scholarly journals Prevention of Mountain Disasters and Maintenance of Residential Area through Real-Time Terrain Rendering

2021 ◽  
Vol 13 (5) ◽  
pp. 2950
Author(s):  
Su-Kyung Sung ◽  
Eun-Seok Lee ◽  
Byeong-Seok Shin

Climate change increases the frequency of localized heavy rains and typhoons. As a result, mountain disasters, such as landslides and earthworks, continue to occur, causing damage to roads and residential areas downstream. Moreover, large-scale civil engineering works, including dam construction, cause rapid changes in the terrain, which harm the stability of residential areas. Disasters, such as landslides and earthenware, occur extensively, and there are limitations in the field of investigation; thus, there are many studies being conducted to model terrain geometrically and to observe changes in terrain according to external factors. However, conventional topography methods are expressed in a way that can only be interpreted by people with specialized knowledge. Therefore, there is a lack of consideration for three-dimensional visualization that helps non-experts understand. We need a way to express changes in terrain in real time and to make it intuitive for non-experts to understand. In conventional height-based terrain modeling and simulation, there is a problem in which some of the sampled data are irregularly distorted and do not show the exact terrain shape. The proposed method utilizes a hierarchical vertex cohesion map to correct inaccurately modeled terrain caused by uniform height sampling, and to compensate for geometric errors using Hausdorff distances, while not considering only the elevation difference of the terrain. The mesh reconstruction, which triangulates the three-vertex placed at each location and makes it the smallest unit of 3D model data, can be done at high speed on graphics processing units (GPUs). Our experiments confirm that it is possible to express changes in terrain accurately and quickly compared with existing methods. These functions can improve the sustainability of residential spaces by predicting the damage caused by mountainous disasters or civil engineering works around the city and make it easy for non-experts to understand.

2017 ◽  
Vol 28 (10) ◽  
pp. 1750126 ◽  
Author(s):  
Yutong Liu ◽  
Chengxuan Cao ◽  
Yaling Zhou ◽  
Ziyan Feng

In this paper, an improved real-time control model based on the discrete-time method is constructed to control and simulate the movement of high-speed trains on large-scale rail network. The constraints of acceleration and deceleration are introduced in this model, and a more reasonable definition of the minimal headway is also presented. Considering the complicated rail traffic environment in practice, we propose a set of sound operational strategies to excellently control traffic flow on rail network under various conditions. Several simulation experiments with different parameter combinations are conducted to verify the effectiveness of the control simulation method. The experimental results are similar to realistic environment and some characteristics of rail traffic flow are also investigated, especially the impact of stochastic disturbances and the minimal headway on the rail traffic flow on large-scale rail network, which can better assist dispatchers in analysis and decision-making. Meanwhile, experimental results also demonstrate that the proposed control simulation method can be in real-time control of traffic flow for high-speed trains not only on the simple rail line, but also on the complicated large-scale network such as China’s high-speed rail network and serve as a tool of simulating the traffic flow on large-scale rail network to study the characteristics of rail traffic flow.


Author(s):  
Qibin Zhou ◽  
Qingang Su ◽  
Dingyu Yang

Real-time traffic estimation focuses on predicting the travel time of one travel path, which is capable of helping drivers selecting an appropriate or favor path. Statistical analysis or neural network approaches have been explored to predict the travel time on a massive volume of traffic data. These methods need to be updated when the traffic varies frequently, which incurs tremendous overhead. We build a system RealTER⁢e⁢a⁢l⁢T⁢E, implemented on a popular and open source streaming system StormS⁢t⁢o⁢r⁢m to quickly deal with high speed trajectory data. In RealTER⁢e⁢a⁢l⁢T⁢E, we propose a locality-sensitive partition and deployment algorithm for a large road network. A histogram estimation approach is adopted to predict the traffic. This approach is general and able to be incremental updated in parallel. Extensive experiments are conducted on six real road networks and the results illustrate RealTE achieves higher throughput and lower prediction error than existing methods. The runtime of a traffic estimation is less than 11 seconds over a large road network and it takes only 619619 microseconds for model updates.


2008 ◽  
Vol 08 (02) ◽  
pp. 189-207
Author(s):  
JINGHUA GE ◽  
DANIEL J. SANDIN ◽  
TOM PETERKA ◽  
ROBERT KOOIMA ◽  
JAVIER I. GIRADO ◽  
...  

High speed interactive virtual reality (VR) exploration of scientific datasets is a challenge when the visualization is computationally expensive. This paper presents a point-based remote visualization pipeline for real-time virtual reality (VR) with asynchronous client-server coupling. Steered by the client-end frustum request, the remote server samples the original dataset into 3D point samples and sends them back to the client for view updating. From every view updating frame, the client incrementally builds up a point-based geometry under an octree-based space partition hierarchy. At every view-reconstruction frame, the client continuously splats the available points onto the screen with efficient occlusion culling and view-dependent level of detail (LOD) control. An experimental visualization framework with a server-end computer cluster and a client-end head-tracked autostereo VR desktop display is used to visualize large-scale mesh datasets and ray-traced 4D Julia set datasets. The overall performance of the VR view reconstruction is about 15 fps and independent of the original dataset complexity.


