Inclusive Adaptation of Existing Board Games for Gamers with and without Visual Impairments using a Spatial Augmented Reality Framework for Touch Detection and Audio Feedback

2021 ◽  
Vol 5 (ISS) ◽  
pp. 1-33
Author(s):  
Dr-Ing Lauren Thevin ◽  
Nicolas Rodier ◽  
Bernard Oriola ◽  
Martin HACHET ◽  
Christophe Jouffrais ◽  
...  

Board games allow us to share collective entertainment experiences. They entertain because of the interactions between players, physical manipulation of tokens and decision making. Unfortunately, most board games exclude people with visual impairments as they were not initially designed for players with special needs. Through a user-centered design process with an accessible game library and visually impaired players, we observed challenges and solutions in making existing board games accessible through handcrafted solutions (tactile stickers, braille labels, etc.). In a second step, we used Spatial Augmented Reality (SAR), to make existing board games inclusive by adding interactivity (GameARt). In a case study with an existing board game considered as not accessible (Jamaica), we designed an interactive SAR version with touch detection (JamaicAR). We evaluated this prototype in a user study with 5 groups of 3 players each, including sighted, low vision and blind players. All players, independent of visual status, were able to play the Augmented Reality game. Moreover, the game was rated positively by all players regarding attractiveness, play engrossment, enjoyment and social connectivity. Our work shows that Spatial Augmented Reality has the potential to make board games accessible to people with visual impairments when handcrafted adaptations fall short.

Sensors ◽  
2020 ◽  
Vol 20 (15) ◽  
pp. 4286
Author(s):  
Joel Murithi Runji ◽  
Chyi-Yeu Lin

Augmented reality (AR) has been demonstrated to improve efficiency by up to thrice the level of traditional methods. Specifically, the adoption of visual AR is performed widely using handheld and head-mount technologies. Despite spatial augmented reality (SAR) addressing several shortcomings of wearable AR, its potential is yet to be fully explored. To date, it enhances the cooperation of users with its wide field of view and supports hands-free mobile operation, yet it has remained a challenge to provide references without relying on restrictive static empty surfaces of the same object or nearby objects for projection. Towards this end, we propose a novel approach that contextualizes projected references in real-time and on demand, onto and through the surface across a wireless network. To demonstrate the effectiveness of the approach, we apply the method to the safe inspection of printed circuit board assembly (PCBA) wirelessly networked to a remote automatic optical inspection (AOI) system. A defect detected and localized by the AOI system is wirelessly remitted to the proposed remote inspection system for prompt guidance to the inspector by augmenting a rectangular bracket and a reference image. The rectangular bracket transmitted through the switchable glass aids defect localization over the PCBA, whereas the image is projected over the opaque cells of the switchable glass to provide reference to a user. The developed system is evaluated in a user study for its robustness, precision and performance. Results indicate that the resulting contextualization from variability in occlusion levels not only positively affect inspection performance but also supersedes the state of the art in user preference. Furthermore, it supports a variety of complex visualization needs including varied sizes, contrast, online or offline tracking, with a simple robust integration requiring no additional calibration for registration.


2014 ◽  
Vol 2 (1) ◽  
pp. 38-46 ◽  
Author(s):  
Min Ki Park ◽  
Kyu Je Lim ◽  
Myoung Kook Seo ◽  
Soon Jong Jung ◽  
Kwan H. Lee

Abstract Augmented reality based on projection, called “Spatial Augmented Reality (SAR)”, is a new technology that can produce immersive contents by overlapping virtuality and real-world environment. It has been paid attention as the next generation digital contents in media art and human–computer interaction (HCI). In this paper, we present a new methodology to evaluate the product appearance design more intuitively by means of SAR technique. The proposed method first projects the high-quality rendered image considering the optical property of materials onto the mock-up of a product. We also conduct a projector-camera calibration to compensate a color distortion according to a projector, a projection surface and environment lighting. The design evaluation methodology we propose offers more flexible and intuitive evaluation environment to a designer and user (evaluator) than previous methods that are performed via a digital display. At the end of this research, we have conducted a case study for designing and evaluating appearance design of an automobile.


2020 ◽  
Vol 10 (17) ◽  
pp. 5915
Author(s):  
Yixuan Jin ◽  
JoonOh Seo ◽  
Jin Gang Lee ◽  
Seungjun Ahn ◽  
SangUk Han

Three-dimensional (3D) visualization technology, such as augmented reality (AR), has served as the display for building information modeling (BIM)-based architectural design collaboration to provide more effective design observation and communication for stakeholders. That said, AR has several technical limitations in terms of personal device issues, user experience, and visualization quality. A new form of AR called spatial augmented reality (SAR) has been introduced to address these issues, which uses a digital projector to present graphics on physical objects for augmenting real-world objects. Therefore, SAR has great benefits and potentials to combine with BIM for design collaboration. This paper introduces a BIM-based SAR operational framework, where 3D building models generated from BIM software are imported to projection mapping tools to display building surface textures on physical white building models. A case study using Revit and 3ds Max as the BIM software, and MadMapper as the projection mapping tool, was conducted to demonstrate the feasibility of the proposed framework and to evaluate the projection performance of SAR. The case study showed that the texture of BIM models could be projected on the objects clearly and realistically. Additionally, the proposed SAR method potentially offers intuitive observation of building models and comfortable wear-free experience for collaborative design, and the qualitative analysis by changing the parameters was conducted to test the different projection conditions. Since it is expected that the use of SAR can be promoted by overcoming the discussed technical limitations and possible solution application, this study aims to traceability provide the whole process of BIM-based SAR for architectural design collaboration.


