Real Time Machinability Analysis of Free Form Surfaces on the GPU

Author(s):  
Mikola Lysenko ◽  
Keyvan Rahmani ◽  
Roshan D’Souza

In this paper a new hardware accelerated method is presented to evaluate the machinability of free-form surfaces. This method works on tessellated models that are commonly used by CAD systems to render three-dimensional shaded images of solid models. Modern Graphics Processing Units (GPUs) can be programmed in hardware to accelerate specialized rendering techniques. In this research, we have developed new algorithms that utilize the programmability of GPUs to evaluate machinability of free-form surfaces. The method runs in real time on fairly inexpensive hardware (<$600), and performs well regardless of the surface type. The complexity of the method is dictated by the size of the projected view of the model. The proposed method can be used as a plug-in in a CAD system to evaluate manufacturability of a part at early design stages. The efficiency and the speed of the proposed method are demonstrated on some complex objects.

Author(s):  
Mikola Lysenko ◽  
Roshan D’Souza ◽  
Keyvan Rahmani

In this paper a new hardware accelerated method is presented to evaluate the machinability of free-form surfaces. This method works on tessellated models that are commonly used by computer aided design (CAD) systems to render three-dimensional shaded images of solid models. Modern graphics processing units (GPUs) can be programed in hardware to accelerate specialized rendering techniques. In this research, we have developed new algorithms that utilize the programmability of GPUs to evaluate the machinability of free-form surfaces. The method runs in real-time on fairly inexpensive hardware (<$600), and performs well regardless of the surface type. The complexity of the method is dictated by the size of the projected view of the model. The proposed method can be used as a plug-in in a CAD system to evaluate the manufacturability of a part at early design stages. The efficiency and the speed of the proposed method are demonstrated on some complex objects.


2009 ◽  
Vol 147-149 ◽  
pp. 706-711 ◽  
Author(s):  
Andrzej Łukaszewicz ◽  
Kanstantsin Miatliuk

In this paper the reverse modelling process for mapping and reconstructing the geometric characteristics of element with free-form surfaces as virtual CAD model is described. The basic approach in reverse modelling process in middle range standard parametric 3D modeler such as SolidWorks system is presented. The digitizing process was performed on the coordinate measuring machine. Using surface-solid modelling tools the virtual solid models were created. They are based on prepareing 3D curves from cloud of points as a sectional profiles. As the next step, it is possible to realize various CAx applications based on 3D feature-based model. In our case an abrasive wear of rotor blade was estimated.


Author(s):  
Steven J. Lind ◽  
Benedict D. Rogers ◽  
Peter K. Stansby

This paper presents a review of the progress of smoothed particle hydrodynamics (SPH) towards high-order converged simulations. As a mesh-free Lagrangian method suitable for complex flows with interfaces and multiple phases, SPH has developed considerably in the past decade. While original applications were in astrophysics, early engineering applications showed the versatility and robustness of the method without emphasis on accuracy and convergence. The early method was of weakly compressible form resulting in noisy pressures due to spurious pressure waves. This was effectively removed in the incompressible (divergence-free) form which followed; since then the weakly compressible form has been advanced, reducing pressure noise. Now numerical convergence studies are standard. While the method is computationally demanding on conventional processors, it is well suited to parallel processing on massively parallel computing and graphics processing units. Applications are diverse and encompass wave–structure interaction, geophysical flows due to landslides, nuclear sludge flows, welding, gearbox flows and many others. In the state of the art, convergence is typically between the first- and second-order theoretical limits. Recent advances are improving convergence to fourth order (and higher) and these will also be outlined. This can be necessary to resolve multi-scale aspects of turbulent flow.


2021 ◽  
Vol 13 (5) ◽  
pp. 2950
Author(s):  
Su-Kyung Sung ◽  
Eun-Seok Lee ◽  
Byeong-Seok Shin

Climate change increases the frequency of localized heavy rains and typhoons. As a result, mountain disasters, such as landslides and earthworks, continue to occur, causing damage to roads and residential areas downstream. Moreover, large-scale civil engineering works, including dam construction, cause rapid changes in the terrain, which harm the stability of residential areas. Disasters, such as landslides and earthenware, occur extensively, and there are limitations in the field of investigation; thus, there are many studies being conducted to model terrain geometrically and to observe changes in terrain according to external factors. However, conventional topography methods are expressed in a way that can only be interpreted by people with specialized knowledge. Therefore, there is a lack of consideration for three-dimensional visualization that helps non-experts understand. We need a way to express changes in terrain in real time and to make it intuitive for non-experts to understand. In conventional height-based terrain modeling and simulation, there is a problem in which some of the sampled data are irregularly distorted and do not show the exact terrain shape. The proposed method utilizes a hierarchical vertex cohesion map to correct inaccurately modeled terrain caused by uniform height sampling, and to compensate for geometric errors using Hausdorff distances, while not considering only the elevation difference of the terrain. The mesh reconstruction, which triangulates the three-vertex placed at each location and makes it the smallest unit of 3D model data, can be done at high speed on graphics processing units (GPUs). Our experiments confirm that it is possible to express changes in terrain accurately and quickly compared with existing methods. These functions can improve the sustainability of residential spaces by predicting the damage caused by mountainous disasters or civil engineering works around the city and make it easy for non-experts to understand.


2021 ◽  
Vol 87 (5) ◽  
pp. 363-373
Author(s):  
Long Chen ◽  
Bo Wu ◽  
Yao Zhao ◽  
Yuan Li

Real-time acquisition and analysis of three-dimensional (3D) human body kinematics are essential in many applications. In this paper, we present a real-time photogrammetric system consisting of a stereo pair of red-green-blue (RGB) cameras. The system incorporates a multi-threaded and graphics processing unit (GPU)-accelerated solution for real-time extraction of 3D human kinematics. A deep learning approach is adopted to automatically extract two-dimensional (2D) human body features, which are then converted to 3D features based on photogrammetric processing, including dense image matching and triangulation. The multi-threading scheme and GPU-acceleration enable real-time acquisition and monitoring of 3D human body kinematics. Experimental analysis verified that the system processing rate reached ∼18 frames per second. The effective detection distance reached 15 m, with a geometric accuracy of better than 1% of the distance within a range of 12 m. The real-time measurement accuracy for human body kinematics ranged from 0.8% to 7.5%. The results suggest that the proposed system is capable of real-time acquisition and monitoring of 3D human kinematics with favorable performance, showing great potential for various applications.


Author(s):  
Michael Commer ◽  
Filipe RNC Maia ◽  
Gregory A Newman

Many geo-scientific applications involve boundary value problems arising in simulating electrostatic and electromagnetic fields for geophysical prospecting and subsurface imaging of electrical resistivity. Modeling complex geological media with three-dimensional finite-difference grids gives rise to large sparse linear systems of equations. For such systems, we have implemented three common iterative Krylov solution methods on graphics processing units and compared their performance with parallel host-based versions. The benchmarks show that the device efficiency improves with increasing grid sizes. Limitations are currently given by the device memory resources.


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