scholarly journals Extraction and Recognition Method of Basketball Players’ Dynamic Human Actions Based on Deep Learning

2021 ◽  
Vol 2021 ◽  
pp. 1-6
Author(s):  
Qiulin Wang ◽  
Baole Tao ◽  
Fulei Han ◽  
Wenting Wei

The extraction and recognition of human actions has always been a research hotspot in the field of state recognition. It has a wide range of application prospects in many fields. In sports, it can reduce the occurrence of accidental injuries and improve the training level of basketball players. How to extract effective features from the dynamic body movements of basketball players is of great significance. In order to improve the fairness of the basketball game, realize the accurate recognition of the athletes’ movements, and simultaneously improve the level of the athletes and regulate the movements of the athletes during training, this article uses deep learning to extract and recognize the movements of the basketball players. This paper implements human action recognition algorithm based on deep learning. This method automatically extracts image features through convolution kernels, which greatly improves the efficiency compared with traditional manual feature extraction methods. This method uses the deep convolutional neural network VGG model on the TensorFlow platform to extract and recognize human actions. On the Matlab platform, the KTH and Weizmann datasets are preprocessed to obtain the input image set. Then, the preprocessed dataset is used to train the model to obtain the optimal network model and corresponding data by testing the two datasets. Finally, the two datasets are analyzed in detail, and the specific cause of each action confusion is given. Simultaneously, the recognition accuracy and average recognition accuracy rates of each action category are calculated. The experimental results show that the human action recognition algorithm based on deep learning obtains a higher recognition accuracy rate.

2013 ◽  
Vol 631-632 ◽  
pp. 1303-1308
Author(s):  
He Jin Yuan

A novel human action recognition algorithm based on key posture is proposed in this paper. In the method, the mesh features of each image in human action sequences are firstly calculated; then the key postures of the human mesh features are generated through k-medoids clustering algorithm; and the motion sequences are thus represented as vectors of key postures. The component of the vector is the occurrence number of the corresponding posture included in the action. For human action recognition, the observed action is firstly changed into key posture vector; then the correlevant coefficients to the training samples are calculated and the action which best matches the observed sequence is chosen as the final category. The experiments on Weizmann dataset demonstrate that our method is effective for human action recognition. The average recognition accuracy can exceed 90%.


2021 ◽  
Vol 12 ◽  
Author(s):  
Jiatian Liu

In order to analyse the sports psychology of athletes and to identify the psychology of athletes in their movements, a human action recognition (HAR) algorithm has been designed in this study. First, a HAR model is established based on the convolutional neural network (CNN) to classify the current action state by analysing the action information of a task in the collected videos. Secondly, the psychology of basketball players displaying fake actions during the offensive and defensive process is investigated by combining with related sports psychological theories. Then, the psychology of athletes is also analysed through the collected videos, so as to predict the next response action of the athletes. Experimental results show that the combination of grayscale and red-green-blue (RGB) images can reduce the image loss and effectively improve the recognition accuracy of the model. The optimised convolutional three-dimensional network (C3D) HAR model designed in this study has a recognition accuracy of 80% with an image loss of 5.6. Besides, the time complexity is reduced by 33%. Therefore, the proposed optimised C3D can recognise effectively human actions, and the results of this study can provide a reference for the investigation of the image recognition of human action in sports.


2013 ◽  
Vol 18 (2-3) ◽  
pp. 49-60 ◽  
Author(s):  
Damian Dudzńiski ◽  
Tomasz Kryjak ◽  
Zbigniew Mikrut

Abstract In this paper a human action recognition algorithm, which uses background generation with shadow elimination, silhouette description based on simple geometrical features and a finite state machine for recognizing particular actions is described. The performed tests indicate that this approach obtains a 81 % correct recognition rate allowing real-time image processing of a 360 X 288 video stream.


2018 ◽  
Vol 6 (10) ◽  
pp. 323-328
Author(s):  
K.Kiruba . ◽  
D. Shiloah Elizabeth ◽  
C Sunil Retmin Raj

2021 ◽  
Vol 11 (11) ◽  
pp. 4940
Author(s):  
Jinsoo Kim ◽  
Jeongho Cho

The field of research related to video data has difficulty in extracting not only spatial but also temporal features and human action recognition (HAR) is a representative field of research that applies convolutional neural network (CNN) to video data. The performance for action recognition has improved, but owing to the complexity of the model, some still limitations to operation in real-time persist. Therefore, a lightweight CNN-based single-stream HAR model that can operate in real-time is proposed. The proposed model extracts spatial feature maps by applying CNN to the images that develop the video and uses the frame change rate of sequential images as time information. Spatial feature maps are weighted-averaged by frame change, transformed into spatiotemporal features, and input into multilayer perceptrons, which have a relatively lower complexity than other HAR models; thus, our method has high utility in a single embedded system connected to CCTV. The results of evaluating action recognition accuracy and data processing speed through challenging action recognition benchmark UCF-101 showed higher action recognition accuracy than the HAR model using long short-term memory with a small amount of video frames and confirmed the real-time operational possibility through fast data processing speed. In addition, the performance of the proposed weighted mean-based HAR model was verified by testing it in Jetson NANO to confirm the possibility of using it in low-cost GPU-based embedded systems.


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