Author(s):  
Florian Lang ◽  
Albrecht Schmidt ◽  
Tonja Machulla

AbstractMany individuals with visual impairments have residual vision that often remains underused by assistive technologies. Head-mounted augmented reality (AR) devices can provide assistance, by recoding difficult-to-perceive information into a visual format that is more accessible. Here, we evaluate symbolic and alphanumeric information representations for their efficiency and usability in two prototypical AR applications: namely, recognizing facial expressions of conversational partners and reading the time. We find that while AR provides a general benefit, the complexity of the visual representations has to be matched to the user’s visual acuity.


2022 ◽  
pp. 1-14
Author(s):  
Stylianos Bouzis ◽  
Panoraia Poulaki

This research investigates whether the evolution of augmented reality contributes to the combination of specific and alternative forms of tourism in Greece. More specifically, in the first stage, information and communication technologies and the new emerging perspectives that appear over time are described. Then, talking about special and alternative forms of tourism, the authors talk about cultural, gastronomic, and educational tourism, elements of which intersect in the light of spatial augmented reality (SAR). The main purpose of the chapter is to prove that SAR excels in the synergy of the three forms of tourism mentioned. Also, a successful example of the development of SAR in the Greek tourist area is given, with the presentation of a case study of a museum in Greece. Finally, the benefits provided by the combination of special forms of tourism with SAR are presented, and it is concluded that all ages have the opportunity to actively participate in such projects using SAR, without the informal exclusion of older people.


2021 ◽  
Vol 11 (13) ◽  
pp. 6047
Author(s):  
Soheil Rezaee ◽  
Abolghasem Sadeghi-Niaraki ◽  
Maryam Shakeri ◽  
Soo-Mi Choi

A lack of required data resources is one of the challenges of accepting the Augmented Reality (AR) to provide the right services to the users, whereas the amount of spatial information produced by people is increasing daily. This research aims to design a personalized AR that is based on a tourist system that retrieves the big data according to the users’ demographic contexts in order to enrich the AR data source in tourism. This research is conducted in two main steps. First, the type of the tourist attraction where the users interest is predicted according to the user demographic contexts, which include age, gender, and education level, by using a machine learning method. Second, the correct data for the user are extracted from the big data by considering time, distance, popularity, and the neighborhood of the tourist places, by using the VIKOR and SWAR decision making methods. By about 6%, the results show better performance of the decision tree by predicting the type of tourist attraction, when compared to the SVM method. In addition, the results of the user study of the system show the overall satisfaction of the participants in terms of the ease-of-use, which is about 55%, and in terms of the systems usefulness, about 56%.


i-com ◽  
2021 ◽  
Vol 20 (1) ◽  
pp. 19-32
Author(s):  
Daniel Buschek ◽  
Charlotte Anlauff ◽  
Florian Lachner

Abstract This paper reflects on a case study of a user-centred concept development process for a Machine Learning (ML) based design tool, conducted at an industry partner. The resulting concept uses ML to match graphical user interface elements in sketches on paper to their digital counterparts to create consistent wireframes. A user study (N=20) with a working prototype shows that this concept is preferred by designers, compared to the previous manual procedure. Reflecting on our process and findings we discuss lessons learned for developing ML tools that respect practitioners’ needs and practices.


2021 ◽  
Vol 5 (EICS) ◽  
pp. 1-18
Author(s):  
Hae-Na Lee ◽  
Vikas Ashok ◽  
IV Ramakrishnan

Many people with low vision rely on screen-magnifier assistive technology to interact with productivity applications such as word processors, spreadsheets, and presentation software. Despite the importance of these applications, little is known about their usability with respect to low-vision screen-magnifier users. To fill this knowledge gap, we conducted a usability study with 10 low-vision participants having different eye conditions. In this study, we observed that most usability issues were predominantly due to high spatial separation between main edit area and command ribbons on the screen, as well as the wide span grid-layout of command ribbons; these two GUI aspects did not gel with the screen-magnifier interface due to lack of instantaneous WYSIWYG (What You See Is What You Get) feedback after applying commands, given that the participants could only view a portion of the screen at any time. Informed by the study findings, we developed MagPro, an augmentation to productivity applications, which significantly improves usability by not only bringing application commands as close as possible to the user's current viewport focus, but also enabling easy and straightforward exploration of these commands using simple mouse actions. A user study with nine participants revealed that MagPro significantly reduced the time and workload to do routine command-access tasks, compared to using the state-of-the-art screen magnifier.


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