Book Review: Social Exclusion, Power, and Video Game: New Research in Digital Media and Technology

2014 ◽  
Vol 38 (1) ◽  
pp. 92-94
Author(s):  
David Leonard
2020 ◽  
Vol 63 (4) ◽  
pp. 152-159
Author(s):  
Vladimir V. Krivosheev

The review reveals the basic conceptions elaborated by one of the major Russian modern sociologists Zh.T. Toshchenko in his new research. The reviewer argues that the book’s author thoroughly examines the various methodological grounds for identifying the essential characteristics of social dynamics. At the same time, the reviewer focuses on the further development of the theory of modern society, proposed by the book’s author. Thus, Zh.T. Toshchenko, who spent many years researching social deformations, formulates an important concept – the concept of a society of trauma as the third modality of social development along with evolution and revolution. The book offers a fundamentally new view of social life, there is a holistic, systematic approach to all its processes and phenomena. The reviewer concludes that the new book of the social theorist Zh.T. Toshchenko is a significant contribution to sociological theory, since it develops ideas about the state and prospects of Russian society, gives accurate assessments of all social processes.


Author(s):  
Bonnie ‘Bo’ Ruberg ◽  
Daniel Lark

This article looks at the appearance of domestic spaces on the popular livestreaming platform Twitch.tv, with a focus on livestreams that appear to be shot in streamers’ bedrooms. Many Twitch streamers broadcast from their homes, making domestic space central to questions of placemaking for this rapidly growing digital media form. Within the home, bedrooms merit particular attention because they carry particular cultural connotations; they are associated with intimacy, embodiment, and erotics. Drawing from observations of gaming and nongaming streams, we map where bedrooms do and do not appear on Twitch. We locate the majority of bedrooms in categories that foreground connections between streamers and viewers, like Just Chatting, Music & Performing Arts, and autonomous sensory meridian response (ASMR). By contrast, across a wide range of video game genres, bedrooms remain largely absent from gaming streams. The presence of bedrooms on Twitch also breaks down along gender lines, with women streaming being far more likely to broadcast from their bedrooms than men. Here, we build from existing research on both livestreaming and digital placemaking to argue for an understanding of place on Twitch as fundamentally performative. This performance is inherently gendered and bound up with the affective labor of streaming. In addition, we demonstrate how the bedroom, even when it does not appear on screen, can be understood as a ‘structuring logic’ of placemaking on Twitch. Given the history of livestreaming, which grows out of women’s experiments with online ‘lifecasting’, the bedroom sets expectations for the type of spatial and emotional access a stream is imagined to offer viewers. In this sense, the absence of bedrooms in gaming streams can be understood as a disavowal of intimate domestic space: an attempt by predominantly male streamers to distance themselves from the implicit parallels between livestreaming and practices like webcam modeling.


Journalism ◽  
2021 ◽  
pp. 146488492098570
Author(s):  
Karin Wahl-Jorgensen ◽  
Mervi Pantti

In journalism studies, an interest in emotions has gathered momentum during the last decade, leading to an increasingly diverse investigation of the affective and emotional aspects of production, text and audience engagement with journalism which we describe as an “emotional turn.” The attention to emotion in journalism studies is a relatively recent development, sustained by the concurrent rise of digital information technologies that have accentuated the emotional and affective everyday use of media, as well as the increasing mobilization, exploitation and capitalization of emotions in digital media. This special issue both builds upon research on emotion in journalism studies and aims to extend it by examining new theoretical and methodological tools, and areas of empirical analysis, to engage with emotion or affect across the contexts of journalistic production, content and consumption. In proclaiming ‘an emotional turn’ in journalism studies, the intention of this special issue is not to suggest a paradigm shift or a major change in the prevailing research agenda in the field. Rather, against the backdrop of the increasingly diverse field of journalism studies, it is to point out that the relationship between journalism and emotion represents a rapidly developing area of inquiry, which opens up for new research agendas.


Author(s):  
Pedro Cardoso-Leite ◽  
Morteza Ansarinia ◽  
Emmanuel Schmück ◽  
Daphne Bavelier

This chapter reviews the behavioral and neuroimaging scientific literature on the cognitive consequences of playing various genres of video games. The available research highlights that not all video games have similar cognitive impact; action video games as defined by first- and third-person shooter games have been associated with greater cognitive enhancement, especially when it comes to top-down attention, than puzzle or life-simulation games. This state of affairs suggests specific game mechanics need to be embodied in a video game for it to enhance cognition. These hypothesized game mechanics are reviewed; yet, the authors note that the advent of more complex, hybrid, video games poses new research challenges and call for a more systematic assessment of how specific video game mechanics relate to cognitive enhancement.


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