USING THE ASPIRATION CORE TO PREDICT COALITION FORMATION

2012 ◽  
Vol 14 (01) ◽  
pp. 1250004 ◽  
Author(s):  
CAMELIA BEJAN ◽  
JUAN CAMILO GÓMEZ

This work uses the defining principles of the core solution concept to determine not only payoffs but also coalition formation. Given a cooperative transferable utility (TU) game, we propose two noncooperative procedures that in equilibrium deliver a natural and nonempty core extension, the aspiration core, together with the supporting coalitions it implies. As expected, if the cooperative game is balanced, the grand coalition forms. However, if the core is empty, other coalitions arise. Following the aspiration literature, not only partitions but also overlapping coalition configurations are allowed. Our procedures interpret this fact in different ways. The first game allows players to participate with a fraction of their time in more than one coalition, while the second assigns probabilities to the formation of potentially overlapping coalitions. We use the strong Nash and subgame perfect Nash equilibrium concepts.

2010 ◽  
Vol 39 ◽  
pp. 179-216 ◽  
Author(s):  
G. Chalkiadakis ◽  
E. Elkind ◽  
E. Markakis ◽  
M. Polukarov ◽  
N. R. Jennings

In the usual models of cooperative game theory, the outcome of a coalition formation process is either the grand coalition or a coalition structure that consists of disjoint coalitions. However, in many domains where coalitions are associated with tasks, an agent may be involved in executing more than one task, and thus may distribute his resources among several coalitions. To tackle such scenarios, we introduce a model for cooperative games with overlapping coalitions—or overlapping coalition formation (OCF) games. We then explore the issue of stability in this setting. In particular, we introduce a notion of the core, which generalizes the corresponding notion in the traditional (non-overlapping) scenario. Then, under some quite general conditions, we characterize the elements of the core, and show that any element of the core maximizes the social welfare. We also introduce a concept of balancedness for overlapping coalitional games, and use it to characterize coalition structures that can be extended to elements of the core. Finally, we generalize the notion of convexity to our setting, and show that under some natural assumptions convex games have a non-empty core. Moreover, we introduce two alternative notions of stability in OCF that allow a wider range of deviations, and explore the relationships among the corresponding definitions of the core, as well as the classic (non-overlapping) core and the Aubin core. We illustrate the general properties of the three cores, and also study them from a computational perspective, thus obtaining additional insights into their fundamental structure.


Game Theory ◽  
2013 ◽  
Vol 2013 ◽  
pp. 1-10
Author(s):  
Juan Carlos Cesco

Hedonic games are simple models of coalition formation whose main solution concept is that of core partition. Several conditions guaranteeing the existence of core partitions have been proposed so far. In this paper, we explore hedonic games where a reduced family of coalitions determines the development of the game. We allow each coalition to select a subset of it so as to act as its set of representatives (a distribution). Then, we introduce the notion of subordination of a hedonic game to a given distribution. Subordination roughly states that any player chosen as a representative for a coalition has to be comfortable with this decision. With subordination we have a tool, within hedonic games, to compare how a “convenient” agreement reached by the sets of representatives of different groups of a society is “valued” by the rest of the society. In our approach, a “convenient” agreement is a core partition, so this paper is devoted to relate the core of a hedonic game with the core of a hedonic game played by the sets of representatives. Thus we have to tackle the existence problem of core partitions in a reduced game where the only coalitions that matter are those prescribed by the distribution as a set of representatives. We also study how a distribution determines the whole set of core partitions of a hedonic game. As an interesting example, we introduce the notion of hedonic partitioning game, which resembles partitioning games studied in the case where a utility, transferable or not, is present. The existence result obtained in this new class of games is later used to provide a nonconstructive proof of the existence of a stable matching in the marriage model.


1978 ◽  
Vol 72 (2) ◽  
pp. 599-615 ◽  
Author(s):  
Richard D. McKelvey ◽  
Peter C. Ordeshook ◽  
Mark D. Winer

This essay defines and experimentally tests a new solution concept for n-person cooperative games—the Competitive Solution. The need for a new solution concept derives from the fact that cooperative game theory focuses for the most part on the special case of games with transferable utility, even though, as we argue here, this assumption excludes the possibility of modelling most interesting political coalition processes. For the more general case, though, standard solution concepts are inadequate either because they are undefined or they fail to exist, and even if they do exist, they focus on predicting payoffs rather than the coalitions that are likely to form.The Competitive Solution seeks to avoid these problems, but it is not unrelated to existent theory in that we can establish some relationships (see Theorems 1 and 2) between its payoff predictions and those of the core, the V-solution and the bargaining set. Additionally, owing to its definition and motivation, nontrivial coalition predictions are made in conjunction with its payoff predictions.The Competitive Solution's definition is entirely general, but a special class of games—majority rule spatial games—are used for illustrations and the experimental test reported here consists of eight plays of a 5-person spatial game that does not possess a main-simple V-solution or a bargaining set. Overall, the data conform closely to the Competitive Solution's predictions.


