Achieving Health Equity:The Power & Pitfalls of Intelligent Interfaces

Author(s):  
Andrea Grimes Parker
1986 ◽  
Vol 12 (3-4) ◽  
pp. 175-186 ◽  
Author(s):  
Kiyohiko Nakamura ◽  
Andrew P. Sage ◽  
Sosuke Iwai

2014 ◽  
Vol 29 (1) ◽  
pp. 72-85 ◽  
Author(s):  
J.D. Valor Miró ◽  
R.N. Spencer ◽  
A. Pérez González de Martos ◽  
G. Garcés Díaz-Munío ◽  
C. Turró ◽  
...  

2014 ◽  
Vol 23 (1) ◽  
pp. 33-50 ◽  
Author(s):  
Gabor Aranyi ◽  
Sid Kouider ◽  
Alan Lindsay ◽  
Hielke Prins ◽  
Imtiaj Ahmed ◽  
...  

The performance of current graphics engines makes it possible to incorporate subliminal cues within virtual environments (VEs), providing an additional way of communication, fully integrated with the exploration of a virtual scene. In order to advance the application of subliminal information in this area, it is necessary to explore in the psychological literature how techniques previously reported as rendering information subliminal can be successfully implemented in VEs. Previous literature has also described the effects of subliminal cues as quantitatively modest, which raises the issue of their inclusion in practical tasks. We used a 3D rendering engine (Unity3D) to implement a masking paradigm within the context of a realistic scene and a familiar (kitchen) environment. We report significant effects of subliminal cueing on the selection of objects in a virtual scene, demonstrating the feasibility of subliminal cueing in VEs. Furthermore, we show that multiple iterations of masked objects within a trial, as well as the speeding of selection choices, can substantially reinforce the impact of subliminal cues. This is consistent with previous findings suggesting that the effect of subliminal stimuli fades rapidly. We conclude by proposing, as part of further work, possible mechanisms for the inclusion of subliminal cueing in intelligent interfaces to maximize their effects.


Author(s):  
Jussi Karlgren ◽  
Lennart E. Fahlén ◽  
Anders Wallberg ◽  
Pär Hansson ◽  
Olov Ståhl ◽  
...  

Author(s):  
Alessia D’Andrea ◽  
Arianna D’Ulizia ◽  
Fernando Ferri ◽  
Patrizia Grifoni

In this chapter an innovative architecture of a system for the collection, preservation, management and access of intangible cultural heritage is proposed. It allows local or national cultural heritage organizations and local community members to acquire and manage intangible cultural contents and to admit access for potential users to these contents through mobile devices and intelligent interfaces.


2009 ◽  
pp. 2627-2643
Author(s):  
Rainer Malaka

Designing user interfaces for ubiquitous computing applications is a challenging task. In this chapter we discuss how to build intelligent interfaces. The foundations are usability criteria that are valid for all computer products. There are a number of established methods for the design process that can help to meet these goals. In particular participatory and iterative so-called human centered approaches are important for interfaces in ubiquitous computing. The question on how to make interfaces more intelligent is not trivial and there are multiple approaches to enhance either the intelligence of the system or that of the user. Novel interface approaches follow the idea of embodied interaction and put particular emphasis on the situated use of a system and the mental models humans develop in their real-world environment.


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