scholarly journals Introducing the VIMSSQ: Measuring susceptibility to visually induced motion sickness

Author(s):  
Behrang Keshavarz ◽  
Raheleh Saryazdi ◽  
Jennifer L. Campos ◽  
John F. Golding

Visually induced motion sickness (VIMS) is a specific form of motion sickness caused by dynamic visual content such as Virtual Reality applications. Predicting individual susceptibility to VIMS has proven to be difficult and a reliable method has yet to emerge. Here, we introduce the Visually Induced Motion Sickness Susceptibility Questionnaire (VIMSSQ), a modification of the Motion Sickness Susceptibility Questionnaire uniquely designed to predict the susceptibility to VIMS specifically. Scores on the VIMSSQ are based on incidences of nausea, headache, fatigue, dizziness, and eyestrain during the past use of visual devices. In this proof-of-concept study, 71 adult participants (34 younger, 37 older) engaged in a simulated driving task and VIMS was measured using the Fast Motion Sickness Scale. Strong correlations with the reported level of VIMS were found for the nausea aspects of the VIMSSQ, suggesting that the VIMSSQ may be a useful tool to estimate individuals’ susceptibility to VIMS.

2021 ◽  
Vol 21 (9) ◽  
pp. 2786
Author(s):  
Elizaveta Igoshina ◽  
Frank Russo ◽  
Bruce Haycock ◽  
Behrang Keshavarz

Author(s):  
Mara Kaufeld ◽  
Katharina De Coninck ◽  
Jennifer Schmidt ◽  
Heiko Hecht

AbstractVisually induced motion sickness (VIMS) is a common side-effect of exposure to virtual reality (VR). Its unpleasant symptoms may limit the acceptance of VR technologies for training or clinical purposes. Mechanical stimulation of the mastoid and diverting attention to pleasant stimuli-like odors or music have been found to ameliorate VIMS. Chewing gum combines both in an easy-to-administer fashion and should thus be an effective countermeasure against VIMS. Our study investigated whether gustatory-motor stimulation by chewing gum leads to a reduction of VIMS symptoms. 77 subjects were assigned to three experimental groups (control, peppermint gum, and ginger gum) and completed a 15-min virtual helicopter flight, using a VR head-mounted display. Before and after VR exposure, we assessed VIMS with the Simulator Sickness Questionnaire (SSQ), and during the virtual flight once every minute with the Fast Motion Sickness Scale (FMS). Chewing gum (peppermint gum: M = 2.44, SD = 2.67; ginger gum: M = 2.57, SD = 3.30) reduced the peak FMS scores by 2.05 (SE = 0.76) points as compared with the control group (M = 4.56, SD = 3.52), p < 0.01, d = 0.65. Additionally, taste ratings correlated slightly negatively with both the SSQ and the peak FMS scores, suggesting that pleasant taste of the chewing gum is associated with less VIMS. Thus, chewing gum may be useful as an affordable, accepted, and easy-to-access way to mitigate VIMS in numerous applications like education or training. Possible mechanisms behind the effect are discussed.


2004 ◽  
Author(s):  
Mustapha Mouloua ◽  
Janan Smither ◽  
Robert C. Kennedy ◽  
Robert S. Kenned ◽  
Dan Compton ◽  
...  

2017 ◽  
Vol 23 (1) ◽  
pp. 85-99 ◽  
Author(s):  
Behrang Keshavarz ◽  
Alison C. Novak ◽  
Lawrence J. Hettinger ◽  
Thomas A. Stoffregen ◽  
Jennifer L. Campos

2021 ◽  
Vol 11 (1) ◽  
Author(s):  
Géraldine Fauville ◽  
Anna C. M. Queiroz ◽  
Erika S. Woolsey ◽  
Jonathan W. Kelly ◽  
Jeremy N. Bailenson

AbstractResearch about vection (illusory self-motion) has investigated a wide range of sensory cues and employed various methods and equipment, including use of virtual reality (VR). However, there is currently no research in the field of vection on the impact of floating in water while experiencing VR. Aquatic immersion presents a new and interesting method to potentially enhance vection by reducing conflicting sensory information that is usually experienced when standing or sitting on a stable surface. This study compares vection, visually induced motion sickness, and presence among participants experiencing VR while standing on the ground or floating in water. Results show that vection was significantly enhanced for the participants in the Water condition, whose judgments of self-displacement were larger than those of participants in the Ground condition. No differences in visually induced motion sickness or presence were found between conditions. We discuss the implication of this new type of VR experience for the fields of VR and vection while also discussing future research questions that emerge from our findings.


2017 ◽  
Vol 235 (9) ◽  
pp. 2811-2820 ◽  
Author(s):  
Sarah D’Amour ◽  
Jelte E. Bos ◽  
Behrang Keshavarz

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