scholarly journals Multi-sensor three-dimensional Monte Carlo localization for long-term aerial robot navigation

2017 ◽  
Vol 14 (5) ◽  
pp. 172988141773275 ◽  
Author(s):  
Francisco J Perez-Grau ◽  
Fernando Caballero ◽  
Antidio Viguria ◽  
Anibal Ollero

This article presents an enhanced version of the Monte Carlo localization algorithm, commonly used for robot navigation in indoor environments, which is suitable for aerial robots moving in a three-dimentional environment and makes use of a combination of measurements from an Red,Green,Blue-Depth (RGB-D) sensor, distances to several radio-tags placed in the environment, and an inertial measurement unit. The approach is demonstrated with an unmanned aerial vehicle flying for 10 min indoors and validated with a very precise motion tracking system. The approach has been implemented using the robot operating system framework and works smoothly on a regular i7 computer, leaving plenty of computational capacity for other navigation tasks such as motion planning or control.

2018 ◽  
Vol 141 (3) ◽  
Author(s):  
Francesco Paparella ◽  
Satja Sivcev ◽  
Daniel Toal ◽  
John V. Ringwood

The measurement of the motion of a small-scale wave energy device during wave tank tests is important for the evaluation of its response to waves and the assessment of power production. Usually, the motion of a small-scale wave energy converter (WEC) is measured using an optical motion tracking system with high precision and sampling rate. However, the cost for an optical motion tracking system can be considerably high and, therefore, the overall cost for tank testing is increased. This paper proposes a low-cost capture system composed of an inertial measurement unit and ultrasound sensors. The measurements from the ultrasound sensors are combined optimally with the measurements from the inertial measurement unit through an extended Kalman filter (EKF) in order to obtain an accurate estimation of the motion of a WEC.


2010 ◽  
Vol 43 (7) ◽  
pp. 1437-1440 ◽  
Author(s):  
Joshua T. Weinhandl ◽  
Brian S.R. Armstrong ◽  
Todd P. Kusik ◽  
Robb T. Barrows ◽  
Kristian M. O’Connor

Complexity ◽  
2021 ◽  
Vol 2021 ◽  
pp. 1-10
Author(s):  
Gaixin Li

Virtual reality technology is an emerging technology developed on the basis of information technology. It is widely used in military, medical, mining, entertainment, and other fields. Therefore, many countries have been vigorously conducting research in recent years. As one of the important components of the virtual reality system, the three-dimensional human motion tracking system is of great significance to the research of practical virtual reality systems. It introduces the measurement principle of the spatial three-dimensional coordinate dynamic measurement device and discusses in detail the ultrasonic transmission, reception, amplification, filtering, comparison, shaping circuit, and single-chip interface circuit. This paper introduces the working principle and characteristics of the virtual experiment system and gives the structure diagram, hardware schematic diagram, and software flow diagram of the system. We mainly study the method of tracking human motion by measuring the three-dimensional coordinates of the space point, which lays a good foundation for the research of the actual three-dimensional motion tracking system. At the same time, the three-dimensional human body modeling is discussed, and the interactive movement policy of the human arm is briefly introduced. It has a certain effect on the actual virtual reality human-computer interaction system.


2013 ◽  
Vol 74 (1) ◽  
pp. 11-16 ◽  
Author(s):  
Monique N. Mayer ◽  
Joel L. Lanovaz ◽  
Michael J. Smith ◽  
Narinder Sidhu ◽  
Cheryl L. Waldner

2012 ◽  
Vol 22 (05) ◽  
pp. 1250019 ◽  
Author(s):  
LUIS QUESADA ◽  
ALEJANDRO J. LEÓN

Motion tracking is a critical task in many computer vision applications. Existing motion tracking techniques require either a great amount of knowledge on the target object or specific hardware. These requirements discourage the wide spread of commercial applications based on motion tracking. In this paper, we present a novel three degrees of freedom motion tracking system that needs no knowledge on the target object and that only requires a single low-budget camera that can be found installed in most computers and smartphones. Our system estimates, in real time, the three-dimensional position of a nonmodeled unmarked object that may be nonrigid, nonconvex, partially occluded, self-occluded, or motion blurred, given that it is opaque, evenly colored, enough contrasting with the background in each frame, and that it does not rotate. Our system is also able to determine the most relevant object to track in the screen. Our proposal does not impose additional constraints, therefore it allows a market-wide implementation of applications that require the estimation of the three position degrees of freedom of an object.


