E-Pad: a comfortable electrocutaneous-based tactile feedback display

Author(s):  
Lu Zhao ◽  
Yue Liu ◽  
Yongtian Wang ◽  
Yi Cai ◽  
Jiabin Wang
2012 ◽  
Vol 5 (3) ◽  
pp. 252-263 ◽  
Author(s):  
Ioannis Sarakoglou ◽  
Nadia Garcia-Hernandez ◽  
Nikos G. Tsagarakis ◽  
Darwin G. Caldwell

2013 ◽  
Vol 3 (1) ◽  
Author(s):  
Siarhei Vishniakou ◽  
Brian W. Lewis ◽  
Xiaofan Niu ◽  
Alireza Kargar ◽  
Ke Sun ◽  
...  

2008 ◽  
Vol 2008 ◽  
pp. 1-11 ◽  
Author(s):  
Ki-Uk Kyung ◽  
Jun-Young Lee ◽  
Junseok Park

This paper presents a haptic stylus interface with a built-in compact tactile display module and an impact module as well as empirical studies on Braille, button, and texture display. We describe preliminary evaluations verifying the tactile display's performance indicating that it can satisfactorily represent Braille numbers for both the normal and the blind. In order to prove haptic feedback capability of the stylus, an experiment providing impact feedback mimicking the click of a button has been conducted. Since the developed device is small enough to be attached to a force feedback device, its applicability to combined force and tactile feedback display in a pen-held haptic device is also investigated. The handle of pen-held haptic interface was replaced by the pen-like interface to add tactile feedback capability to the device. Since the system provides combination of force, tactile and impact feedback, three haptic representation methods for texture display have been compared on surface with 3 texture groups which differ in direction, groove width, and shape. In addition, we evaluate its capacity to support touch screen operations by providing tactile sensations when a user rubs against an image displayed on a monitor.


2019 ◽  
Vol 16 (5) ◽  
pp. 172988141986318 ◽  
Author(s):  
Zhen Zhang ◽  
Xin Lu ◽  
Yoshihiro Hagihara ◽  
Adiljan Yimit

This article presents a virtual tactile display using a shape-displaying method with flexible tendon-driven transmission to enhance performance. Sixteen tactors move perpendicularly in a 4 × 4 module to render the local shape of the virtual object to the skin of the user’s fingertip. We detail the display structure design and the transmission system, and we combine the compact design of the drive unit and tactor module with a flexible tendon-driven transmission to address the ergonomic constraints on previous devices and make them more suitable for tactile feedback. In this work, we integrate the display with leap motion controller and a ray detection rendering method to generate tactile feedback. To evaluate the performance, we perform a virtual touch experiment that assesses how much the display can render the surface of three-dimensional objects to aid the participant to match the tactile sensation with visual stimuli in the virtual scene. Results show that the display improves the user experience and has good feasibility and effectiveness. In addition, the portable structure allows the user’s hand to move more freely without redundant restrictions, and the larger tactor amplitude provides more shape patterns than previous models.


2013 ◽  
Vol 3 (1) ◽  
Author(s):  
Siarhei Vishniakou ◽  
Brian W. Lewis ◽  
Xiaofan Niu ◽  
Alireza Kargar ◽  
Ke Sun ◽  
...  

1999 ◽  
Vol 13 (4) ◽  
pp. 234-244
Author(s):  
Uwe Niederberger ◽  
Wolf-Dieter Gerber

Abstract In two experiments with four and two groups of healthy subjects, a novel motor task, the voluntary abduction of the right big toe, was trained. This task cannot usually be performed without training and is therefore ideal for the study of elementary motor learning. A systematic variation of proprioceptive, tactile, visual, and EMG feedback was used. In addition to peripheral measurements such as the voluntary range of motion and EMG output during training, a three-channel EEG was recorded over Cz, C3, and C4. The movement-related brain potential during distinct periods of the training was analyzed as a central nervous parameter of the ongoing learning process. In experiment I, we randomized four groups of 12 subjects each (group P: proprioceptive feedback; group PT: proprioceptive and tactile feedback; group PTV: proprioceptive, tactile, and visual feedback; group PTEMG: proprioceptive, tactile, and EMG feedback). Best training results were reported from the PTEMG and PTV groups. The movement-preceding cortical activity, in the form of the amplitude of the readiness potential at the time of EMG onset, was greatest in these two groups. Results of experiment II revealed a similar effect, with a greater training success and a higher electrocortical activation under additional EMG feedback compared to proprioceptive feedback alone. Sensory EMG feedback as evaluated by peripheral and central nervous measurements appears to be useful in motor training and neuromuscular re-education.


Author(s):  
Hiroaki Nishino ◽  
Ryotaro Goto ◽  
Yuki Fukakusa ◽  
Jiaqing Lin ◽  
Tsuneo Kagawa ◽  
...  

2021 ◽  
Vol 11 (8) ◽  
pp. 991
Author(s):  
Christopher Copeland ◽  
Mukul Mukherjee ◽  
Yingying Wang ◽  
Kaitlin Fraser ◽  
Jorge M. Zuniga

This study aimed to examine the neural responses of children using prostheses and prosthetic simulators to better elucidate the emulation abilities of the simulators. We utilized functional near-infrared spectroscopy (fNIRS) to evaluate the neural response in five children with a congenital upper limb reduction (ULR) using a body-powered prosthesis to complete a 60 s gross motor dexterity task. The ULR group was matched with five typically developing children (TD) using their non-preferred hand and a prosthetic simulator on the same hand. The ULR group had lower activation within the primary motor cortex (M1) and supplementary motor area (SMA) compared to the TD group, but nonsignificant differences in the primary somatosensory area (S1). Compared to using their non-preferred hand, the TD group exhibited significantly higher action in S1 when using the simulator, but nonsignificant differences in M1 and SMA. The non-significant differences in S1 activation between groups and the increased activation evoked by the simulator’s use may suggest rapid changes in feedback prioritization during tool use. We suggest that prosthetic simulators may elicit increased reliance on proprioceptive and tactile feedback during motor tasks. This knowledge may help to develop future prosthesis rehabilitative training or the improvement of tool-based skills.


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