Automatically planning the inspection of three-dimensional objects using stereo computer vision

Author(s):  
A. David Marshall ◽  
D. R. Roberts
Perception ◽  
1994 ◽  
Vol 23 (5) ◽  
pp. 563-582 ◽  
Author(s):  
Thierry Van Effelterre

Visual representation of three-dimensional (3-D) objects in our environment is a crucial question, for human as well as for machine vision. Some basics are reviewed of a viewer-centred model of 3-D objects, aspect graphs, which represents a 3-D object by all its topologically stable visible image contours (its aspects) and by the transitions between stable image contours (the visual events). This representation takes only geometrical information about discontinuities in depth and in surface orientation into account, and other clues, such as shadows, markings, texture, etc, are disregarded. Mathematical results give some insight into the relationships between the geometry of a 3-D object and the aspect of its image contours, the techniques used to compute an aspect graph effectively, and the state of the art of this type of model in computer vision. Current research is reviewed on viewer-centred representation in cognitive science that seems to indicate that aspect graphs could also have some relevance for human vision.


2021 ◽  
Vol 13 (1) ◽  
pp. 91-98
Author(s):  
Yehia Enab ◽  
Fayez Zaki ◽  
A. Abd El-Fattah ◽  
S. El-Konyaly

Algorithms ◽  
2021 ◽  
Vol 14 (3) ◽  
pp. 72
Author(s):  
Luca Tonti ◽  
Alessandro Patti

Collision between rigid three-dimensional objects is a very common modelling problem in a wide spectrum of scientific disciplines, including Computer Science and Physics. It spans from realistic animation of polyhedral shapes for computer vision to the description of thermodynamic and dynamic properties in simple and complex fluids. For instance, colloidal particles of especially exotic shapes are commonly modelled as hard-core objects, whose collision test is key to correctly determine their phase and aggregation behaviour. In this work, we propose the Oriented Cuboid Sphere Intersection (OCSI) algorithm to detect collisions between prolate or oblate cuboids and spheres. We investigate OCSI’s performance by bench-marking it against a number of algorithms commonly employed in computer graphics and colloidal science: Quick Rejection First (QRI), Quick Rejection Intertwined (QRF) and a vectorized version of the OBB-sphere collision detection algorithm that explicitly uses SIMD Streaming Extension (SSE) intrinsics, here referred to as SSE-intr. We observed that QRI and QRF significantly depend on the specific cuboid anisotropy and sphere radius, while SSE-intr and OCSI maintain their speed independently of the objects’ geometry. While OCSI and SSE-intr, both based on SIMD parallelization, show excellent and very similar performance, the former provides a more accessible coding and user-friendly implementation as it exploits OpenMP directives for automatic vectorization.


2021 ◽  
Vol 13 (8) ◽  
pp. 1537
Author(s):  
Antonio Adán ◽  
Víctor Pérez ◽  
José-Luis Vivancos ◽  
Carolina Aparicio-Fernández ◽  
Samuel A. Prieto

The energy monitoring of heritage buildings has, to date, been governed by methodologies and standards that have been defined in terms of sensors that record scalar magnitudes and that are placed in specific positions in the scene, thus recording only some of the values sampled in that space. In this paper, however, we present an alternative to the aforementioned technologies in the form of new sensors based on 3D computer vision that are able to record dense thermal information in a three-dimensional space. These thermal computer vision-based technologies (3D-TCV) entail a revision and updating of the current building energy monitoring methodologies. This paper provides a detailed definition of the most significant aspects of this new extended methodology and presents a case study showing the potential of 3D-TCV techniques and how they may complement current techniques. The results obtained lead us to believe that 3D computer vision can provide the field of building monitoring with a decisive boost, particularly in the case of heritage buildings.


i-Perception ◽  
2020 ◽  
Vol 11 (6) ◽  
pp. 204166952098231
Author(s):  
Masakazu Ohara ◽  
Juno Kim ◽  
Kowa Koida

Perceiving the shape of three-dimensional objects is essential for interacting with them in daily life. If objects are constructed from different materials, can the human visual system accurately estimate their three-dimensional shape? We varied the thickness, motion, opacity, and specularity of globally convex objects rendered in a photorealistic environment. These objects were presented under either dynamic or static viewing condition. Observers rated the overall convexity of these objects along the depth axis. Our results show that observers perceived solid transparent objects as flatter than the same objects rendered with opaque reflectance properties. Regional variation in local root-mean-square image contrast was shown to provide information that is predictive of perceived surface convexity.


1993 ◽  
Vol 94 (1) ◽  
Author(s):  
Y. Matsakis ◽  
M. Lipshits ◽  
V. Gurfinkel ◽  
A. Berthoz

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