Visionary mixture method for generating colored-paper mosaic images

Author(s):  
Junichi Sugita ◽  
Tokiichiro Takahashi ◽  
Akimichi Tanaka
Keyword(s):  
2019 ◽  
Author(s):  
Mehrdad Shoeiby ◽  
Mohammad Ali Armin ◽  
Sadegh Aliakbarian ◽  
Saeed Anwar ◽  
Lars petersson

<div>Advances in the design of multi-spectral cameras have</div><div>led to great interests in a wide range of applications, from</div><div>astronomy to autonomous driving. However, such cameras</div><div>inherently suffer from a trade-off between the spatial and</div><div>spectral resolution. In this paper, we propose to address</div><div>this limitation by introducing a novel method to carry out</div><div>super-resolution on raw mosaic images, multi-spectral or</div><div>RGB Bayer, captured by modern real-time single-shot mo-</div><div>saic sensors. To this end, we design a deep super-resolution</div><div>architecture that benefits from a sequential feature pyramid</div><div>along the depth of the network. This, in fact, is achieved</div><div>by utilizing a convolutional LSTM (ConvLSTM) to learn the</div><div>inter-dependencies between features at different receptive</div><div>fields. Additionally, by investigating the effect of different</div><div>attention mechanisms in our framework, we show that a</div><div>ConvLSTM inspired module is able to provide superior at-</div><div>tention in our context. Our extensive experiments and anal-</div><div>yses evidence that our approach yields significant super-</div><div>resolution quality, outperforming current state-of-the-art</div><div>mosaic super-resolution methods on both Bayer and multi-</div><div>spectral images. Additionally, to the best of our knowledge,</div><div>our method is the first specialized method to super-resolve</div><div>mosaic images, whether it be multi-spectral or Bayer.</div><div><br></div>


2015 ◽  
Vol 1 (3) ◽  
pp. 243
Author(s):  
David David ◽  
Sandy Kosasi

Banyak teknologi robot yang dapat digunakan untuk meniru mesin-mesin dengan kemampuan digitalisasi. Salah satu teknologi robot yang terkenal sekarang adalah Lego Mindstorms NXT 2.0 dengan platform Mindstorm NXT-G. Pada Penelitian ini, dirakit dan dikodekan program sebuah robot scanner menggunakan intensitas cahaya. Metode yang digunakan adalah metode Mindstorms dengan robot Lego Minstorms NXT 2.0. Metode ini adalah metode sederhana yang terdiri dari empat tahapan yaitu mencari ide untuk robot, membangun robot, memprogram robot dan dokumentasi. Pemrograman robot dengan menggunakan bahasa pemrograman NXT-G digunakan untuk mendapatkan program yang bekerja terbaik. Pengujian V-model akan digunakan untuk menguji program utama. Robot yang dibuat dengan menggunakan Lego Mindstorms NXT 2.0 dapat melakukan scanning pada gambar dengan output pada Layar NXT Brick. Robot dapat membedakan warna berdasarkan intensitas cahaya yang dipantulkan. Sensor warna mendeteksi pantulan infra merah pada permukaan kertas yang berwarna dengan intensitas tertentu. Hasil pendeteksian disimpan dalam memory dan sebagai pusat kendali dari robot ini menggunakan NXT Brick yang sudah termasuk dalam paket LEGO MINDSTORMS NXT 2.0.A lot of Robot technology that can be used to act like machines with digital ability. Nowadays, one of the famous robot technology is Lego Mindstorms NXT 2.0 with Mindstorm NXT-G platform. In this research, created and coded by program, a scanner robot uses light intensity. Method that being used is Mindstorms method with Lego Mindstorms NXT 2.0. robot. This method is a simple method with four steps. They are find the idea for the robot, construct the robot, program the robot and documentation. Robot programming with NXT-G programming language is use to get the best working program. V-Model test will be use to test the main program. Robot that being created with Lego Mindstorms NXT 2.0 can do scanning to an image with output from the NXT brick screen. Robot can differentiate colors base on light intensity that has been reflected. Color censor detect infrared reflection at the colored paper surface with certain intensity. Result of the detection is being saved into memory and as the control center from this robot, it uses NXT brick that has been included in the LEGO MINDSTORMS NXT 2.0. package.


