Investigating the effectiveness of early programming-centric models for IT education

Author(s):  
Edward Holden ◽  
Thomas J. Borrelli
2020 ◽  
Vol 1 (1) ◽  
pp. 28-33
Author(s):  
Iu. V. Amelina ◽  
R. V. Amelin

The article discusses the prospects of role-playing games in the educational process to increase students’ motivation and involvement, as well as the possibility of modern information technologies (primarily social networks) for constructing innovative forms of such games. The author’s format of the live-action role-playing game is presented. It was developed and tested at the Saratov State University. It involves the integration of numerous educational tasks into a single plot, within which each participant plays a role and communicates with other participants to complete tasks. The main interaction, plot development and group activities occur in dialogs, conversations and groups of social networks. This approach has shown its viability in teaching legal disciplines, and also has prospects for use in IT education.


2019 ◽  
Author(s):  
Al'bina Vsevolodovna Egorova ◽  
Nataliia Viacheslavovna Efimova

ACM Inroads ◽  
2014 ◽  
Vol 5 (3) ◽  
pp. 49-55 ◽  
Author(s):  
Ming Zhang ◽  
Long Zhang

2004 ◽  
Vol 47 (6) ◽  
pp. 83-88 ◽  
Author(s):  
Hal Berghel ◽  
David L. Sallach
Keyword(s):  

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