Applications of Artificial Intelligence to Improving the Intention Stage of the Human-Computer Interaction

1986 ◽  
Vol 30 (2) ◽  
pp. 175-178 ◽  
Author(s):  
Michael E. Fotta

The intention stage of the human-computer interaction is a promising area for the application of artificial intelligence (AI) techniques. At this stage, the computer needs to have information on the intended tasks and actions of the user. At least three AI techniques – scripts, student models, and expert system dialogues – have the potential to help systems gather this information.

1992 ◽  
Vol 36 (14) ◽  
pp. 1049-1049 ◽  
Author(s):  
Maxwell J. Wells

Cyberspace is the environment created during the experience of virtual reality. Therefore, to assert that there is nothing new in cyberspace alludes to there being nothing new about virtual reality. Is this assertion correct? Is virtual reality an exciting development in human-computer interaction, or is it simply another example of effective simulation? Does current media interest herald a major advance in information technology, or will virtual reality go the way of artificial intelligence, cold fusion and junk bonds? Is virtual reality the best thing since sliced bread, or is it last week's buns in a new wrapper?


Author(s):  
Dave Billinge ◽  
Tom Addis

This chapter describes how the authors arrived at a new paradigm for human-computer interaction that they call tropic mediation. They describe the origins of the research in a wish to provide a concert planner with an expert system. Some consideration is given to how music might have arisen within human culture and, in particular, why it presents unique problems of verbal description. An initial investigation into a discrete, stable lexicon of musical effect is summarized and the authors explain how and why they reached their current work on a computable model of word connotation rather than reference. It is concluded that machines, in order to communicate with people, will need to work with a model of emotional implication to approach the “human” sense of words.


Author(s):  
Zeenat S. AlKassim ◽  
Nader Mohamed

In this chapter, the authors discuss a unique technology known as the Sixth Sense Technology, highlighting the future opportunities of such technology in integrating the digital world with the real world. Challenges in implementing such technologies are also discussed along with a review of the different possible implementation approaches. This review is performed by exploring the different inventions in areas similar to the Sixth Sense Technology, namely augmented reality (AR), computer vision, image processing, gesture recognition, and artificial intelligence and then categorizing and comparing between them. Lastly, recommendations are discussed for improving such a unique technology that has the potential to create a new trend in human-computer interaction (HCI) in the coming years.


Author(s):  
Xiaojuan Ma

Engagement, the key construct that describes the synergy between human (users) and technology (computing systems), is gaining increasing attention in academia and industry. Human-Engaged AI (HEAI) is an emerging research paradigm that aims to jointly advance the capability and capacity of human and AI technology. In this paper, we first review the key concepts in HEAI and its driving force from the integration of Artificial Intelligence (AI) and Human-Computer Interaction (HCI). Then we present an HEAI framework developed from our own work.


Author(s):  
Christophe Kolski ◽  
Guy André Boy ◽  
Guy Melançon ◽  
Magalie Ochs ◽  
Jean Vanderdonckt

Author(s):  
Haibin Zhu ◽  
Ming Hou

With increased understanding of cognitive informatics and the advance of computer technologies, it is becoming clear that human-computer interaction (HCI) is an interaction between two kinds of intelligences, i.e., natural intelligence and artificial intelligence. This paper attempts to clarify interaction-related terminologies through step-by-step definitions, and discusses the nature of HCI, arguing that shared models are the most important aspect of HCI. This paper also proposes that a role-based interaction can be taken as an appropriate shared model for HCI, i.e., Role-Based HCI.


2018 ◽  
Vol 48 (4) ◽  
pp. 361-375 ◽  
Author(s):  
Feng TIAN ◽  
Junjun FAN ◽  
Guozhong DAI ◽  
Yi DU ◽  
Zhengjie LIU

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