Journal of Art & Architecture Research Studies - JAARS
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16
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1
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Published By Faculty Of Fine Arts - Cairo

2535-2369, 2535-1508

Author(s):  
Hanan Fouad

Smartphones and computers are the most usable communicative tools in modern times. This urged the need to develop softwares, webpages and mobile applications that work as a mediator between users and devices. This is in addition to user interfaces (UI) that need to be designed to help users while using these websites and mobile applications. In this paper, the researcher reviews the Flat design style and its use in UI design. Then, she studies Flat illustrations that are added to user interfaces to help users imagine things better, enhance the brand identity of the UI and make texts and interactions easier to understand. The researcher then reviewed samples of Flat illustrations done for universal user interfaces. Finally, she made a practical study where she examined the importance of using Flat illustrations in mobile app’s UI. Through which she could reach to her final results and conclusions via analysis of outputs..


Author(s):  
جيلان حسين محمد خليل بسيونى
Keyword(s):  

Drawings are considered the first forms of composition. This research deals with drawing and symbolism, then talk about the Egyptian artist "EL Sayed El Ammash", whose experience contained symbols that led to the identification of research problems in the library's scarcity of research and specialized studies related to with distinguished Egyptian painters, the research objectives are determined on the art of Egyptian painting and vision .So we conclude that the art of drawing is a base for all arts. The researcher has chosen a distinct model of an Egyptian painter for his uniqueness in drawing and symbols. Egypt is one of those countries in which a number of artists who have mastered the skill of drawing have emerged, and we find that by looking at the Egyptian character in drawing there is a dimension closer to identity that makes it unique in its value


Author(s):  
Abeer Osama Radwan

Nowadays global warming and thermal islands in modern cities are spending much energy on heating and cooling spaces. Geothermal energy considered a renewable energy technology for space heating and cooling. The ground source heat pumps (GSHPs) are increasingly interested in their expressive potential to reduce fossil fuel consumption and hence reduce greenhouse gases. Geothermal energy used for both electricity generation and direct use, depending on the temperature and the chemistry of the resources. Recently, direct utilization has varied significantly, and there are several methods available for temperatures typically ranging from 4°C up to 80°C. (Lund J.W., 2012). This paper presents a comprehensive literature-based review of ground source heat pump technology, cooling, and heating applications buildings to achieve precisely human thermal comfort. Subsequently, propose the influence factors of the system components that would undoubtedly reflect on the optimal design of the building. As a result, achieve precisely an integrated building.


Author(s):  
Ammer Harb

Human Centred Design is a significant approach in design. It increases the value of design as well as helping businesses to overcome the challenges of not meeting user needs. However, the abundance of Human Centred Design tools and the difficulty to discriminate between them have created the urge to develop selection framework for these tools in regard to the design process. In this paper, I present a framework to assist in selecting Human Centred Design tools. I highlight the significance of the Human Centred Design approach. I also explain the theoretical background behind creating the framework. Then I describe the participatory design workshop method I used to support and validate the results of the theoretical background in order to further develop the selection framework. This framework can be adopted in the design field in order to facilitate the process and to support practitioners’ decisions to select suitable tools.


Author(s):  
Engy Al - Ashqar ◽  
Nisreen Abdeen ◽  
Shereen Khashaba

Each country known by its architectural identity, so it is scary when this identity is vanished, destroyed, reused in a bad way, or abandoned with no use. Egypt faces a great problem in reusing Historical buildings in an effective way; it is reused by wrong functions that destroyed it. This paper aims to implement sustainability in our Historical buildings, to cope with our requirements to be healthy buildings, preserving its aesthetic value, as well as being a flag for showing the Egyptian sustainable identity. Regarding to the crisis of covid-19, the paper goal is to apply sustainable retrofit for Historical buildings, using passive solar energy by using the double height ceiling, long windows, and wind capture, to ventilate the building without using AC. The simulation use the design builder as a software, for producing a methodology to implement sustainability in our Historical buildings.


