scholarly journals The effect of airflow on (visually induced) motion sickness during a simulated driving task

2021 ◽  
Vol 21 (9) ◽  
pp. 2786
Author(s):  
Elizaveta Igoshina ◽  
Frank Russo ◽  
Bruce Haycock ◽  
Behrang Keshavarz
Author(s):  
Behrang Keshavarz ◽  
Raheleh Saryazdi ◽  
Jennifer L. Campos ◽  
John F. Golding

Visually induced motion sickness (VIMS) is a specific form of motion sickness caused by dynamic visual content such as Virtual Reality applications. Predicting individual susceptibility to VIMS has proven to be difficult and a reliable method has yet to emerge. Here, we introduce the Visually Induced Motion Sickness Susceptibility Questionnaire (VIMSSQ), a modification of the Motion Sickness Susceptibility Questionnaire uniquely designed to predict the susceptibility to VIMS specifically. Scores on the VIMSSQ are based on incidences of nausea, headache, fatigue, dizziness, and eyestrain during the past use of visual devices. In this proof-of-concept study, 71 adult participants (34 younger, 37 older) engaged in a simulated driving task and VIMS was measured using the Fast Motion Sickness Scale. Strong correlations with the reported level of VIMS were found for the nausea aspects of the VIMSSQ, suggesting that the VIMSSQ may be a useful tool to estimate individuals’ susceptibility to VIMS.


2004 ◽  
Author(s):  
Mustapha Mouloua ◽  
Janan Smither ◽  
Robert C. Kennedy ◽  
Robert S. Kenned ◽  
Dan Compton ◽  
...  

2017 ◽  
Vol 23 (1) ◽  
pp. 85-99 ◽  
Author(s):  
Behrang Keshavarz ◽  
Alison C. Novak ◽  
Lawrence J. Hettinger ◽  
Thomas A. Stoffregen ◽  
Jennifer L. Campos

2021 ◽  
Vol 11 (1) ◽  
Author(s):  
Géraldine Fauville ◽  
Anna C. M. Queiroz ◽  
Erika S. Woolsey ◽  
Jonathan W. Kelly ◽  
Jeremy N. Bailenson

AbstractResearch about vection (illusory self-motion) has investigated a wide range of sensory cues and employed various methods and equipment, including use of virtual reality (VR). However, there is currently no research in the field of vection on the impact of floating in water while experiencing VR. Aquatic immersion presents a new and interesting method to potentially enhance vection by reducing conflicting sensory information that is usually experienced when standing or sitting on a stable surface. This study compares vection, visually induced motion sickness, and presence among participants experiencing VR while standing on the ground or floating in water. Results show that vection was significantly enhanced for the participants in the Water condition, whose judgments of self-displacement were larger than those of participants in the Ground condition. No differences in visually induced motion sickness or presence were found between conditions. We discuss the implication of this new type of VR experience for the fields of VR and vection while also discussing future research questions that emerge from our findings.


2017 ◽  
Vol 235 (9) ◽  
pp. 2811-2820 ◽  
Author(s):  
Sarah D’Amour ◽  
Jelte E. Bos ◽  
Behrang Keshavarz

Sign in / Sign up

Export Citation Format

Share Document