Future work design research and practice: Towards an elaborated model of work design

2001 ◽  
Vol 74 (4) ◽  
pp. 413-440 ◽  
Author(s):  
Sharon K. Parker ◽  
Toby D. Wall ◽  
John L. Cordery
Author(s):  
Punya Mishra ◽  
Danah Henriksen ◽  
Rohit Mehta

This article describes the development of a trans-disciplinary framework for creative teaching using technology. In recent years, the authors of this paper (and collaborators) have sought to better understand the role of creativity in educational technology. Our approach seeks to inform theory, research, and practice. In this piece we step back to provide a big-picture view of the process of developing a theoretical framework for creative, transformational teaching with digital technology. We describe the development of our ideas over time, through research projects focused on highly creative teachers and their practices. We describe how we have applied these ideas in teacher education courses devoted to creativity and technology, and developed rubrics for evaluating creative products. At a meta-level we aim to provide a rich example of the reciprocal nature of theory, research, and practice in educational technology. Through this we hope to provide one example of how such a theory/research/practice development process works, with the goal of informing future work of this type.


2014 ◽  
Vol 29 (5-6) ◽  
pp. 451-486 ◽  
Author(s):  
Jaime Snyder ◽  
Eric P. S. Baumer ◽  
Stephen Voida ◽  
Phil Adams ◽  
Megan Halpern ◽  
...  

2018 ◽  
Vol 2018 (1) ◽  
pp. 15408
Author(s):  
Jeffrey R. Edwards ◽  
Daniela Andrei ◽  
Florian Erik Klonek ◽  
Caroline Knight ◽  
Yukun Liu ◽  
...  
Keyword(s):  

2000 ◽  
Vol 44 (12) ◽  
pp. 2-757-2-757
Author(s):  
Andy Imada ◽  
Brian M. Kleiner ◽  
Mitsuo Nagamachi ◽  
Holger Luczak ◽  
Noe Palacios ◽  
...  

This panel will focus upon work systems design from a macroergonomic perspective. The panel will investigate the future of work systems from the viewpoint of: (1) an activity performed by; (2) humans with particular characteristics; (3) in a context. The researchers and practitioners on the panel have focused on one or more of these dimensions of work design/redesign, product design or organizational design. The design of 21st Century systems must take this broader perspective. In the same way, this panel mirrors the diversity of backgrounds, cultures and contexts for future work systems.


Author(s):  
Sangjin Jung ◽  
Timothy W. Simpson ◽  
Christina Bloebaum

In order to determine target market and price, and design products/components for a family of front-loading washing machines, the coordination for decision-making from the corporate level down to the product and ultimately component levels is required. However, existing design research for many products focuses on analyzing single or multiple disciplines, even though optimizing local performance does not guarantee minimizing total cost at the product line level or maximizing value at the company level. In this work, we apply a multi-level value-driven design (VDD) approach to optimize a family of front-loading washing machines using a discipline-based decomposition. The VDD solutions obtained using discipline-based decomposition (DD) are compared with those obtained using product-based decomposition (PD). Consequently, the multi-level VDD approach based on DD for the washer family provides better performance for attributes than PD, but we observed that DD for the washer family does not guarantee maximizing the value function compared to PD because of the larger numbers of subsystems and consistency-related variables. Ongoing and future work to address this problem are discussed.


2021 ◽  
Vol 12 ◽  
Author(s):  
Elena Comincioli ◽  
Alice Chirico ◽  
Andrea Gaggioli ◽  
Masood Masoodian

Despite a rapidly ageing world population, ageism – particularly in its implicit form – is widespread in society. In this article, we propose that a paradigm shift is needed in how we approach ageing-related design research and practice in areas such as assistive technologies. We also put forward the idea of using the Healthy Ageing (HA) framework of the WHO as the basis for new lines actions that can be taken by design researchers and practitioners to address implicit ageism in society through their work.


2020 ◽  
Author(s):  
Sander van der Zwan ◽  
◽  
Maarten Smith ◽  
Jelle Bruineberg ◽  
Pierre Lévy ◽  
...  

2020 ◽  
pp. 14-15
Author(s):  
Tatiana Tavares ◽  
Marcos Mortensen Steagall

Learning and teaching in areas that require high levels of creativity, like Design and Art, can differ from other educational domains and methodologies. It may consider the complexity involving emergent properties activated from the interaction between many variables, including the researchers’ participation in what is researched. Design-based research methodology provides navigation for teaching experiences where learning outcomes are forged using briefs as design experiments or a way to carry out formative research to test and refine educational principles derived from previous knowledge. In this study, the brief operated as a pedagogical method to combine academic conventions of design research and practice. Using a learning and teaching experience with Communication Design students in Aotearoa/New Zealand, this study presents the methods applied in a paper brief that integrated social, technical, and cognitive dimensions of knowledge construction. The brief “Auckland Plan 2050: Promoting and researching a design plan for a growing city” was delivered to level seven students over twelve weeks period and employed several studio-driven activities. As a pedagogical approach, the design studio provided a space that privileged imagination, reflection-in-action over the empirical and the rational. The studio valued the learner’s worldview: their geographic localities, culture, their communities and the impact of the design to a broader context. Understanding the dynamics given by these spaces created opportunities to consider design teaching methods that were collaborative, informal, generative, and supportive. The studio-driven classroom brought research and practice together, and offered social media and emerging technologies as a tool for iteration and communication processes. The brief shed light on Social Design and started with a hypothetical research question: How do design outcomes increase awareness of a real-world problem? Using a Council’s long-term plan for Auckland city, students investigate specific issues, and challenges communities will face and design solutions that were industry, research-driven and culturally reflecting Kaupapa M?ori values. During sessions with M?ori scholars, entrepreneurs, and the design community, the brief provided a discursive platform that converged the design industry, stakeholders, and academia. The reflection about this complex social, cultural, and ecological network considered Auckland’s inhabitants’ needs and aspirations, enlightening a social perspective to design students. As a result, students developed award-winning cohesive design artefacts and extensive exegetical contextual analysis and documentation of the process. The outcomes branched from diverse media forms, including branding, graphic design, wayfinding, UX/UI, AR, and VR technologies. The moderation process between designers, academic staff, and stakeholders during a 3-year cycle demonstrated a successful model for integrating industry expertise and academic rigour, crafted through a paradigm oriented by practice. Surveys with students indicated a positive response associated with designing under real-world settings, which increased engagement and provided strategic platforms for iteration, dialogue, collaboration, and cultural diversity.


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