scholarly journals Mobile Augmented Reality Application In Medical Education In The 2010s

Author(s):  
Shook Chin Yap ◽  
Rahmita Wirza Rahmat ◽  
Siti Khadijah Ali

In the recent years, medical education is facing various difficulties. Students are struggling to visualize the internal organs and bones, it is insufficient cadaver for dissection demonstration, there are lack of equipment for training, and not enough opportunity for hands-on training. Technologies have been utilized to supplement teaching in medical education to overcome the mentioned difficulties. Augmented Reality in particular mobile Augmented Reality has shown a rise in the application of medical education in this decade. This paper aims to do a narrative review to study the overall progress and development of mobile Augmented Reality application in medical education from year 2010 to 2020. From the review done, we found that the application of mobile Augmented Reality in medical education is feasible, it is well accepted by medical students. We also identified current research gaps and potential future development of mobile Augmented Reality in medical education. It was found that there is lack of research done to study long term effect on the users. Interaction between virtual object and real-world object was lacking in some applications. More refinement and update are needed on flow, media and design of Augmented Reality application. There is also essential to study the influence of marker size or surface material.

Author(s):  
Marva Angélica Mora Lumbreras ◽  
Méndez-Trejo María de Lourdes ◽  
Sanluis-Ramírez Ariel

A person with autism or autism spectrum disorder (ASD) presents conditions characterized by challenges with social skills, repetitive behaviors, speech, and nonverbal communication. Augmented reality (AR) combines reality with virtual aspects such as sound, video, graphics, or GPS data. Specifically, Aura is a mobile augmented reality application applied in the learning of children with ASD with the purpose of helping them in their relationships with the outside world and especially in their learning. Aura consists of five modules and 42 activities. The modules are Learn Basic Shapes, Repeat Basic Habits, Draw, Learn to Write, and Learn Values and Empathy. This project was tested by children of the Angelitos Mios Foundation, located in Apizaco Tlaxcala. The test showed favorable results. Tests were conducted with students in the age range of 4-8 years with ASD. The foundation is currently working on the acquisition of mobile devices for the implementation of Aura.


2019 ◽  
Vol 9 (24) ◽  
pp. 5454
Author(s):  
Anabela Marto ◽  
Alexandrino Gonçalves

The growing number of mobile augmented reality applications has been favoring its awareness and usage among diversified areas. Focusing on cultural heritage applications, this study presents an evaluation of a mobile augmented reality application tested at Conimbriga, an archaeological site. The prototype developed for this purpose, named DinofelisAR, allowed users to view, over 360 degrees, a majestic reconstruction of a Forum from the Roman Era superimposed over its current ruins. Thus, users were able to keep perceiving the present-day surroundings of a Roman city in ruins while, at the same time, had the possibility to explore the matching virtual model. The results presented, arising from 90 participants involved in this evaluation, praise the sense of opportunity for new augmented reality solutions targeted at cultural heritage sites.


2019 ◽  
Vol 9 (14) ◽  
pp. 2933 ◽  
Author(s):  
Ju Young Oh ◽  
Ji Hyung Park ◽  
Jung-Min Park

This paper proposes an interaction method to conveniently manipulate a virtual object by combining touch interaction and head movements for a head-mounted display (HMD), which provides mobile augmented reality (AR). A user can conveniently manipulate a virtual object with touch interaction recognized from the inertial measurement unit (IMU) attached to the index finger’s nail and head movements tracked by the IMU embedded in the HMD. We design two interactions that combine touch and head movements, to manipulate a virtual object on a mobile HMD. Each designed interaction method manipulates virtual objects by controlling ray casting and adjusting widgets. To evaluate the usability of the designed interaction methods, a user evaluation is performed in comparison with the hand interaction using Hololens. As a result, the designed interaction method receives positive feedback that virtual objects can be manipulated easily in a mobile AR environment.


Author(s):  
Tiago Araújo ◽  
Carlos Santos ◽  
Brunelli Miranda ◽  
Nikolas Carneiro ◽  
Anderson Marques ◽  
...  

Author(s):  
Nurhazarifah Che Hashim ◽  
Nazatul Aini Abdul Majid ◽  
Haslina Arshad ◽  
Siti Soleha Muhammad Nizam ◽  
Haekal Mozzia Putra

Author(s):  
Hendra Pradibta

Education is one of the aspects that many synthesized with technology. Yet, this is contrary to the fact that where most of the learning materials are still based on text. This research aims to develop an alternative learning media by implementing Augmented Reality Technology for Preschooler students. Augmented Reality (AR) is an application that can combine the virtual object as text, pictures and animation into the real world. Development of Augmented Reality application uses Web Aurasma Based Studio, with learning materials of daily prayer for preschool student. The development of the characters and the animations were using Adobe Illustrator and Adobe After Effects. The results of the study showed that technology Augmented Reality can be used as an alternative learning media especially in the learning process in Preschool Al Furqon. This is because the content Augmented Reality in the form of animation can gives more understanding and attention for preschool student to follow the learning process


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