scholarly journals Long-Term Effects of In-Game Purchases and Event Game Mechanics on Young Mobile Social Game Players in Japan

2019 ◽  
Vol 50 (1) ◽  
pp. 76-92 ◽  
Author(s):  
Akiko Shibuya ◽  
Mizuha Teramoto ◽  
Akiyo Shoun ◽  
Kumiko Akiyama

Background. The mobile game market has been rapidly growing worldwide, especially in Japan. Because mobile games often use a free-to-play business model that involves additional in-game purchases, some monetary and event mechanics of mobile games have been controversial in Japan. Purpose. This study explored the long-term effects of monetary and event features of game mechanics on pathological gaming, weekly exposure and monthly expenditure among teenagers and young adults in Japan. Method. A total of 948 teenagers and young adults participated two surveys in November 2013 and in May 2014. Pathological gaming, weekly game exposure, monthly expenditure and preference for gambling were measured. The participants listed up to three games they played, and their monetary and event mechanics were analysed using content analysis. The degrees of exposure to each mechanics were calculated by combining the content analysis with a longitudinal study. Results. Players who were exposed to a higher amount of limited-time only gacha, a virtual lottery machine, were likely to spend more money six months later. However, players who were exposed to a lower amount of normal gacha were likely to spend more money later among players who preferred gambling. No monetary effects on pathological gaming per se were found. Conclusion. This study shows that some game mechanics can cause excessive use of time and money for certain players.

2014 ◽  
Author(s):  
Benjamin Finch ◽  
Heather Lopez ◽  
Jessie Shafer ◽  
Chrysalis L. Wright

2018 ◽  
Vol 60 (4) ◽  
pp. 283-300 ◽  
Author(s):  
Sharlene Wolchik ◽  
Caroline Christopher ◽  
Jenn-Yun Tein ◽  
C. Aubrey Rhodes ◽  
Irwin N. Sandler

2007 ◽  
Vol 4 (2) ◽  
pp. 161-194 ◽  
Author(s):  
Machteld Hoeve ◽  
Wilma Smeenk ◽  
Rolf Loeber ◽  
Magda Stouthamer-Loeber ◽  
Peter H. van der Laan ◽  
...  

Physiotherapy ◽  
2015 ◽  
Vol 101 ◽  
pp. e1589-e1590
Author(s):  
K. Vichaiwong ◽  
K. Thepamphan ◽  
J. Nupong ◽  
B. Srikittayawat ◽  
P. Issarayangyuen

2021 ◽  
Vol 11 (1) ◽  
Author(s):  
Kayla H. Green ◽  
Suzanne van de Groep ◽  
Sophie W. Sweijen ◽  
Andrik I. Becht ◽  
Moniek Buijzen ◽  
...  

AbstractAdolescence is a formative period for socio-emotional development which is threatened by the COVID-19 pandemic. The current longitudinal study examined two aims: (1) the short- and long-term effects of the pandemic on young people’s mood (i.e. vigor, tension, and depression levels) and emotional reactivity (i.e. fluctuations in daily mood), and (2) the impact of stressors on mood, emotional reactivity, self-oriented (i.e. maladaptive behavior towards COVID-19 rules) and other-benefitting behaviors (i.e. behavior aimed at helping and comforting others). We conducted an online two-week daily diary study among 462 Dutch adolescents (Mage = 15.27 years, 64% females) and 371 young adults (Mage = 21.49 years, 81% females) in May 2020, with a follow-up in November 2020 (N = 238 and 231, respectively adolescents and young adults). In May 2020, young adults and older relative to younger adolescents showed higher levels and more fluctuations in tension and depression and lower levels of vigor. Vigor levels decreased and tension and depression levels increased between May 2020 and November 2020, especially for younger adolescents. There were positive associations between instability of negative emotions (i.e. tension and depression fluctuations) and the exposure to stressors (i.e. family stress and inequality of online homeschooling) in the adolescent sample. Together, this study demonstrates vulnerability regarding young people’s mood and emotional reactivity during the COVID-19 pandemic, especially for adolescents who experience more stressors.


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