Study on Application of On-line Cooperative Planning and Design System Using VRML

2002 ◽  
Vol 37 (0) ◽  
pp. 73-78
Author(s):  
Zhenjiang Shen ◽  
Mitsuhiko Kawakami ◽  
Kazuko Kishimoto
2002 ◽  
Vol 37 (0) ◽  
pp. 73-73
Author(s):  
Zhenjiang Shen ◽  
Mitsuhiko Kawakami ◽  
Kazuko Kishimoto

Author(s):  
Z. M. Bi ◽  
S. Y. T. Lang ◽  
Peter E. Orban ◽  
Marcel Verner

The paper presents a concept and implementation of a toolbox for the design and application of the tripod-based parallel kinematic machines (PKMs). The toolbox is a suite of design tools to support the users from the conceptual design to the actual application of the tripod-based PKMs. These design tools have been individually developed in different languages and they are integrated seamlessly using a Java-based platform. Users can access all of the design tools through a user-friendly graphical interface. It is the first computer-aided design system specially developed for tripod-based PKMs. The toolbox includes some implementations of our innovative methodologies, such as a forward kinematics solver, the concept of joint workspace analysis, on-line monitoring based on forward kinematics, and the concept of motion purity analysis. The paper gives an overview on the toolbox architecture, GUI, and some key technologies.


2022 ◽  
Vol 2022 ◽  
pp. 1-13
Author(s):  
Congcong Tang ◽  
Lei Zhao

Public art planning and design in the context of smart cities need to keep pace with the times, but the integrity of the original scene needs to be maintained in the process of public art design. Therefore, this paper combines the elements of the scene and integrates the Internet of Things smart city to conduct public art planning and design research. Moreover, based on the multimedia Internet of Things environment, this paper analyzes the effects of virtual reality technology in urban public art planning and design and gives the overall optimization ideas for the organization and rendering of VR scene data. Then, this paper studies the organization and rendering optimization methods of the terrain scene model and the scene model, respectively. The experimental research results show that the smart city public art planning and design system under the multimedia Internet of Things environment designed in this paper has a good smart city public art planning and design effect.


2020 ◽  
Vol 9 (1) ◽  
pp. 58 ◽  
Author(s):  
Sisi Zlatanova ◽  
Jinjin Yan ◽  
Yijing Wang ◽  
Abdoulaye Diakité ◽  
Umit Isikdag ◽  
...  

In spatial science and urban applications, “space" is presented by multiple disciplines as a notion referencing our living environment. Space is used as a general term to help understand particular characteristics of the environment. However, the definition and perception of space varies and these variations have to be harmonised. For example, space may have diverse definitions and classification, the same environment may be abstracted/modelled by contradicting notions of space, which can lead to inconsistencies and misunderstandings. In this paper, we seek to investigate and document the state-of-the-art in the research of “space” regarding its definition, classification, modelling and utilization (2D/3D) in spatial sciences and urban applications. We focus on positioning, navigation, building micro-climate and thermal comfort, landscape, urban planning and design, urban heat island, interior design and planning, transportation and intelligent space. We review 147 research papers, technical reports and on-line resources. We compare the presented space concepts with respect to five criteria—classification, boundary, modelling components, use of standards and granularity. The review inventory is intended for both scientists and professionals in the spatial industry, such as companies, national mapping agencies and governments, and aim to provide a reference to better understand and employ the “space” while working across disciplines.


2006 ◽  
Vol 129 (8) ◽  
pp. 799-807 ◽  
Author(s):  
Z. M. Bi ◽  
S. Y. T. Lang ◽  
D. Zhang ◽  
P. E. Orban ◽  
M. Verner

This paper presents a concept and implementation of a toolbox for design and application of tripod-based parallel kinematic machines (PKMs). The toolbox is a suite of design tools to support users from conceptual design to actual application of tripod-based PKMs. These design tools have been individually developed in different languages and development environments, and are integrated seamlessly using a JAVA-based platform. Users can access all the design tools through a friendly graphical user interface (GUI). It is the first computer-aided design system specially developed for tripod-based PKMs. The toolbox includes some innovative methodologies, such as a forward kinematics solver, the concept of joint workspace, on-line monitoring based on forward kinematics, and the concept of motion purity. The paper gives an overview on the toolbox architecture and some key technologies.


2011 ◽  
Vol 35 (3) ◽  
pp. 212-221 ◽  
Author(s):  
Gintaras Stauskis

Since the 19th century, a Japanese garden as a cultural phenomenon with a millennium-old history of religion and philosophy-based landscaping art has been exported to different regions of the globe and built in countries far from the land of its origin. The article focuses on two aspects of Japanese gardens: the basic and more specific principles of planning and design of a traditional Japanese garden, and the related discourse of a tradition of exporting its planning and design cultural tradition outside of Japan. Based on analysed international examples of Japanese-style gardens, the specific traits of planning the landscape of these gardens were identified. The narrative of multiple psycho-emotional effects that these gardens have on their users and visitors is disclosed in correlation with the specific aspects of their planning and design. The culture of exporting a Japanese garden tradition overseas is discussed and the important principles for introducing a Japanese garden to a remote cultural context are spotlighted. The concluding remarks on the user-oriented culture of exporting a Japanese garden as a complete planning and design system of landscape architecture, reflect author’s aspiration to open a wider cross-professional discussion and research on the topic. Santrauka Japonijos sodai – tai tūkstantmetes tradicijas turintis filosofija ir religija grįstas kraštovaizdžio architektūros kultūrinis reiškinys, kurio pavyzdžiai nuo XIX a. yra eksportuojami ir įrengiami skirtinguose pasaulio regionuose. Kraštovaizdžio architektūros požiūriu straipsnyje nagrinėjami du Japonijos sodų aspektai: esminiai šių sodų suplanavimo ir įrengimo principai bei specifiniai bruožai, taip pat Japonijos sodų meninės tradicijos eksporto ir sklaidos užsienyje klausimai. Visame pasaulyje garsių Japonijos sodų pavyzdžių apžvalga ir pasirinktų Baltijos jūros regiono pavyzdžių tyrimas atskleidžia esminius šių sodų suplanavimo principus, kurie sietini su lankytojams formuojamu psichologiniu emociniu poveikiu. Aptariant Japonijos sodų eksporto į kitus etninius ir geografinius regionus klausimus iškeliama jų integravimo į skirtingą kultūrinį kontekstą problema. Straipsnis apibendrinamas baigiamosiomis nuostatomis, kurios apibrėžia tolesnio Japonijos sodų meno diskurso lauką nuo vartotojo poreikių iki vientisos kraštovaizdžio sistemos eksporto galimybių, išreiškia autoriaus siekį atverti šia tema platesnį tyrimų ir diskusijų lauką.


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