1A1-W05 Immersive Learning System for Learning within Museum

2015 ◽  
Vol 2015 (0) ◽  
pp. _1A1-W05_1-_1A1-W05_2
Author(s):  
Ryuichi YOSHIDA ◽  
Tsugunosuke SAKAI ◽  
Haruya TAMAKI ◽  
Takeki OGITSU ◽  
Hiroshi TAKEMURA ◽  
...  
2003 ◽  
Vol 51 (1) ◽  
pp. 31-40 ◽  
Author(s):  
Kiran Jude Fernandes ◽  
Vinesh H. Raja ◽  
Julian Eyre

2021 ◽  
Vol 2021 ◽  
pp. 1-6
Author(s):  
Sansan Li ◽  
Dongxian Zhou

Objective. To explore the construction of immersive learning system based on virtual reality (VR) and test its learning effect. Methods. 20 qualified subjects were divided into two groups, each tending to agree, each with 5 boys and 5 girls. Experimental group 1 is in the real operating environment, and experimental group 2 is in the VR virtual disassembly experimental environment. The task process errors, knowledge questionnaire scores and user subjective satisfaction were analyzed statistically. Results. The significance probability P of knowledge questionnaire in the Levene test was 0.777, greater than 0.05, and the variance homogeneous, so the final P of independent sample t -test was subject to “assumed variance equal”; the significance probability was 0.613, greater than 0.05; the questionnaire scores of two groups showed no significant difference, so VR virtual environment can achieve the learning effect of the real environment. The number of errors in a VR virtual situation is significantly lower than the number of errors in the real environment, the VR virtual environment can achieve the learning effect of the real environment, and the VR virtual environment can achieve more interaction, with good interaction. Conclusion. The immersive learning system based on VR detection technology can realize the cognition of three-dimensional model structure and has a certain learning effect.


1981 ◽  
Vol 20 (03) ◽  
pp. 169-173
Author(s):  
J. Wagner ◽  
G. Pfurtscheixer

The shape, latency and amplitude of changes in electrical brain activity related to a stimulus (Evoked Potential) depend both on the stimulus parameters and on the background EEG at the time of stimulation. An adaptive, learnable stimulation system is introduced, whereby the subject is stimulated (e.g. with light), whenever the EEG power is subthreshold and minimal. Additionally, the system is conceived in such a way that a certain number of stimuli could be given within a particular time interval. Related to this time criterion, the threshold specific for each subject is calculated at the beginning of the experiment (preprocessing) and adapted to the EEG power during the processing mode because of long-time fluctuations and trends in the EEG. The process of adaptation is directed by a table which contains the necessary correction numbers for the threshold. Experiences of the stimulation system are reflected in an automatic correction of this table. Because the corrected and improved table is stored after each experiment and is used as the starting table for the next experiment, the system >learns<. The system introduced here can be used both for evoked response studies and for alpha-feedback experiments.


Author(s):  
T. A. Chernetskaya ◽  
N. A. Lebedeva

The article presents the experience of mass organization of distance learning in organizations of secondary general and vocational education in March—May 2020 in connection with the difficult epidemiological situation in Russia. The possibilities of the 1C:Education system for organizing the educational process in a distance format, the peculiarities of organizing distance interaction in schools and colleges are considered, the results of using the system are summarized, examples of the successful use of the system in specific educational organizations are given. Based on the questionnaire survey of users, a number of capabilities of the 1C:Education system have been identified, which are essential for the full-fledged transfer of the educational process from full-time to distance learning. The nature and frequency of the use of electronic educational resources in various general education subjects in schools and colleges are analyzed, the importance of the presence in the distance learning system not only of a digital library of ready-made educational materials, but also of tools for creating author’s content is assessed. On the basis of an impersonal analysis of user actions in the system, a number of problems were identified that teachers and students faced in the process of an emergency transition to distance learning.


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