scholarly journals Virtual reality in theatre education and design practice new developments and applications

2009 ◽  
Vol 7 (2) ◽  
pp. 73-89 ◽  
Author(s):  
Iryna Kuksa
Author(s):  
Erik Gaasedelen ◽  
Alex Deakyne ◽  
Tinen Iles ◽  
Paul Iaizzo

The recent and rapid developments of immersive, interactive 3D environments have been critical in advancing interfaces for entertainment, design, and education. For cardiovascular research, our laboratory and others have been able to use such software tools for the construction of heart models from DICOM files. These models can then be printed in hard or soft plastic from a 3D printer. In general, such models are considered useful for surgical planning and education; these modalities are being applied as critical tools in the field of cardiovascular research. Recently, the development of virtual reality (VR) has introduced a new modality for exploring 3D virtual structures with high resolution, high flexibility, and fast turn-around times. Until recently, the adoption of these technologies has been hindered by the high costs of VR goggles and the complexities in their setup. New developments in phone software and hardware, however, have alleviated some of these difficulties by allowing smartphone screens, graphics units, and gyroscopes to provide the necessary technologies for VR. In this way, phones can be placed inside a headset holder and used freely, without being connected to the computer. Here we explore the utility of using this VR setup in the context of internal heart anatomy visualization.


Author(s):  
Dieu Hoang ◽  
Ehsan Naderi ◽  
Renée Cheng ◽  
Bijan Aryana

AbstractIn the first quarter of the new millennium, the immersive technologies such as Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR) are only a few steps away from becoming the mainstream tools within the design industry. This study investigated the internal and external barriers of technology adoption within design-oriented businesses. A mixed method was used to collect and analyze the data from the employees of a large design firm. This research confirmed that external barriers such as funding, technical support, training, and business strategy that exist at the organizational level are interrelated with the internal barriers such as designers’ and managers’ perception and attitude toward the new technologies. The managerial applications were discussed later and the directions for future research were provided.


2019 ◽  
Vol 64 ◽  
pp. 01007
Author(s):  
Christopher Welty ◽  
Arief Setiawan

Digital tools have transformed the ways we generate designs, pushing the boundaries in formal explorations, as well as the ways we represent them. In this vein, the impacts of the digital revolution affect both design practice and design education. We would like to investigate these impacts on our teaching of design studios, focusing on the virtual reality. Our premise is that the use of first-person immersion in a virtual environment is a means for experiencing space. We are interested in ways in which the abilities of virtual reality to simulate ranges of sensorial information could inform design processes. This paper will report in our research in our teaching that speculated about the values and application of these techniques. This paper aims to discuss our learning processes and experiences as well as to reflect on possibilities of digital means effective design pedagogy.


Author(s):  
Toby Prike ◽  
Philip A. Higham ◽  
Jakub Bijak

AbstractThis chapter outlines the role that individual-level empirical evidence gathered from psychological experiments and surveys can play in informing agent-based models, and the model-based approach more broadly. To begin with, we provide an overview of the way that this empirical evidence can be used to inform agent-based models. Additionally, we provide three detailed exemplars that outline the development and implementation of experiments conducted to inform an agent-based model of asylum migration, as well as how such data can be used. There is also an extended discussion of important considerations and potential limitations when conducting laboratory or online experiments and surveys, followed by a brief introduction to exciting new developments in experimental methodology, such as gamification and virtual reality, that have the potential to address some of these limitations and open the door to promising and potentially very fruitful new avenues of research.


2019 ◽  
Vol 66 ◽  
pp. 01012
Author(s):  
Elif Süyük Makaklı

Architecture practice is reshaped by new technological developments such as virtual reality, augmented reality, 3D printing, computational design, robotics, etc. Future architects are expected to deliver spatial solutions, to understand changing living conditions and to discover the different future by responsing technological improvements. In architecture schools, students should explore and investigate design practice with different production methods, systems and materials by using various technologies in collaborations with interdisciplinary partners and industry. The study aims to understand the STEAM concept which is considered as a promising education approach and formulated; science, technology, engineering, math and then adds an ‘A’ for arts which represents the creative thinking and design approach. The STEAM concept and its place in the architectural education are discussed. The discipline of architecture is an intersection of technology, art and science. The architecture schools' curriculum reflects the interdisciplinary STEAM nature throughout the history. Virtual Reality (VR) is created through interdisciplinary technology and has the potential to prepare the students to future, to develop analytical and abstraction abilities.


Author(s):  
P.A. Crozier ◽  
M. Pan

Heterogeneous catalysts can be of varying complexity ranging from single or double phase systems to complicated mixtures of metals and oxides with additives to help promote chemical reactions, extend the life of the catalysts, prevent poisoning etc. Although catalysis occurs on the surface of most systems, detailed descriptions of the microstructure and chemistry of catalysts can be helpful for developing an understanding of the mechanism by which a catalyst facilitates a reaction. Recent years have seen continued development and improvement of various TEM, STEM and AEM techniques for yielding information on the structure and chemistry of catalysts on the nanometer scale. Here we review some quantitative approaches to catalyst characterization that have resulted from new developments in instrumentation.HREM has been used to examine structural features of catalysts often by employing profile imaging techniques to study atomic details on the surface. Digital recording techniques employing slow-scan CCD cameras have facilitated the use of low-dose imaging in zeolite structure analysis and electron crystallography. Fig. la shows a low-dose image from SSZ-33 zeolite revealing the presence of a stacking fault.


2013 ◽  
Vol 23 (2) ◽  
pp. 49-61 ◽  
Author(s):  
Jamie Perry ◽  
Graham Schenck

Despite advances in surgical management, it is estimated that 20–30% of children with repaired cleft palate will continue to have hypernasal speech and require a second surgery to create normal velopharyngeal function (Bricknell, McFadden, & Curran, 2002; Härtel, Karsten, & Gundlach, 1994; McWilliams, 1990). A qualitative perceptual assessment by a speech-language pathologist is considered the most important step of the evaluation for children with resonance disorders (Peterson-Falzone, Hardin-Jones, & Karnell, 2010). Direct and indirect instrumental analyses should be used to confirm or validate the perceptual evaluation of an experienced speech-language pathologist (Paal, Reulbach, Strobel-Schwarthoff, Nkenke, & Schuster, 2005). The purpose of this article is to provide an overview of current instrumental assessment methods used in cleft palate care. Both direct and indirect instrumental procedures will be reviewed with descriptions of the advantages and disadvantages of each. Lastly, new developments for evaluating velopharyngeal structures and function will be provided.


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