2009 ◽  
Vol 622 ◽  
pp. 33-62 ◽  
Author(s):  
R. A. HUMBLE ◽  
G. E. ELSINGA ◽  
F. SCARANO ◽  
B. W. van OUDHEUSDEN

An experimental study is carried out to investigate the three-dimensional instantaneous structure of an incident shock wave/turbulent boundary layer interaction at Mach 2.1 using tomographic particle image velocimetry. Large-scale coherent motions within the incoming boundary layer are observed, in the form of three-dimensional streamwise-elongated regions of relatively low- and high-speed fluid, similar to what has been reported in other supersonic boundary layers. Three-dimensional vortical structures are found to be associated with the low-speed regions, in a way that can be explained by the hairpin packet model. The instantaneous reflected shock wave pattern is observed to conform to the low- and high-speed regions as they enter the interaction, and its organization may be qualitatively decomposed into streamwise translation and spanwise rippling patterns, in agreement with what has been observed in direct numerical simulations. The results are used to construct a conceptual model of the three-dimensional unsteady flow organization of the interaction.


2014 ◽  
Vol 687-691 ◽  
pp. 1258-1261
Author(s):  
Jing Sun ◽  
Hong Tao Wang

With the development of computer graphics, real-time rendering-based VF: technology has been applied in more and more fields. LOD is the key technology in large-scale terrain rendering. In this paper, the basic concept of LOD is introduced briefly and some algorithms of LOD in use are mentioned and analyzed; secondly as one of algorithms of LOD, View-Dependent Progressive Mesh algorithm is studied and improved, the result of implementing the large-scale terrain’s LOD by using VDPM is presented. There are key technologies in LOD Large-scale terrain real-time rendering are researched. Relative technologies are presented such as: LOD of the terrain, visibility culling, and cracks eliminate, view-dependent refine, LOD error, technologies of texture etc. Using LOD technology, VR system can greatly reduce the; number of polygons produced in real-time rendering procedure. Finally, we do experimental design work based on the methods and techniques presented by this paper.


2012 ◽  
Vol 45 (5) ◽  
pp. 1046-1053 ◽  
Author(s):  
Wen Hu ◽  
Hidetoshi Suzuki ◽  
Takuo Sasaki ◽  
Miwa Kozu ◽  
Masamitu Takahasi

This paper describes the development of a high-speed three-dimensional reciprocal-space mapping method designed for the real-time monitoring of the strain relaxation process during the growth of heterostructure semiconductors. Each three-dimensional map is obtained by combining a set of consecutive images, which are captured during the continuous rotation of the sample, and calculating the reciprocal-space coordinates from the detector coordinate system. To demonstrate the feasibility of this rapid mapping technique, the 022 asymmetric diffraction of an InGaAs/GaAs(001) thin film grown by molecular beam epitaxy was measured and the procedure for data calibration was examined. Subsequently, the proposed method was applied to real-time monitoring of the strain relaxation process during the growth of a thin-film heterostructure consisting of In0.07Ga0.93As and In0.18Ga0.82As layers consecutively deposited on GaAs(001). The time resolution of the measurement was 10 s. It was revealed that additional relaxation of the first In0.07Ga0.93As layer was induced by the growth of the second In0.18Ga0.82As layer within a short period of time corresponding to the deposition of only two monolayers of InGaAs.


eLife ◽  
2016 ◽  
Vol 5 ◽  
Author(s):  
Michael N Economo ◽  
Nathan G Clack ◽  
Luke D Lavis ◽  
Charles R Gerfen ◽  
Karel Svoboda ◽  
...  

The structure of axonal arbors controls how signals from individual neurons are routed within the mammalian brain. However, the arbors of very few long-range projection neurons have been reconstructed in their entirety, as axons with diameters as small as 100 nm arborize in target regions dispersed over many millimeters of tissue. We introduce a platform for high-resolution, three-dimensional fluorescence imaging of complete tissue volumes that enables the visualization and reconstruction of long-range axonal arbors. This platform relies on a high-speed two-photon microscope integrated with a tissue vibratome and a suite of computational tools for large-scale image data. We demonstrate the power of this approach by reconstructing the axonal arbors of multiple neurons in the motor cortex across a single mouse brain.


2014 ◽  
Vol 596 ◽  
pp. 873-876
Author(s):  
Qi Li ◽  
Yan Fei Liu ◽  
Da Cheng Luo ◽  
Jing Jing Yang

Due to high correspondence speed, great real-time performance and good expansibility, CAN bus has been used widely in aerospace, large-scale equipments and other fields these years .This paper introduces a kind of CAN Bus Test Instrument based on PXI bus and FPGA, which is used to test and monitor the CAN bus equipment. The result of test shows that this kind of test instrument has great advantages in reliability, stability and extensibility.


2014 ◽  
Vol 635-637 ◽  
pp. 1128-1131
Author(s):  
Xing Hong Kuang ◽  
Zhe Yi Yao ◽  
Shi Ming Wang

With the development of economy, the global satellite navigation system with its high speed, high efficiency, high precision measurement and positioning a series of significant advantages, favored by various industry data collection and monitoring of personnel resources , the advent of satellite navigation systems to solve a large-scale, rapid and high-precision global positioning problem. Its scope of application has penetrated to the various departments of the national economic and social development in various fields and industries. To be able to monitor the progressive realization of automated data collection and transmission, the urgent need to adopt advanced positioning technology to build real-time location monitoring system PC Based Development Background navigation receiver , an overview of the inter Beidou BD-126 systems and microcontrollers can be serially the basic principle of mouth communication describes the communication protocol Compass BD-126 positioning module and the next crew between the microcontroller to control development in the use of PC positioning system for a detailed description , including the BDS Beidou satellite navigation module and microcontroller serial data communications, microprocessor controlled real-time data display , and so on


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