Proceedings ◽  
2021 ◽  
Vol 74 (1) ◽  
pp. 13
Author(s):  
Hatice Koç ◽  
Ali Mert Erdoğan ◽  
Yousef Barjakly ◽  
Serhat Peker

Software engineering is a discipline utilizing Unified Modelling Language (UML) diagrams, which are accepted as a standard to depict object-oriented design models. UML diagrams make it easier to identify the requirements and scopes of systems and applications by providing visual models. In this manner, this study aims to systematically review the literature on UML diagram utilization in software engineering research. A comprehensive review was conducted over the last two decades, spanning from 2000 to 2019. Among several papers, 128 were selected and examined. The main findings showed that UML diagrams were mostly used for the purpose of design and modeling, and class diagrams were the most commonly used ones.


2020 ◽  
Author(s):  
William M. Pottenger ◽  
Soma Roy ◽  
Shreeram A. Sahasrabudhe ◽  
Qiang Wang ◽  
Jeffrey J. Heigl ◽  
...  

Author(s):  
Jaime Gomez ◽  
Cristina Cachero

The mostly “creative” authoring process used to develop many Web applications during the last years has already proven unsuccessful to tackle, with its increasing complexity, both in terms of user and technical requirements. This fact has nurtured a mushrooming of proposals, most based on conceptual models, that aim at facilitating the development, maintenance and assessment of Web applications, thus improving the reliability of the Web development process. In this chapter, we will show how traditional software engineering approaches can be extended to deal with the Web idiosyncrasy, taking advantage of proven successful notation and techniques for common tasks, while adding models and constructs needed to capture the nuances of the Web environment. In this context, our proposal, the Object-Oriented Hypermedia (OO-H) Method, developed at University of Alicante, provides a set of new views that extend UML to provide a Web interface model. A code generation process is able to, departing from such diagrams and their associated tagged values, generate a Web interface capable of connecting to underlying business modules.


Author(s):  
Daniel Brandon Jr.

“Reuse [software] engineering is a process where a technology asset is designed and developed following architectural principles, and with the intent of being reused in the future” (Bean, 1999). “If programming has a Holy Grail, widespread code reuse is it with a silver bullet. While IT has made and continues to make laudable progress in our reuse, we never seem to make great strides in this area” (Grinzo, 1998). “The quest for that Holy Grail has taken many developers over many years down unproductive paths” (Bowen, 1997). This article is an overview of software reuse methods, particularly object oriented, that have been found effective in business systems over the years.


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