2011 ◽  
Vol 27 (2) ◽  
pp. 151-160 ◽  
Author(s):  
Brian Horsak ◽  
Mario Heller

The aim of this paper was to examine finger and bow string movements during archery by investigating a top Austrian athlete (FITA score = 1233) under laboratory conditions. Maximum lateral bow string deflection and angular displacements for index, third, and ring fingers between the full draw position and the end of the release were quantified using a motion tracking system. Stepwise multiple regression analyses were used to determine whether bow string deflection and finger movements are predictive for scoring. Joint ranges of motion during the shot itself were large in the proximal and distal interphalangeal joints, and much smaller in the metacarpophalangeal joints. Contrary to our expectations, greater deflection leads to higher scores (R2= .18,p< .001) and the distal interphalangeal joint of the third finger weakly predicts the deflection (R2= .11,p< .014). More variability in the joint angles of the third finger was found in bad shots than in good shots. Findings in this study let presume that maximum lateral bow string deflection does not adversely affect the archer’s performance.


2018 ◽  
Vol 30 (3) ◽  
pp. 453-466 ◽  
Author(s):  
Shaopeng Hu ◽  
◽  
Mingjun Jiang ◽  
Takeshi Takaki ◽  
Idaku Ishii

In this study, we developed a monocular stereo tracking system to be used as a marker-based, three-dimensional (3-D) motion capture system. This system aims to localize dozens of markers on multiple moving objects in real time by switching five hundred different views in 1 s. The ultrafast mirror-drive active vision used in our catadioptric stereo tracking system can accelerate a series of operations for multithread gaze control with video shooting, computation, and actuation within 2 ms. By switching between five hundred different views in 1 s, with real-time video processing for marker extraction, our system can function asJvirtual left and right pan-tilt tracking cameras, operating at 250/Jfps to simultaneously capture and processJpairs of 512 × 512 stereo images with different views via the catadioptric mirror system. We conducted several real-time 3-D motion experiments to capture multiple fast-moving objects with markers. The results demonstrated the effectiveness of our monocular 3-D motion tracking system.


Work ◽  
2021 ◽  
Vol 68 (s1) ◽  
pp. S209-S221
Author(s):  
Lu Han ◽  
Hechen Zhang ◽  
Zhongxia Xiang ◽  
Jinze Shang ◽  
Shabila Anjani ◽  
...  

BACKGROUND: The contrast between a bright computer screen and a dark ambient environment may influence comfort of the users, especially on their eyes. OBJECTIVE: The objective of this research is to identify the optimal desktop lighting for the comfortable use of the computer screen in a dark environment. METHODS: An experiment was designed where seven illumination setups were introduced for the users to perform their leisure tasks on a computer screen. Fifteen healthy subjects participated in the experiments. During each session, durations of the eye blinks, fixations and saccades of the user were recorded by an eye tracker. His/her neck and trunk movements were recorded by a motion tracking system as well. The comfort/discomfort questionnaire, localized postural discomfort questionnaire, NASA task load index and computer user questionnaire were used to record the overall comfort/discomfort, the local perceived physical discomfort, the cognitive workload, and general/eye health problems, respectively. RESULTS: Subjective and objective measurement results indicated that users felt more comfortable with high intensity warm lights using a computer screen. We also identified that the eye fixation durations, as well as the scores of two questions in the computer user questionnaire, have significant negative correlations with comfort. On the other side, the durations of blinks and the scores of three questions in the computer user questionnaire, were significantly correlated with discomfort. CONCLUSION: The warm (3000K) and high intensity (1500 lux) light reduced the visual and cognitive fatigue of the user and therefore improve the comfort of the user during the use of a computer screen.


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