scholarly journals New directions in agent-based generative architectural design

2011 ◽  
Vol 2 (7) ◽  
pp. 70
Author(s):  
Yasha J. Grobman

The paper discusses the potential of computer agents in form generation in the early stages of the architectural design process. First it discusses the possibility to simulate human behavior by computer agents and reviews the various directions in which computer agents were employed in architectural design. Then, it discusses the difference between form simulation and generation in architectural  design and suggests ways in which computer agents could be employed in architectural design in a generative manner. The suggested ways are examined by several design case studies. The paper concludes with the advantages and limitations of employing agents for form generation in architectural design.

2015 ◽  
Vol 19 (3) ◽  
pp. 269-282
Author(s):  
Luke Pearson

This essay attempts to outline the ways in which contemporary videogames produce spatial experiences, and how architects might interrogate their unique media form. Framing videogames as both computational constructions and cultural artefacts, the paper places the study in a lineage of architectural thinkers examining ‘pop-culture’ and technology. This draws from the Smithson's writings on advertisements as technical images, Venturi Scott-Brown's studies on symbolism, through to Reyner Banham's definition of mass produced gizmos. The paper first outlines the importance of videogames on society and their Smithsonian impulses towards architectural design. To support this, I examine the work of game theorists such as Espen Aarseth and Ian Bogost. Aarseth argues that game spaces sever certain ties and ‘deviate’ from reality in order to become playable spaces. Bogost contends that game rules produce ‘procedural rhetoric’ - games may advance arguments through the playing of their rules. Reading from these theories I argue that these rule-based breaks from the real are a potent site for architectural speculation.The second section comprises design case studies scrutinising existing game worlds and producing new videogames as architectural experiments. I begin by examining the significance of symbolism in videogame worlds, and how this might provide alternative trajectories for digital architectural design. I subsequently explore Atkinson and Willis’ concept of the ludodrome, slippages between virtual and real, and discuss Ubiquity, a game I produced to explore this condition. I return to Banham's Great Gizmo, alongside PW Singer's writings on military robotics, to see the gamepad as a new order of gizmo for colonising space. And I discuss ‘Grand Theft Auto V’'s loading screen as a manifestation of satellite imagery aesthetics that collapse space. The paper concludes that games are powerful media for spatial experimentation and we must prepare for new generations of designers highly influenced by such ‘deviated’ architectures.


2021 ◽  
Author(s):  
Jun Sik Kim

<p>The advent of digital tools and technologies of modern times has provided architectural designers with the ability to create in complexities and volumes of an unprecedented scale. With the myriad of possibilities, the designer has become prone to the Paradox of Choice - the difficulty of making decisions in a field of mass-options. </p> <p>Mass-tailorisation aims to aid the decision-making process of the designer in a world of unprecedented possibilities, limited only by the practicalities of reality. This research develops a theoretical framework for mass-tailorisation systems that aid the designer in the decision-making process by strategically focusing on four stages of the decision-making process. </p> <p>The thesis investigates the theoretical framework of mass-tailorisation through several phases of case studies that critically assess the viability and the implications of the components that constitute the mass-tailorisation system. The need for mass-tailorisation, as well as the establishment of the system and the future potential of mass-tailorisation are addressed through these case studies. Thus, leading to an integrative theoretical framework on the validity of mass-tailorisation. </p> <p>The research also speculates on the possible role of the future designer as they navigate through the near-limitless possibilities of the architectural design process of modern times. Finally, the thesis concludes by discussing the specific importance of the Design-Fabrication-Assembly Digital Continuum and the pursuit for the Move 37 phenomenon in explaining how mass-tailorisation can improve the decision-making process of the designer during the design process.</p>


2021 ◽  
Vol 27 (1) ◽  
pp. 89-111
Author(s):  
Wrya Sabir Abdullah ◽  
Amjad Muhammad Ali

The importance of physical and nonphysical architectural design values made architectural designers need good experience to be experts of architectural values reasonably without neglecting any value in the design process.  The importance of such values made that ignoring any values and mistakes occurs in the design process. Simultaneously, architectural designers' different nature and the difference in their experiences are causing different understandings of the design values, thus causing architectural mistakes. The research problem appears from the randomly propagating of mistakes in contemporary architecture, which is about to become a phenomenon in Al Sulaymaniyah city. The research aims to find the main reasons and influences of making architectural mistakes and propagating such mistakes in the contemporary architectural design depending on randomly selected samples. The study took the factor of "Architectural Designers' Experience" as an influential factor in avoiding the propagation of architectural mistakes. To see architectural mistakes in real existing cases, the research took some of the different types of residential buildings in Al Sulaymaniyah city designed during (2000-2010) as case study to show architects' architectural mistakes in residential buildings


2011 ◽  
Vol 6 (1) ◽  
pp. 73-82
Author(s):  
Maureen Trebilcock

This article proposes a model for integrating environmental sustainability into architectural education that derives from the analysis of sustainable architectural design in practice. The research methodology is based on nine case studies of architectural practices that are pioneers in environmentally sustainable design. The design process of a building from each practice was mapped using information gathered by interviews with the members of the design team, plans, diagrams and sketches. The case studies highlight the skills and knowledge that the architect needs to acquire to integrate sustainability into the design process. This reveals that architectural education might focus on developing attitudes, explicit knowledge, tacit knowledge and skills that interweave intuitive, analytical and social dimensions in a holistic manner.


