplegia. Research aim was to establish if the use of virtual reality and visual feedback with traditional physiotherapy improve the function of legs and balance of children with cerebral palsy. Methods. Nine children with cerebral palsy participated in the research. Participants were randomly divided into two groups – virtual reality group (n = 6) and control (n = 3). Virtual reality group practised exergaming and stretching exercises for 10 weeks, twice a week. Control group practiced conventional physiotherapy and stretching exercises for 6 weeks, twice a week. We measured the range of motion of the lower limb, spasticity of the lower limb using Modifed Ashworth’o Scale, static, dynamic balance, trunk coordination using Trunk Impairment Scale at the start and the end of the research, and balance using Pediatric Balance Scale. Results. Virtual reality and visual feedback reduced the spasticity of the lower limb, improved balance and postural control for children with cerebral palsy, but it did not improve the range of motion of the lower limb of children with cerebral palsy. Conclusions. Virtual reality and visual feedback did not improve the range of motion of the lower limb of children with cerebral palsy. Virtual reality and visual feedback reduced spasticity of the lower limb, improved balance and postural control for children with cerebral palsy.Keywords. Cerebral palsy, virtual reality, visual feedback, postural control, muscle architecture.


2019 ◽  
Vol 61 (10) ◽  
pp. 1168-1174
Author(s):  
Ibrahim Duran ◽  
Kyriakos Martakis ◽  
Mirko Rehberg ◽  
Oliver Semler ◽  
Eckhard Schoenau

2020 ◽  
Vol 62 (10) ◽  
pp. 1138-1146
Author(s):  
Hajar Almoajil ◽  
Nichola Wilson ◽  
Tim Theologis ◽  
Sally Hopewell ◽  
Francine Toye ◽  
...  

2004 ◽  
Vol 83 (10) ◽  
pp. 766-773 ◽  
Author(s):  
Li-Rong Lee ◽  
Yao-Chia Chuang ◽  
Baii-Jia Yang ◽  
Min-Jung Hsu ◽  
Ying-Hung Liu

2010 ◽  
Vol 25 (1) ◽  
pp. 88-94 ◽  
Author(s):  
K. Oberhofer ◽  
N.S. Stott ◽  
K. Mithraratne ◽  
I.A. Anderson

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