Transformation of basic design teachings into product: interior furniture

2018 ◽  
Vol 5 (1) ◽  
pp. 11-21
Author(s):  
Muteber Erbay ◽  
Ayça A. Ustaömeroğlu ◽  
Pınar Küçük ◽  
Zeynep Sadıklar

In design-based disciplines, the basic design lesson generally covers theories of design elements-principles and Gestalt perception rules, then followed by two and three-dimensional abstract designs made by the students. All these studies play an important role in the development of visual language and expression. Particularly in the visualization of the imagination and in the process of transferring the design, the students are fed from these teachings and direct their design decisions. For this reason, the "Basic Design" course is of great importance for the students to develop a formal and aesthetic perspective. However, the transformation of these abstract thoughts into a concrete product is often not tested in the context of the course. In the scope of this study; the teachings that students gained from the   "Basic Design" course, which is given in the first semester in the Department of Interior Design at Karadeniz Technical University, was tested with a workshop. As method of the study, the functional characteristics of the furniture designed by the students and the basic design elements-principles and Gestalt perception rules used by the students were entered into the SPSS program and the obtained data were evaluated in accordance with the objectives of the study. Keywords: Furniture design; abstract thinking; design education; basic design; creativity Özet Tasarım tabanlı disiplinlerde temel tasarım dersi genel olarak; tasarım ögeleri, ilkeleri, Gestalt algı kuramlarını içeren teorik anlatımlarla verilmekte, sonrasında öğrencilere yaptırılan iki ve üç boyutlu soyut tasarımlarla desteklenmektedir. Tüm bu çalışmalar görsel dilin ve ifadenin geliştirilmesinde önemli bir rol oynamaktadır. Özellikle imgenin görselleştirilmesinde ve tasarıma aktarılması aşamasında öğrenciler, bu öğretilerden beslenerek tasarım kararlarına yön vermektedirler. Bu nedenle “Temel Tasarım” dersi, öğrencilerin biçimsel ve estetik bir bakış açısı geliştirebilmeleri için büyük bir önem arz etmektedir. Ancak bu bakış açısının soyut düşünceden, somut bir ürüne dönüştürülmesi genellikle ders kapsamında test edilememektedir. Bu çalışma kapsamında; Türkiye’nin kuzey doğusunda bir sahil kenti olan Trabzon’da bulunan Karadeniz Teknik Üniversitesi İç Mimarlık Bölümünde birinci yarıyılda verilmekte olan “Temel Tasarım” dersinin bir çıktısı olarak öğrencilerin dersten edinimleri dönem sonunda bir workshop çalışması ile sınanmıştır. Çalışmanın yöntemi olarak öğrencilerin tasarladıkları mobilyaların işlevsel özellikleri ve kullandıkları temel tasarım öge ve ilkeleri SPSS programına girilmiş, elde edilen veriler çalışmanın amaçları doğrultusunda değerlendirilmiştir. Keywords: Temel tasarım, mobilya tasarımı, yaratıcılık, soyut düşünme.

2020 ◽  
pp. 173-181
Author(s):  
Damla Atik

Design is a tough process in which knowledge, skill, awareness, sophistication, inspiration, time and creativity should be brought together efficiently within artistic and aesthetic approach. Design education involves observing, researching, thinking, interpretation, designing and producing processes concordantly. Due to its unusual formation; students face difficulties while transforming intangible concepts into tangible products in basic design courses. An encouraging and inspiring teaching-learning process is required in this unique course. Conventional basic design education is structured on teaching the design elements and principles that make up a visual composition. Basic design curriculums of different departments are correlated with various branches of art and present interpretation diversity within students’ applications and basic design studio experiences. It is aimed to make a contribution to the wide range of basic design course within a case study themed on cinema in this study. Regarding to experimental method and watching a movie, students designed three dimensional models representing their inferences. Interpretation diversity has been observed due to students' cognition, observation, ways of access to information and creativity. As a result, deductive thinking and visual depiction of the movie through basic design principles have resulted creative products and benefited students' teaching-learning process.


