Der Benutzer im User Interface-Gestaltungsprozess (The User in the UI Design Process for Consumer Products)

2002 ◽  
Vol 44 (1) ◽  
Author(s):  
Martin Böcker ◽  
Matthias Schneider-Hufschmidt

Vielen Entwicklern von User Interfaces sind die Bedürfnisse, Anforderungen und Vorlieben der späteren Benutzer von Consumer-Produkten weitgehend unbekannt. Das Ergebnis ihrer Bemühungen sind Produkte, deren Funktionalität von den Benutzern nicht ausgenützt wird, weil sie entweder für diese Benutzer irrelevant oder in der Handhabung so komplex sind, dass Sie von den späteren Kunden nicht verstanden werden.Dabei ist es durchaus möglich, spätere Endkunden in die Gestaltungsprozesse für Benutzungsoberflächen dieser Produkte einzubinden. Zu den erfolgversprechenden Maßnahmen gehören primär Fokusgruppen-Analysen zur Erhebung von Nutzeranforderungen und Usability-Tests mit potenziellen Kunden, in denen während des gesamten Entwurfsprozesses Handhabungskonzepte, Gestaltungsalternativen und die entstehenden Produkte auf Akzeptanz und Nutzbarkeit getestet werden.

2009 ◽  
pp. 448-464
Author(s):  
Kenia Sousa ◽  
Albert Schilling ◽  
Elizabeth Furtado

We present artifacts and techniques used for user interface (UI) design and evaluation, performed by professionals from the human-computer interaction (HCI) area of study, covering usability engineering and semiotic engineering, which can assist software engineering (SE) to perform usability tests starting earlier in the process. Tests of various interaction alternatives, produced from these artifacts, are useful to verify if these alternatives are in accordance with users’ preferences and constraints, and usability patterns, and can enhance the probability of achieving a more usable and reliable product.


2009 ◽  
pp. 2307-2324
Author(s):  
Kenia Sousa ◽  
Albert Schilling ◽  
Elizabeth Furtado

We present artifacts and techniques used for user interface (UI) design and evaluation, performed by professionals from the human-computer interaction (HCI) area of study, covering usability engineering and semiotic engineering, which can assist software engineering (SE) to perform usability tests starting earlier in the process. Tests of various interaction alternatives, produced from these artifacts, are useful to verify if these alternatives are in accordance with users’ preferences and constraints, and usability patterns, and can enhance the probability of achieving a more usable and reliable product.


Author(s):  
Kenia Sousa ◽  
Albert Schilling ◽  
Elizabeth Furtado

We present artifacts and techniques used for user interface (UI) design and evaluation, performed by professionals from the human-computer interaction (HCI) area of study, covering usability engineering and semiotic engineering, which can assist software engineering (SE) to perform usability tests starting earlier in the process. Tests of various interaction alternatives, produced from these artifacts, are useful to verify if these alternatives are in accordance with users’ preferences and constraints, and usability patterns, and can enhance the probability of achieving a more usable and reliable product.


Author(s):  
Loris Barbieri ◽  
Agostino Angilica ◽  
Fabio Bruno ◽  
Maurizio Muzzupappa

The importance of participatory design (PD) is progressively increasing thanks to its capacity to explore a wide variety of concepts, thus increasing the opportunity to create a successful product. In fact the design process should not be a solo activity, as designers often need inputs and other points of view, especially from end-users. According to the ultimate idea of PD, end-users are actively involved in the various activities of the product development to ensure that their needs and desires are satisfied. This paper presents a novel approach to the participatory design of product interfaces in a user-centered design (UCD) process. The approach is based on an interactive tool that allows end-users to design custom user interfaces of household appliances taking advantage of their own needs and experiences. The tool incorporates the analytical and more abstract knowledge of the designers codified in the form of aesthetical, technological and manufacturing constraints (i.e., limitations in the number and geometry of interface components, a limited number of colors, a discretization of the area where interface widgets are placed). This solution allows the end-users to directly design their favorite interface without the interference of any other subject. Through an accurate analysis of the choices done by the users, the designers are able to access to the deepest level of the users’ expression in order to catch their latent needs and tacit knowledge. The tool has been designed in order to make possible to immediately perform usability tests on the designed interface by using a Mixed Reality prototype. The paper describes the development of the tool and proposes a methodology that has been specifically addressed to include this tool in a design process based on UCD principles. Both the tool and the methodology are presented through the description of a case-study related to the redesign of a washing machine dashboard. Experimental results show that the proposed tool can be an effective support to design product interfaces during PD sessions.


2021 ◽  
Author(s):  
Jide Ebenezer Taiwo Akinsola ◽  
Samuel Akinseinde ◽  
Olamide Kalesanwo ◽  
Moruf Adeagbo ◽  
Kayode Oladapo ◽  
...  

