Natural walking speed prediction in Virtual Reality while using target selection-based locomotion

2021 ◽  
Author(s):  
Nilotpal Biswas ◽  
Debangshu Banerjee ◽  
Samit Bhattacharya
2019 ◽  
Vol 67 ◽  
pp. 102498 ◽  
Author(s):  
A.M. Jeschke ◽  
L.E. de Groot ◽  
L.H.V. van der Woude ◽  
I.L.B. Oude Lansink ◽  
L. van Kouwenhove ◽  
...  

2004 ◽  
Vol 13 (1) ◽  
pp. 61-76 ◽  
Author(s):  
Michael M. Popp ◽  
Edna Platzer ◽  
Matthias Eichner ◽  
Marion Schade

The perception of distance when walking through an urban area depends on several factors. In addition to knowledge of the physical length of a route based on known parameters such as the walking speed and the time or number of steps, this paper also discusses external factors such as the visual appearance and details of the route and internal factors such as the physiological effort or emotional states during the walk. It is not clear which of the latter factors are stored in memory and are used to estimate a perceived distance. The hypothesis of distance estimation on the basis of perceived and remembered effort is held by several researchers. The reported experiments tried to clarify that question with research in actual reality and virtual reality. In doing so, we were able to separate the component of real walking from other sources that possibly affect distance estimation. In addition, this work demonstrates the power of experiments in VR compared with equivalent experiments in reality.


2020 ◽  
Vol 26 (12) ◽  
pp. 3402-3413
Author(s):  
Difeng Yu ◽  
Qiushi Zhou ◽  
Joshua Newn ◽  
Tilman Dingler ◽  
Eduardo Velloso ◽  
...  

Symmetry ◽  
2021 ◽  
Vol 13 (12) ◽  
pp. 2282
Author(s):  
Kazuki Fukui ◽  
Noriaki Maeda ◽  
Makoto Komiya ◽  
Shogo Tsutsumi ◽  
Keita Harada ◽  
...  

Virtual reality (VR)-based rehabilitation has been used in lower limb amputees; however, the extent to which VR is effective in reacquiring symmetrical gait in lower limb amputees is unclear. The purpose of this study was to confirm whether a VR intervention is effective in obtaining a simulated prosthetic gait. The participants were 24 healthy males who had never worn a simulated prosthesis. They were divided into three groups: VR, tablet, and control groups. The intervention consisted of 5 min of in situ stepping on parallel bars and watching a video of a simulated prosthetic leg walker on a head-mounted display or a tablet. Measurements included Gait Up parameters during a 10-m walk and immersion scores. After the intervention, there was a significant interaction between walking speed and leg swing speed in the VR group. The rate of improvement in walking speed and immersion scores was significantly higher in the VR group than in the other two groups, and there was a significant positive correlation between the rate of improvement and immersion scores. Compared to the tablet and control groups, the VR group showed the highest rate of immersion and improvement in walking speed.


Author(s):  
Piotr Wodarski ◽  
Jacek Jurkojć ◽  
Jacek Polechoński ◽  
Andrzej Bieniek ◽  
Miłosz Chrzan ◽  
...  

2000 ◽  
Vol 38 (2) ◽  
pp. 164-168 ◽  
Author(s):  
O. Perrin ◽  
P. Terrier ◽  
Q. Ladetto ◽  
B. Merminod ◽  
Y. Schutz

2019 ◽  
Vol 23 (2) ◽  
pp. 293-315 ◽  
Author(s):  
René Reinhard ◽  
Khyati Girish Shah ◽  
Corinna A. Faust-Christmann ◽  
Thomas Lachmann

2019 ◽  
Vol 2019 ◽  
pp. 1-9 ◽  
Author(s):  
Ye Ma ◽  
Yali Liang ◽  
Xiaodong Kang ◽  
Ming Shao ◽  
Lilja Siemelink ◽  
...  

Objective. To investigate gait characteristics in children with spastic cerebral palsy during inclined treadmill walking under a virtual reality environment. Methods. Ten spastic cerebral palsy (CP) children and ten typically developing (TD) children were asked to walk at their comfortable speed on a treadmill at a ground level and 10° inclined. Three-dimensional kinematic data and ground reaction force data were captured in a computer-assisted rehabilitation environment system. Kinetic parameters and dynamic balance parameters were calculated using a standard biomechanical approach. Results. During uphill walking, both groups decreased walking speed and stride length and increased peak pelvis tilt, ankle dorsiflexion, and hip flexion. Compared with TD children, CP children had decreased walking speed and stride length, decreased peak hip abduction moment, increased stance phase percentage, increased peak ankle dorsiflexion and knee flexion, and increased peak hip extension moment. The peak trunk rotation angle, ankle angle at initial contact, and stride length showed a significant group∗walking condition interaction effect. Conclusions. CP children showed similar adjustments for most gait parameters during uphill walking as TD children. With a lower walking speed, CP children could maintain similar dynamic balance as TD children. Uphill walking magnifies the existing abnormal gait patterns of the cerebral palsy children. We suggest that during a treadmill training with an inclination, the walking speed should be carefully controlled in the case of improving peak joint loading too much.


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