2020 ◽  
Vol 12 (16) ◽  
pp. 6672
Author(s):  
Hwang Yi

Human (occupant) behavior has been a topic of active research in the study of architecture and energy. To integrate the work of architectural design with techniques of building performance simulation in the presence of responsive human behavior, this study proposes a computational framework that can visualize and evaluate space occupancy, energy use, and generative envelope design given a space outline. A design simulation platform based on the visual programming language (VPL) of Rhino Grasshopper (GH) and Python is presented so that users (architects) can monitor real-time occupant response to space morphology, environmental building operation, and the formal optimization of three-dimensional (3D) building space. For dynamic co-simulation, the Building Controls Virtual Test Bed, Energy Plus, and Radiance were interfaced, and the agent-based model (ABM) approach and Gaussian process (GP) were applied to represent agents’ self-learning adaptation, feedback, and impact on room temperature and illuminance. Hypothetical behavior scenarios of virtual agents with experimental building geometry were produced to validate the framework and its effectiveness in supporting dynamic simulation. The study’s findings show that building energy and temperature largely depend on ABMs and geometry configuration, which demonstrates the importance of coupled simulation in design decision-making.


2021 ◽  
Author(s):  
Jun Sik Kim

<p>The advent of digital tools and technologies of modern times has provided architectural designers with the ability to create in complexities and volumes of an unprecedented scale. With the myriad of possibilities, the designer has become prone to the Paradox of Choice - the difficulty of making decisions in a field of mass-options. </p> <p>Mass-tailorisation aims to aid the decision-making process of the designer in a world of unprecedented possibilities, limited only by the practicalities of reality. This research develops a theoretical framework for mass-tailorisation systems that aid the designer in the decision-making process by strategically focusing on four stages of the decision-making process. </p> <p>The thesis investigates the theoretical framework of mass-tailorisation through several phases of case studies that critically assess the viability and the implications of the components that constitute the mass-tailorisation system. The need for mass-tailorisation, as well as the establishment of the system and the future potential of mass-tailorisation are addressed through these case studies. Thus, leading to an integrative theoretical framework on the validity of mass-tailorisation. </p> <p>The research also speculates on the possible role of the future designer as they navigate through the near-limitless possibilities of the architectural design process of modern times. Finally, the thesis concludes by discussing the specific importance of the Design-Fabrication-Assembly Digital Continuum and the pursuit for the Move 37 phenomenon in explaining how mass-tailorisation can improve the decision-making process of the designer during the design process.</p>


2020 ◽  
Vol 28 (1) ◽  
pp. 31-40
Author(s):  
Quratualain Asghar ◽  
Ume Fatima Abid ◽  
S.M. Zile Ali Naqvi

This research attempts to analyze the recent trends in Pakistani architecture. It aims to explore three recent paradigms: regionalism and theme-based form generation. The purpose of the inquiry was to select and analyze projects from three different cities of Pakistan and draw comparisons and conclusions. The factors that can make any structure a trendsetter in relation to the architectural context of Pakistan have been analyzed. The study also attempts to analyze the latest trends in the architecture of the country. This methodology helped in comprehending the influential approaches of different architectural projects and assess these for persisting trends. The research also emphasizes on finding contemporary processes in expressing architectural design methodologies. The research analysis three case studies with the help of elaborated sketches and diagrams. The research is concluded by identifying building features that make each of them distinct in the context of sustainable and regionalism techniques. This study also highlights the unique design techniques that fall under the paradigms of regionalism.


2005 ◽  
Vol 3 (2) ◽  
pp. 161-180 ◽  
Author(s):  
Robert Aitcheson ◽  
Jonathan Friedman ◽  
Thomas Seebohm

Physical scale models still have a role in architectural design. 3-axis CNC milling provides one way of making scale models both for study purposes and for presentation in durable materials such as wood. We present some types of scale models, the methods for creating them and the place in the design process that scale models occupy. We provide an overview of CNC milling procedures and issues and we describe the process of how one can creatively develop appropriate methods for milling different types of scale models and materials. Two case studies are presented with which we hope to convey not only the range of possible models that can be machined but also the way one creatively explores to arrive at appropriate milling strategies. Where apposite, we compare 3-axis CNC milling to newer technologies used for rapid prototyping but rapid prototyping is not a primary focus.


2021 ◽  
Vol 27 (1) ◽  
pp. 89-111
Author(s):  
Wrya Sabir Abdullah ◽  
Amjad Muhammad Ali

The importance of physical and nonphysical architectural design values made architectural designers need good experience to be experts of architectural values reasonably without neglecting any value in the design process.  The importance of such values made that ignoring any values and mistakes occurs in the design process. Simultaneously, architectural designers' different nature and the difference in their experiences are causing different understandings of the design values, thus causing architectural mistakes. The research problem appears from the randomly propagating of mistakes in contemporary architecture, which is about to become a phenomenon in Al Sulaymaniyah city. The research aims to find the main reasons and influences of making architectural mistakes and propagating such mistakes in the contemporary architectural design depending on randomly selected samples. The study took the factor of "Architectural Designers' Experience" as an influential factor in avoiding the propagation of architectural mistakes. To see architectural mistakes in real existing cases, the research took some of the different types of residential buildings in Al Sulaymaniyah city designed during (2000-2010) as case study to show architects' architectural mistakes in residential buildings


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