In recent years, Cyber Security threat modeling has been discovered to have the capacity of combatting and mitigating against online threats. In order to minimize the associated risk, these threats need to be modelled with appropriate Intelligent User Interface (IUI) design and consequently the development and evaluation of threat metrics. Artificial Intelligence (AI) has revolutionized every facet of our daily lives and building a responsive Cyber Security Threat Model requires an IUI. The current threat models lack IUI, hence they cannot deliver convenience and efficiency. However, as the User Interface (UI) functionalities and User Experience (UX) continue to increase and deliver more astonishing possibilities, the present threat models lack the predictability capacity thus Machine Learning paradigms must be incorporated. Meanwhile, this deficiency can only be handled through AI-enabled UI that utilizes baseline principles in the design of interfaces for effective Human-Machine Interaction (HMI) with lasting UX. IUI helps developers or designers enhance flexibility, usability, and the relevance of the interaction to improving communication between computer and human. Baseline principles must be applied for developing threat models that will ensure fascinating UI-UX. Application of AI in UI design for Cyber Security Threat Modeling brings about reduction in critical design time and ensures the development of better threat modeling applications and solutions.


Author(s):  
Hanan Fouad

Smartphones and computers are the most usable communicative tools in modern times. This urged the need to develop softwares, webpages and mobile applications that work as a mediator between users and devices. This is in addition to user interfaces (UI) that need to be designed to help users while using these websites and mobile applications. In this paper, the researcher reviews the Flat design style and its use in UI design. Then, she studies Flat illustrations that are added to user interfaces to help users imagine things better, enhance the brand identity of the UI and make texts and interactions easier to understand. The researcher then reviewed samples of Flat illustrations done for universal user interfaces. Finally, she made a practical study where she examined the importance of using Flat illustrations in mobile app’s UI. Through which she could reach to her final results and conclusions via analysis of outputs..


2018 ◽  
Vol 3 (2) ◽  
pp. 119-128
Author(s):  
Ahmad Khairul Azizi Ahmad ◽  
◽  
Intan Nur Firdaus Muhammad Fuad ◽  
Muhammad Abdullah ◽  
Mohd Nasiruddin Abdul Aziz ◽  
...  

This research has intended to identify the importance of the usability factor in the creation of a mobile application. Basically, when it comes to directory information, most of the tourists use a conventional method, such as printed maps, traveling books, online or traveling websites and also travel agents. From my perspective and with support from the field research, language impediments and directory issues have been the most common problems in this research. While Smartphone’s and apps are, increasingly, being used nowadays, there are not sufficient studies addressing the usability of smartphone user interfaces or applications that are focused for tourist guides. This paper describes the design and evaluation process of the user interface of a smartphone application designed to be a guide or directory for tourists. Two successive versions of the user interfaces were tested with different groups. The results and findings from two rounds of usability tests led to recommendations regarding an inclusive design and the designing of apps that are useful for tourists and which may be a useful contribution to the broader community when designing interfaces for smartphones. Overall, the users enjoy using the new application that is more user friendly and easier to use and navigate with. The findings can be used as a reference to set certain standards in mobile application design and creation, and also to be used for academic benefits.


1989 ◽  
Vol 33 (4) ◽  
pp. 224-228 ◽  
Author(s):  
Robert A. Virzi

A case is made for using low-fidelity prototypes early in the design phase of new services. The rationale for this is based upon (1) a model of how user interface designs progress and (2) a call to expediency. The design process is viewed as the successive application of constraints that serve to prune the space of all user interfaces. Some constraints are external (i.e., placed on the service by limits of technology or cost). Other constraints are derived by application of heuristic design principles. Even after these constraints have been applied, the design is still not fully constrained and the designer must make high-level design decisions. At these choice points, I propose that low-fidelity prototyping is an appropriate means of gathering design information as it is an expedient solution and may serve as a method of testing the central tendency of entire classes of user interfaces.


2014 ◽  
Vol 602-605 ◽  
pp. 3630-3634
Author(s):  
Xiao Jia Zou ◽  
Xiang Dong You ◽  
Hao Pan ◽  
Xu Zhang ◽  
Qian Luo

In this paper, we mainly explore how to design and implement the user interfaces of Electricity Operation Information System based on Android. The paper extends its process as the following four aspects---requirements analysis, UI design, interaction design and programmatic implementation. In response to user actions fluidly and friendly, we add modules to handle exceptions. In the end, we give a briefly test on the system UI to ensure it run smoothly and make less mistakes. There are limited studies focusing on the flow design of UI combined with programmatic implementation. The UI design and implementation methodology has good reference at the early stage of developing an application, especially on Android platforms.


User interface (UI) design is the process of making interfaces in software or computerized devices with a focus on looks or style. Designers aim to create designs users will find easy to use and pleasurable. IU design typically refers to graphical user interfaces but also includes others, such as voice-controlled ones. In this chapter, the user interface design and the grounded learning theories are discussed. Next, the interaction styles and the types of interactions are discussed. The usability benchmark and the usability evaluation instruments are also discussed in this chapter.


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