scholarly journals The Need for a Paradigm Shift in Approaching Ageing-Related Design Research and Practice

2021 ◽  
Vol 12 ◽  
Author(s):  
Elena Comincioli ◽  
Alice Chirico ◽  
Andrea Gaggioli ◽  
Masood Masoodian

Despite a rapidly ageing world population, ageism – particularly in its implicit form – is widespread in society. In this article, we propose that a paradigm shift is needed in how we approach ageing-related design research and practice in areas such as assistive technologies. We also put forward the idea of using the Healthy Ageing (HA) framework of the WHO as the basis for new lines actions that can be taken by design researchers and practitioners to address implicit ageism in society through their work.

2014 ◽  
Vol 29 (5-6) ◽  
pp. 451-486 ◽  
Author(s):  
Jaime Snyder ◽  
Eric P. S. Baumer ◽  
Stephen Voida ◽  
Phil Adams ◽  
Megan Halpern ◽  
...  

Author(s):  
Hajer Chalghoumi

En éducation, un nombre croissant d’élèves avec incapacités ont recours aux aides techniques. Parallèlement, une littérature récente mais de plus en plus abondante étudie ce concept. En dépit de cet intérêt grandissant tant au niveau de la recherche que de la pratique liée à ces technologies, plusieurs indices soulignent la difficulté de distinguer entre ce concept et celui de technologies de l’information et de la communication (TIC) notamment en éducation. Les aides techniques sont-elles un concept distinct ou une variante des TIC? Quelles sont les conséquences d’une telle confusion conceptuelle ? Comment peut-on différencier ces deux concepts ? L’objectif du présent article est d’apporter des éléments de réponse à ces questions. In education, an increasing number of students with disabilities make use of assistive technologies (AT). Meanwhile, a recent but growing literature studies this concept. Despite this interest both in research and practice related to these technologies, several clues point to the difficulty of distinguishing it from and the information and communication technology (ICT), particularly in education. Are AT a distinct concept or a variation of ICT? What are the consequences of such a confusion? How can we differentiate these two concepts? The purpose of this article is to provide some answers to these questions.


2015 ◽  
Vol 30 (12) ◽  
pp. 1176-1180 ◽  
Author(s):  
Andrew Pleasant ◽  
Jennifer Cabe ◽  
Kavita Patel ◽  
Jennifer Cosenza ◽  
Richard Carmona

2020 ◽  
Author(s):  
Sander van der Zwan ◽  
◽  
Maarten Smith ◽  
Jelle Bruineberg ◽  
Pierre Lévy ◽  
...  

2020 ◽  
pp. 14-15
Author(s):  
Tatiana Tavares ◽  
Marcos Mortensen Steagall

Learning and teaching in areas that require high levels of creativity, like Design and Art, can differ from other educational domains and methodologies. It may consider the complexity involving emergent properties activated from the interaction between many variables, including the researchers’ participation in what is researched. Design-based research methodology provides navigation for teaching experiences where learning outcomes are forged using briefs as design experiments or a way to carry out formative research to test and refine educational principles derived from previous knowledge. In this study, the brief operated as a pedagogical method to combine academic conventions of design research and practice. Using a learning and teaching experience with Communication Design students in Aotearoa/New Zealand, this study presents the methods applied in a paper brief that integrated social, technical, and cognitive dimensions of knowledge construction. The brief “Auckland Plan 2050: Promoting and researching a design plan for a growing city” was delivered to level seven students over twelve weeks period and employed several studio-driven activities. As a pedagogical approach, the design studio provided a space that privileged imagination, reflection-in-action over the empirical and the rational. The studio valued the learner’s worldview: their geographic localities, culture, their communities and the impact of the design to a broader context. Understanding the dynamics given by these spaces created opportunities to consider design teaching methods that were collaborative, informal, generative, and supportive. The studio-driven classroom brought research and practice together, and offered social media and emerging technologies as a tool for iteration and communication processes. The brief shed light on Social Design and started with a hypothetical research question: How do design outcomes increase awareness of a real-world problem? Using a Council’s long-term plan for Auckland city, students investigate specific issues, and challenges communities will face and design solutions that were industry, research-driven and culturally reflecting Kaupapa M?ori values. During sessions with M?ori scholars, entrepreneurs, and the design community, the brief provided a discursive platform that converged the design industry, stakeholders, and academia. The reflection about this complex social, cultural, and ecological network considered Auckland’s inhabitants’ needs and aspirations, enlightening a social perspective to design students. As a result, students developed award-winning cohesive design artefacts and extensive exegetical contextual analysis and documentation of the process. The outcomes branched from diverse media forms, including branding, graphic design, wayfinding, UX/UI, AR, and VR technologies. The moderation process between designers, academic staff, and stakeholders during a 3-year cycle demonstrated a successful model for integrating industry expertise and academic rigour, crafted through a paradigm oriented by practice. Surveys with students indicated a positive response associated with designing under real-world settings, which increased engagement and provided strategic platforms for iteration, dialogue, collaboration, and cultural diversity.


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