2020 ◽  
pp. 173-181
Author(s):  
Damla Atik

Design is a tough process in which knowledge, skill, awareness, sophistication, inspiration, time and creativity should be brought together efficiently within artistic and aesthetic approach. Design education involves observing, researching, thinking, interpretation, designing and producing processes concordantly. Due to its unusual formation; students face difficulties while transforming intangible concepts into tangible products in basic design courses. An encouraging and inspiring teaching-learning process is required in this unique course. Conventional basic design education is structured on teaching the design elements and principles that make up a visual composition. Basic design curriculums of different departments are correlated with various branches of art and present interpretation diversity within students’ applications and basic design studio experiences. It is aimed to make a contribution to the wide range of basic design course within a case study themed on cinema in this study. Regarding to experimental method and watching a movie, students designed three dimensional models representing their inferences. Interpretation diversity has been observed due to students' cognition, observation, ways of access to information and creativity. As a result, deductive thinking and visual depiction of the movie through basic design principles have resulted creative products and benefited students' teaching-learning process.


2020 ◽  
Vol 10 (1) ◽  
pp. 103-115
Author(s):  
N. Basak Yurttas ◽  
Tuba Terece

The basic design course is carried out in most institutions providing design education regardless of the area. The goal of this training process is to introduce students to the design elements and principles and to carry out intellectual activities such as observation, perception, impression, experience, research, memory, evaluation, the emergence of creativity and the end with the product. The student is expected to gain competencies such as gaining a different perspective and freedom of expression by communicating with the field and using different materials with new meanings. During the lesson, the students get acquainted with a workplace (studio space) that they are not familiar with. It is aimed that students create original works with different materials and expression techniques, sometimes by doing individual and sometimes group works. It is the first time that the student encounters with the concept of design, observing the social–physical environment from a different perspective, discovering and developing the ability to produce forms. In this study, the experiences of two-dimensional and three-dimensional outcome products shared by the Biruni University Interior Architecture and Environmental Design Department’s first-year students in the 'Basic Design I' course, which transfer the basic design elements and principles they learned during the semester to the final applications, are presented.   Keywords: Basic design, design, studio space, experience, creativity.


Author(s):  
Meltem Eti Proto ◽  
Ceren Koç Sağlam

AbstractThree-dimensional printing technology has an important place in furniture and interior design, a strong global sector that responds rapidly to the changing needs and expectations of the individual and society. The main objective of design education should be to equip us to imagine new models of life. Among the most attractive benefits of 3D printing technology that make it a boon to designers working in the building and furniture sector are that it enables them to seek original forms that cannot be produced in molds, it generates less waste, and is accessible to all. Today, innovation in the profession, innovative materials, and knowledge of innovative production technologies that feed creative thinking have become ever important features of design education. This knowledge will allow us to imagine, discuss and pioneer design production ideas for new life models. This paper discusses 3D printing technology, the furniture design studio method and its contribution to design education in the Production Techniques courses of the Interior Architecture Department of Marmara University’s Faculty of Fine Arts led by Professor Meltem Eti Proto, Instructor Can Onart, Lecturer T. Emre Eke, and Research Assistant Ceren Koç Sağlam.


Author(s):  
Banu BEKCİ ◽  
Çiğdem BOGENÇ

Aim: The main purpose of the study is to create a recreational spatial organization with basic design elements and principles by emulating nature in increasing visual literacy. With this study, it was aimed to stimulate students' imagination and make them design spatial organization by emulating geological rock sections in sustainable design approaches of rural landscape areas. Method: The process of producing solutions to the design problem given was carried out by using (i) 14-week basic design training, (ii) taking thin samples from geological rocks for petrographical studies, and (iii) the analogical thinking method which was the inspiration of Goldschmidt and Smallov (2006) and Cardoso and Badke-Schavub (2011) for the transformation of their ideas into forms. Findings: By analyzing the concepts related to the given problem, the solution of the design problem began, and the designers’ abstract ideas were concretized and handled within the framework of the concept. Students, who received the subject of study during the design process, completed the product they prepared in line with the basic design education they received in order to obtain a product from the concept whichthey created in their mind by emulating geological rock sections. The process was successfully completed by adding something to the obtained product, removing something from the obtained product, and combining something with the obtained product in this process. Result: The ability to have a versatile perspective in design education, which finds common ground forart and architecture education, is vital. This study showed that in architectural education, the design process can collaborate with different disciplines and that the products may be unique and sensitive to ecosystem services.


2019 ◽  
Vol 14 (51) ◽  
pp. 764-779
Author(s):  
Hassan Metwally ◽  
Ahmed El Sayed ◽  
Hanan Ashraf Kamal El- Ashmawy

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