scholarly journals Speculating with glitches: keeping the future moving

Author(s):  
Shawn Bodden ◽  
Jen Ross

This paper explores the glitch as a generative problem which is capable of introducing unanticipated possibilities and futures into situations. We understand the glitch as a sociomaterial encounter rather than merely a technical error, and argue that it calls for (re)consideration of here-and-now possible futures through practices of response and repair. Exploring the ways that people seek to respond to glitches, we consider two case studies in which unexpected problems provoke those involved to speculate playfully and practically about new possibilities. In the first case, a malfunctioning ‘Teacherbot’ incites new challenges and pedagogical opportunities in an online learning environment. In the second, Hungarian activists creatively use infrastructural and political problems to make new spaces of protest and to press the government to respond to their concerns. Considering these empirical cases allows us to observe how playful and disruptive dispositions have worked to question the terms of possible futures in the real world, and to unsettle the seemingly given terms of power-relations. Glitches are not a panacea, but they can provide an impetus to act from within situations that are uncertain, and can therefore point to new trajectories and possible futures.

Author(s):  
Daniel Reynaud ◽  
Emanuela Reynaud ◽  
Peter Kilgour

This chapter considers two autoethnographic case studies of two teachers as they report on their journey towards making online learning more authentic, personal and humanized. One teacher is a secondary school technology and applied science teacher, and the other, a tertiary history and literature lecturer. In both cases, an initial reticence and even fear transitions into a journey of discovery into the online format. The importance of technical support, pedagogical support and administrative enthusiasm are seen as vital to a healthy transition to an online learning environment that maximizes its technological advantages. A link is drawn between humanizing the transition for teachers and humanizing the experience for students.


2004 ◽  
pp. 66-83 ◽  
Author(s):  
Claude Ghaoui ◽  
W. A. Janvier

This chapter is based on the authors’ vision that “A virtual university should be, to the learner, a distance or online learning environment that can be transmitted via the World Wide Web by an intelligent tool that is intuitive to use, a simulation of the real-world learning experience and, at all stages, interacts with the learner’s changing profile.”


2015 ◽  
Vol 12 (1) ◽  
pp. 15-27 ◽  
Author(s):  
Ilene Ringler ◽  
◽  
Carol Schubert ◽  
Jack Deem ◽  
Jimmie Flores ◽  
...  

SAGE Open ◽  
2020 ◽  
Vol 10 (4) ◽  
pp. 215824402097983
Author(s):  
Abdullah Yasin Gündüz ◽  
Buket Akkoyunlu

The success of the flipped learning approach is directly related to the preparation process through the online learning environment. It is clear that the desired level of academic achievement cannot be reached if the students come to class without completing their assignments. In this study, we investigated the effect of the use of gamification in the online environment of flipped learning to determine whether it will increase interaction data, participation, and achievement. We used a mixed-methods sequential explanatory design, which implies collecting and analyzing quantitative and then qualitative data. In the online learning environment of the experimental group, we used the gamification. However, participants in the control group could not access the game components. According to the findings, the experimental group had higher scores in terms of interaction data, participation, and achievement compared with the control group. Students with low participation can be encouraged to do online activities with gamification techniques.


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