scholarly journals Finite element method completely implemented for graphic processor units using parallel algorithm libraries

Author(s):  
Franz Pichler ◽  
Gundolf Haase

A finite element code is developed in which all of the computationally expensive steps are performed on a graphics processing unit via the THRUST and the PARALUTION libraries. The code focuses on the simulation of transient problems where the repeated computations per time-step create the computational cost. It is used to solve partial and ordinary differential equations as they arise in thermal-runaway simulations of automotive batteries. The speed-up obtained by utilizing the graphics processing unit for every critical step is compared against the single core and the multi-threading solutions which are also supported by the chosen libraries. This way a high total speed-up on the graphics processing unit is achieved without the need for programming a single classical Compute Unified Device Architecture kernel.

Author(s):  
Aaron F. Shinn ◽  
S. P. Vanka

A semi-implicit pressure based multigrid algorithm for solving the incompressible Navier-Stokes equations was implemented on a Graphics Processing Unit (GPU) using CUDA (Compute Unified Device Architecture). The multigrid method employed was the Full Approximation Scheme (FAS), which is used for solving nonlinear equations. This algorithm is applied to the 2D driven cavity problem and compared to the CPU version of the code (written in Fortran) to assess computational speed-up.


Author(s):  
Hui Huang ◽  
Jian Chen ◽  
Blair Carlson ◽  
Hui-Ping Wang ◽  
Paul Crooker ◽  
...  

Due to enormous computation cost, current residual stress simulation of multipass girth welds are mostly performed using two-dimensional (2D) axisymmetric models. The 2D model can only provide limited estimation on the residual stresses by assuming its axisymmetric distribution. In this study, a highly efficient thermal-mechanical finite element code for three dimensional (3D) model has been developed based on high performance Graphics Processing Unit (GPU) computers. Our code is further accelerated by considering the unique physics associated with welding processes that are characterized by steep temperature gradient and a moving arc heat source. It is capable of modeling large-scale welding problems that cannot be easily handled by the existing commercial simulation tools. To demonstrate the accuracy and efficiency, our code was compared with a commercial software by simulating a 3D multi-pass girth weld model with over 1 million elements. Our code achieved comparable solution accuracy with respect to the commercial one but with over 100 times saving on computational cost. Moreover, the three-dimensional analysis demonstrated more realistic stress distribution that is not axisymmetric in hoop direction.


2014 ◽  
Vol 03 (03n04) ◽  
pp. 1450010 ◽  
Author(s):  
Izumi Mizuno ◽  
Seiji Kameno ◽  
Amane Kano ◽  
Makoto Kuroo ◽  
Fumitaka Nakamura ◽  
...  

We have developed a software-based polarization spectrometer, PolariS, to acquire full-Stokes spectra with a very high spectral resolution of 61 Hz. The primary aim of PolariS is to measure the magnetic fields in dense star-forming cores by detecting the Zeeman splitting of molecular emission lines. The spectrometer consists of a commercially available digital sampler and a Linux computer. The computer is equipped with a graphics processing unit (GPU) to process FFT and cross-correlation using the Compute Unified Device Architecture (CUDA) library developed by NVIDIA. Thanks to a high degree of precision in quantization of the analog-to-digital converter and arithmetic in the GPU, PolariS offers excellent performances in linearity, dynamic range, sensitivity, bandpass flatness and stability. The software has been released under the MIT License and is available to the public. In this paper, we report the design of PolariS and its performance verified through engineering tests and commissioning observations.


Author(s):  
Liam Dunn ◽  
Patrick Clearwater ◽  
Andrew Melatos ◽  
Karl Wette

Abstract The F-statistic is a detection statistic used widely in searches for continuous gravitational waves with terrestrial, long-baseline interferometers. A new implementation of the F-statistic is presented which accelerates the existing "resampling" algorithm using graphics processing units (GPUs). The new implementation runs between 10 and 100 times faster than the existing implementation on central processing units without sacrificing numerical accuracy. The utility of the GPU implementation is demonstrated on a pilot narrowband search for four newly discovered millisecond pulsars in the globular cluster Omega Centauri using data from the second Laser Interferometer Gravitational-Wave Observatory observing run. The computational cost is 17:2 GPU-hours using the new implementation, compared to 1092 core-hours with the existing implementation.


2013 ◽  
Vol 61 (4) ◽  
pp. 949-954 ◽  
Author(s):  
J. Gołębiowski ◽  
J. Forenc

Abstract Using models and algorithms presented in the first part of the article, a spatio-temporal distribution of the step response of a floor heater was determined. The results have been presented in the form of heating curves and temperature profiles of the heater in the selected time moments. The computations results were verified through comparing them with the solution obtained with the use of a commercial program - NISA. Additionally, the distribution of the average time constant of thermal processes occurring in the heater was determined. The analysis of the use of a graphics processing unit in numerical computations based on the conjugate gradient method was done. It was proved that the use of a graphics processing unit is profitable in the case of solving linear systems of equations with dense coefficient matrices. In the case of a sparse matrix, the speed-up depends on the number of its non-zero elements.


Geophysics ◽  
2019 ◽  
Vol 84 (1) ◽  
pp. A13-A17 ◽  
Author(s):  
Fredrik Andersson ◽  
Johan Robertsson

We have developed simple, fast, and accurate algorithms for the linear Radon ([Formula: see text]-[Formula: see text]) transform and its inverse. The algorithms have an [Formula: see text] computational complexity in contrast to the [Formula: see text] cost of a direct implementation in 2D and an [Formula: see text] computational complexity compared to the [Formula: see text] cost of a direct implementation in 3D. The methods use Bluestein’s algorithm to evaluate discrete nonstandard Fourier sums, and they need, apart from the fast Fourier transform (FFT), only multiplication of chirp functions and their Fourier transforms. The computational cost and accuracy are thus reduced to that inherited by the FFT. Fully working algorithms can be implemented in a couple of lines of code. Moreover, we find that efficient graphics processing unit (GPU) implementations could achieve processing speeds of approximately [Formula: see text], implying that the algorithms are I/O bound rather than compute bound.


Author(s):  
Mohammad Y Al-Shorman ◽  
Majd M Al-Kofahi

A fast, highly parallelized, simulation of unidirectional ultrasonic pulse propagating in a two-dimensional environment is presented. The pulse intensity versus time is recorded using an array of unidirectional ultrasonic receivers located at known locations and arranged in a small circle around the transmitter. To speed up the simulation process, OpenCL 2.0 heterogeneous compute language on a graphics processing unit is used. The simulation result is then compared with experimental data to validate its accuracy. By comparing both simulated and experimental data, the collected intensity–time profiles can be used to map an environment. Environments can be mapped using not only direct reflections but also higher order reflections from objects that are not directly seen by the transmitter. With the help of this simulation, subtle characteristics in an environment, such as a slight tilt or curvature, can be measured. The front end of the simulation is written using C#, while the back end is written using C\C++ and OpenCL.


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