Author(s):  
Radwa Elashmawy

The research revolves around the digital revolution and its use in presentations through 3D projection of architectural objects and buildings with pre-defined dimensions using optical projection devices, and optical and sound artistic effects are added to interact with the model and give it a special advantage, Aesthetic and turn it into an interactive stereoscopic. The research determines the three-dimensional projection planning technique and how to implement it and apply it to archaeological sites, and monitors some of the shows that are held with this technology, which provided the opportunity to hold huge shows in the open air, which increases the demand for these places, as it can combine two features: attractions and the establishment of artistic shows Interactive with a distinctive visual vision. In addition to increasing other activities that can be combined and overlapped with shows, such as shopping, tourism and competitions.


Author(s):  
Aleya Abdel-Hadi ◽  
Heba Eissa ◽  
Ingy El Zeini

New design andragogical strategies require different interior architecture designs to accommodate a new educational delivery. Hence, learning settings are decreasingly formal timetabled classroom-based and increasingly collaborative and socially peer to peer oriented. The literature review reveals that the most recent comprehensive andragogy is interactive collaborative learning that can be achieved by live projects and vertical studios in interior architecture and across disciplines. The method of research is an exploratory comparative case study in the form of a one-day five hours workshop with aim to assess the outcome of two interior architecture vertical studios in different educational settings (physical and virtual). Analysis of outcome is based on behavior mapping of the students at work, and a qualitative description of their selected setting layout and their opinion on the workshop. In conclusion, a graphical model illustrates the idea that together, andragogical strategies, collaborative activities and supportive educational spaces optimize the educational process.


Author(s):  
Noha Zaher

The beginning of 2020 the Coronavirus spread threatened the whole world. The world's population forced to stay at homes - quarantine - to limit the spread of the epidemic. All our daily life practice became from home, this affect the interior spaces in shape, function and its impact on human physiological health. The research discuss the design solutions according to the instructions of world health organization from the view of interior designers and support the state’s plan innovation and development in fourth generation cities. The priorities of the post-Coronavirus phase are to redesign environmental sustainable interior spaces for existing or new one. The research focus on the design solutions for the shared and public spaces, to get ready for the second wave of the epidemic and limiting its spread, by the usage of digital technologies that exploit our environmental resources and face the architectural design challenges in the future developments.


Author(s):  
Ashraf Salama

The purpose of this invited editorial article is to contribute an inclusive insight into some of key aspects of arts-based research and methodological approaches in architectural and spatial design research. Following ontological and epistemological interpretations, the article is conceptual and involves critical analysis which is based on reviewing and categorizing classical literature while highlighting substantial number of contributions in relevant research developed over the past five decades. Premised on three philosophical positions—positivism, anti-positivism, and emancipationist— a discussion on arts-based research as a form of qualitative inquiry and the associated trilogy of art, craft, and knowledge making was instigated. Six frames of reference were identified: systematic, computational, managerial, psychological, person-environment type-a and person-environment type-b. Technically oriented research (TOR) and conceptually driven research (CDR) were categorized as perspectives of inquiry and were scrutinized together with their developmental aspects. Whilst the article is a brief reflection on some of the key contributions in this edition of JAARS, it captures an understanding of arts-based research, architectural and spatial design research, and their essential qualities. and can be viewed as an enabling mechanism by which researchers can identify the unique particularities of their research and the way in which it is pursued.


2020 ◽  
Vol 1 (1) ◽  
pp. 142-155
Author(s):  
Marwa Auda

The research is about the role of the costume designer and the extent of its effectiveness in achieving the balance between character design that reflects the ideals and goals of movie, and finding the appropriate reference, whether historical or civilized influence, through the design idea on which it is based. For example, the research was taken from the costume design of the star wars movie in a condition that applies to the elements of a suitable design and limited the analysis On Queen Padmé character from the series of star wars movies, the research mentioned three costumes that appeared during the film; throne room gown with its elements inspired in the creative process of design, the lake gown, and the travel gown with its details which Inspired by different civilizations like old historical Russian dress.  


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