Author(s):  
Ratih Dewanti Dimyati ◽  
Projo Danoedoro ◽  
Hartono Hartono ◽  
Kustiyo Kustiyo

<p>The need for remote sensing minimum cloud cover or cloud free mosaic images is now increasing in line with the increased of national development activities based on one map policy. However, the continuity and availability of cloud and haze free remote sensing data for the purpose of monitoring the natural resources are still low. This paper presents a model of medium resolution remote sensing data processing of Landsat-8 uses a new approach called mosaic tile based model (MTB), which is developed from the mosaic pixel based model (MPB) algorithm, to obtain an annual multitemporal mosaic image with minimum cloud cover mosaic imageries. The MTB model is an approach constructed from a set of pixels (called tiles) considering the image quality that is extracted from cloud and haze free areas, vegetation coverage, and open land coverage of multitemporal imageries. The data used in the model are from Landsat-8 Operational Land Imager (OLI) covering 10 scenes area, with 2.5 years recording period from June 2015 to June 2017; covered Riau, West Sumatra and North Sumatra Provinces. The MTB model is examined with tile size of 0.1 degrees (11x11 km2), 0.05 degrees (5.5x5.5 km2), and 0.02 degrees (2.2x2.2 km2). The result of the analysis shows that the smallest tile size 0.02 gives the best result in terms of minimum cloud cover and haze (or named clear area). The comparison of clear area values to cloud cover and haze for three years (2015, 2016 and 2017) for the three mosaic images of MTB are 68.2%, 78.8%, and 86.4%, respectively.</p>


2019 ◽  
Vol 4 (2) ◽  
pp. 43
Author(s):  
Suyatmiati Suyatmiati

<p><em>This research is aimed  to improve mathematics students learning achievement inelementary school, especially inmixed count operation on integer materials through the application of colored paper learning media. This research was a classroom action research refferedto Kemmis and Mc Taggart’s design, which includes planning, acting, observing, and reflecting. The research subject were all the student of fourth A grade  in SDN Wadungsari Waru Sidoarjo in  the  the period of 2016/2017. Before the implementation of the action, the classical average value is 58.75. After the action is applied, the results of the test on  cycle I is 75 for classical average value and the results of the test on  cycle II is 84,38 with student learning completeness</em></p><p><strong><em>Keywords</em></strong><em>:</em><em>colored paper media</em><em>, learning achievement</em><em></em></p><p><em><br /></em></p>


2003 ◽  
Vol 33 (1) ◽  
pp. 29-40 ◽  
Author(s):  
James Hartley ◽  
Andrew Rutherford

Many people have speculated over the last 80 years or so about the possibilities of using colored paper to boost response-rates to surveys and questionnaires, and several studies have been carried out. Most of these enquiries report no significant effects from using colored paper, although there have been some exceptions. In this investigation we pooled together the results from all of the experimental studies known to us on the topic and we carried out a meta-analysis to see if there might be a positive effect for colored paper overall. The results indicated that this was not the case, for we found no significant differences between the response rates to white and to colored paper in general. However, when we considered separately the most common colors used, it appeared that pink paper had the greatest effect.


1971 ◽  
Vol 54 (4) ◽  
pp. 920-924 ◽  
Author(s):  
R L Brunelle ◽  
W D Washington ◽  
C M Hoffman ◽  
M J Pro

Abstract A controlled study was carried out on 600 samples of various types of white and colored paper obtained from 10 different paper manufacturers with known production histories and dates. Neutron activation analysis was employed to measure the characterizing trace elemental compositions. Results indicated that (1) the papers examined were uniform with respect to their trace elemental compositions, (2) papers produced by different manufacturers are readily distinguishable qualitatively and/or quantitatively, (3) different batches of paper produced by the same manufacturer are generally qualitatively similar if produced within a short span of time (however, these specimens can be distinguished by quantitative analysis of the trace elements), and (4) different batches of paper produced by the same manufacturer at least 1 year apart are readily distinguishable qualitatively and/or quantitatively.


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