Exploring the L2 learning benefits of digital game-based spoken
interaction among Japanese learners of English
This paper describes the initial findings of an exploratory research project investigating the use of the cooperative digital puzzle game Keep Talking and Nobody Explodes as a means to facilitate Second Language Acquisition (SLA). A qualitative case study approach was taken to closely examine the linguistic interaction between three L2 learners of English at a Japanese university who played the game over four one-hour sessions. The findings include clear examples of learners negotiating for meaning and making use of a range of discourse strategies theorised to contribute to effective language learning within an interactionist SLA framework. By demonstrating that the learner-to-learner interaction evoked by this game can set in motion multiple processes linked to L2 development, the results suggest that the game, as well as others that make use of a similar information-gap mechanic, could be effectively put to use for language learning and teaching purposes in a variety of formal and informal educational contexts.