Traditional Group Work Songs

2021 ◽  
Author(s):  
Lucas C. Waldburger
2010 ◽  
Vol 35 (2) ◽  
pp. 160-168 ◽  
Author(s):  
Manivong J. Ratts ◽  
Loni Anthony ◽  
KristiAnna Nicole T. Santos

Author(s):  
Björn Paape ◽  
Christoph Maus ◽  
Iwona Kiereta ◽  
Lars Entgens ◽  
Alina Hüben ◽  
...  

It is indisputable that games are suitable for lessons, and in this context “serious games” have a special role. The goal of the current study is to establish whether serious games are efficient in the area of vocational white collar education, whereby the following research question is asked: To what degree do serious games lead to superior learning results in comparison to traditional group work? In order to answer this question, four groups were formed, two of which took part in a serious game on the topic of “stock market” and two took part in a group work approach to the same topic. Within these different formations, the respective approach was applied at two different DQR (German Qualifications Framework) levels. Subsequently, the learning results were measured by using a uniform learning test. By means of a twofactor variance analysis, both the impact of the method as well as the DQR level were measured. Although no generally increased effectiveness of serious games as a methodology could be found over the methodology of “group work”, the analysis does show a significantly positive change in the learning effectiveness of serious games among the DQR levels, so that we can assume that serious games show increased effectiveness over group work at lower DQR levels. In line with this finding, we can speak of a “meaningful supplement” with regard to the use of serious games. However, this does not signify that this method is generally better than that of group work: a precise analysis of classes is needed in order to ascertain whether method competence has been trained sufficiently in order to make effective use of serious games.


1997 ◽  
Vol 60 (5) ◽  
pp. 226-230 ◽  
Author(s):  
Chris Lloyd ◽  
Frikkie Maas

Traditionally, occupational therapists have used group therapy as part of their overall treatment regimens in psychiatric settings. The therapeutic factors evident in group therapy play an important part in the process of change. The traditional group therapy approach needs to accommodate modern trends, such as the shorter length of client stay, the rapid client turnover and the validity of client feedback. The purpose of the present article is to summarise recent research findings in order to provide information about the state of current research and to consider implications for occupational therapy practice.


1969 ◽  
Vol 50 (9) ◽  
pp. 513-518 ◽  
Author(s):  
Norman L. Wyers

Cluster, classroom, splinter, short term, and socioeducational groups in a public school represent new applications of traditional group work practice


2018 ◽  
Vol 34 (2) ◽  
Author(s):  
Saeeda Majeed ◽  
Rizwan Akram Rana

The purpose of this study was to explore the effect of Jigsaw-I model of cooperative learning (CL) on achievement of basic science process skills of 8th graders while working in science laboratory. An experimental study using randomized pretest posttest control group design was conducted. Sixty four male students were randomly selected from two intact 8th grade classes, 32 students from each class. Each group of thirty two students was further randomly assigned to experimental and control groups. Experimental group performed the experiments in science laboratory by using Jigsaw-I (JI) whereas control group performed the same experiments through traditional group work (TGW). “Basic Science Process Skills Laboratory Achievement-Tests (BSPSLAT-I & II)”were used as pre and post- tests to collect the data. The data was analyzed through independent sample t-test and ANOVA. The results showed significantly higher achievement of basic science process skills in favor of Jigsaw-I as compared to traditional group work. Moreover Jigsaw-I proved to be a better science laboratory technique both for low and medium achievers to gain basic science process skills. This study has implications for elementary science teachers to apply Jigsaw-I while science laboratory work for students’ higher achievement in basic science process skills


2010 ◽  
Vol 3 (4) ◽  
pp. 83-90 ◽  
Author(s):  
Katherine Campbell ◽  
Dee Ann Ellingson

The merits of incorporating group work into learning environments are well established.  Online classes and other distance learning settings, however, can make it challenging to introduce traditional group projects.  Wikis use technology to facilitate group work in distance learning settings.  Wikis allow individuals in different locations to asynchronously post and edit content on a website to iteratively and cooperatively work toward a solution.  We describe wikis and their use in an online MBA managerial accounting class.  Student feedback on their experiences using wikis as well as instructor observations were mostly positive while negative comments were primarily administrative in nature and easily addressed.  In general wikis can be implemented in any business course using group assignments.  When using wikis for cooperative learning, the obstacles are minimal, but the potential benefits for students may be substantial.  These benefits include developing a sense of community, participating in peer-to-peer learning and using critical thinking and communication skills while still enjoying the convenience of working asynchronously in disparate locations.


2020 ◽  
Vol 10 (2) ◽  
pp. 103-111
Author(s):  
Andrey K. Babin ◽  
Andrew R. Dattel ◽  
Margaret F. Klemm

Abstract. Twin-engine propeller aircraft accidents occur due to mechanical reasons as well as human error, such as misidentifying a failed engine. This paper proposes a visual indicator as an alternative method to the dead leg–dead engine procedure to identify a failed engine. In total, 50 pilots without a multi-engine rating were randomly assigned to a traditional (dead leg–dead engine) or an alternative (visual indicator) group. Participants performed three takeoffs in a flight simulator with a simulated engine failure after rotation. Participants in the alternative group identified the failed engine faster than the traditional group. A visual indicator may improve pilot accuracy and performance during engine-out emergencies and is recommended as a possible alternative for twin-engine propeller aircraft.


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