1999 ◽  
Vol 01 (01) ◽  
pp. 45-61 ◽  
Author(s):  
TSUNEYUKI NAMEKATA ◽  
THEO S. H. DRIESSEN

This paper deals in a unified way with the solution concepts for transferable utility games known as the Centre of the Imputation Set value (CIS-value), the Egalitarian Non-Pairwise-Averaged Contribution value (ENPAC-value) and the Egalitarian Non-Separable Contribution value (ENSC-value). These solutions are regarded as the egalitarian division of the surplus of the overall profits after each participant is conceded to get his individual contribution specified in a respective manner. We offer two interesting individual contributions (lower- and upper-k-averaged contribution) based on coalitions of size k(k ∈ {1,…,n-1}) and introduce a new solution concept called the Egalitarian Non-k-Averaged Contribution value ( EN k AC -value). CIS-, ENPAC- and ENSC-value are the same as EN 1 AC -, EN n-2 AC - and EN n-1 AC -value respectively. It turns out that the lower- and the upper-k-averaged contribution form a lower- and an upper-bound of the Core respectively. The Shapley value is the centre of gravity of n-1 points; EN 1 AC -,…, EN n-1 AC -value. EN k AC -value of the dual game is equal to EN n-k AC -value of the original game. We provide a sufficient condition on the transferable utility game to guarantee that the EN k AC -value coincides with the well-known solution called prenucleolus. The condition requires that the largest excesses at the EN k AC -value are attained at the k-person coalitions, whereas the excesses of k-person coalitions at the EN k AC -value do not differ.


Games ◽  
2021 ◽  
Vol 12 (3) ◽  
pp. 64
Author(s):  
Takaaki Abe ◽  
Yukihiko Funaki ◽  
Taro Shinoda

This paper studies how to form an efficient coalition—a group of people. More specifically, we compare two mechanisms for forming a coalition by running a laboratory experiment and reveal which mechanism leads to higher social surplus. In one setting, we invite the subjects to join a meeting simultaneously, so they cannot know the other subjects’ decisions. In the other setting, we ask them sequentially, which allows each subject to know his or her predecessor’s choice. Those who decide to join the meeting form a coalition and earn payoffs according to their actions and individual preferences. As a result, we obtain the following findings. First, the sequential mechanism induces higher social surplus than the simultaneous mechanism. Second, most subjects make choices consistent with the subgame-perfect Nash equilibrium in the sequential setting and choose the dominant strategy in the simultaneous setting, when a dominant strategy exists. Finally, when the subjects need to look further ahead to make a theoretically rational choice, they are more likely to fail to choose rationally.


2021 ◽  
Author(s):  
Michael Richter ◽  
Ariel Rubinstein

Abstract Each member of a group chooses a position and has preferences regarding his chosen position. The group’s harmony depends on the profile of chosen positions meeting a specific condition. We analyse a solution concept (Richter and Rubinstein, 2020) based on a permissible set of individual positions, which plays a role analogous to that of prices in competitive equilibrium. Given the permissible set, members choose their most preferred position. The set is tightened if the chosen positions are inharmonious and relaxed if the restrictions are unnecessary. This new equilibrium concept yields more attractive outcomes than does Nash equilibrium in the corresponding game.


2007 ◽  
Vol 36 (1) ◽  
pp. 27-46 ◽  
Author(s):  
Julio González-Díaz ◽  
Estela Sánchez-Rodríguez
Keyword(s):  
Tu Game ◽  

2020 ◽  
Vol 15 (1) ◽  
pp. 159-197 ◽  
Author(s):  
Bhaskar Dutta ◽  
Hannu Vartiainen

Farsighted formulations of coalitional formation, for instance, by Harsanyi and Ray and Vohra, have typically been based on the von Neumann–Morgenstern stable set. These farsighted stable sets use a notion of indirect dominance in which an outcome can be dominated by a chain of coalitional “moves” in which each coalition that is involved in the sequence eventually stands to gain. Dutta and Vohra point out that these solution concepts do not require coalitions to make optimal moves. Hence, these solution concepts can yield unreasonable predictions. Dutta and Vohra restricted coalitions to hold common, history‐independent expectations that incorporate optimality regarding the continuation path. This paper extends the Dutta–Vohra analysis by allowing for history‐dependent expectations. The paper provides characterization results for two solution concepts that correspond to two versions of optimality. It demonstrates the power of history dependence by establishing nonemptyness results for all finite games as well as transferable utility partition function games. The paper also provides partial comparisons of the solution concepts to other solutions.


2000 ◽  
Vol 02 (04) ◽  
pp. 287-305 ◽  
Author(s):  
PETER SUDHÖLTER ◽  
BEZALEL PELEG

The positive prekernel, a solution of cooperative transferable utility games, is introduced. We show that this solution inherits many properties of the prekernel and of the core, which are both sub-solutions. It coincides with its individually rational variant, the positive kernel, when applied to any zero-monotonic game. The positive (pre)kernel is a sub-solution of the reactive (pre)bargaining set. We prove that the positive prekernel on the set of games with players belonging to a universe of at least three possible members can be axiomatized by non-emptiness, anonymity, reasonableness, the weak reduced game property, the converse reduced game property, and a weak version of unanimity for two-person games.


Sign in / Sign up

Export Citation Format

Share Document