scholarly journals Prevalence of internet gaming disorder among engineering student of engineering institute of Belagavi City, Karnataka, India

Author(s):  
Salman Khan ◽  
Ashwini Narasannavar ◽  
Mubashir Angolkar

Background: Today internet is reaching every corner of the world. This has created increase in games who play games online. Cases of suicide attempts, suicide death, self-harm allegedly have been reported from all parts of India. To estimate the prevalence of internet gaming disorder (IGD) among engineering students of engineering institute of Belagavi city.Methods: 262 engineering students of studying in Engineering Institute of Belagavi city were enrolled. Information on socio-demographic was collected by using questionnaire IGD-20 and DSM-5 IGD-9 standard tools were used to estimate IGD prevalence. Data were analysed using statistical package for the social sciences (SPSS) software.Results: Out of 262 participants, 77.9% were male and 22.1% were female. Prevalence of internet gaming disorder was 9.1% among engineering students.Conclusions: Prevalence of internet gaming disorder was high majority were male. Prevalence of IGD was higher among youths and those students spent 3-4-hour daily in gaming.

2018 ◽  
Vol 9 ◽  
Author(s):  
Polyxeni Bouna-Pyrrou ◽  
Birte Aufleger ◽  
Simona Braun ◽  
Manja Gattnar ◽  
Sofia Kallmayer ◽  
...  

2018 ◽  
Author(s):  
Bruno Schivinski ◽  
Magdalena Brzozowska-Woś ◽  
Erin M. Buchanan ◽  
Mark D. Griffiths ◽  
Halley M. Pontes

Author(s):  
Sonja Kewitz ◽  
Eva Vonderlin ◽  
Lutz Wartberg ◽  
Katajun Lindenberg

Internet Gaming Disorder (IGD) has been included in the DSM-5 as a diagnosis for further study, and Gaming Disorder as a new diagnosis in the ICD-11. Nonetheless, little is known about the clinical prevalence of IGD in children and adolescents. Additionally, it is unclear if patients with IGD are already identified in routine psychotherapy, using the ICD-10 diagnosis F 63.8 (recommended classification of IGD in ICD-10). This study investigated N = 358 children and adolescents (self and parental rating) of an outpatient psychotherapy centre in Germany using the Video Game Dependency Scale. According to self-report 4.0% of the 11- to 17-year-old patients met criteria for a tentative IGD diagnosis and 14.0% according to the parental report. Of the 5- to 10-year-old patients, 4.1% were diagnosed with tentative IGD according to parental report. Patients meeting IGD criteria were most frequently diagnosed with hyperkinetic disorders, followed by anxiety disorders, F 63.8, conduct disorders, mood disorders and obsessive-compulsive disorders (descending order) as primary clinical diagnoses. Consequently, this study indicates that a significant amount of the clinical population presents IGD. Meaning, appropriate diagnostics should be included in routine psychological diagnostics in order to avoid “hidden” cases of IGD in the future.


2021 ◽  
Author(s):  
Wei‐ran Zhou ◽  
Yi‐ming Wang ◽  
Min Wang ◽  
Zi‐liang Wang ◽  
Hui Zheng ◽  
...  

2021 ◽  
pp. 1-6
Author(s):  
Perihan Turhan Gürbüz ◽  
Özge Gizli Çoban ◽  
Ali Erdoğan ◽  
Hilal Yazici Kopuz ◽  
Aslı Sürer Adanir ◽  
...  

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