scholarly journals On Applying Virtual Reality to Underwater Robot Tele-Operation and Pilot Training

2001 ◽  
Vol 5 (1) ◽  
pp. 71-91 ◽  
Author(s):  
Qingping Lin ◽  
Chengi Kuo

Virtual reality systems are being increasingly used for enhancing human perception of complex real-world or synthetic events. Serious applications outside entertainment range from education training to science and engineering. In this paper, we present our research work concerning the use of virtual reality in underwater robot tele-operation and training. We have proposed a novel concept of ROV safety domain to overcome the robot sensor error issue involved in virtual environment based underwater teleoperation approach. The detailed mathematical model of the ROV safety domain and its proof will be presented. In addition, we will examine how ROV safety domain can be used in underwater robot teleoperation, and present the architecture of our prototype virtual tele-operation system. Its current status and evaluation, as well as issues involved in its practical application will also be discussed.

Author(s):  
Evon M.O. Abu-Taieh ◽  
Jeihan M.O. Abutayeh

This paper investigates over 50 simulation packages and simulators used in vocational and course training in many fields. Accordingly, the 50 simulation packages were categorized in the following fields: Pilot Training, Chemistry, Physics, Mathematics, Environment and ecological systems, Cosmology and astrophysics, Medicine and Surgery training, Cosmetic surgery, Engineering – Civil engineering, architecture, interior design, Computer and communication networks, Stock Market Analysis, Financial Models and Marketing, Military Training and Virtual Reality. The incentive for using simulation environments as vocational and training tools is to save live, money and effort.


Author(s):  
Hugo I. Medellín-Castillo ◽  
Germánico González-Badillo ◽  
Eder Govea ◽  
Raquel Espinosa-Castañeda ◽  
Enrique Gallegos

The technological growth in the last years have conducted to the development of virtual reality (VR) systems able to immerse the user into a three-dimensional (3D) virtual environment where the user can interact in real time with virtual objects. This interaction is mainly based on visualizing the virtual environment and objects. However, with the recent beginning of haptic systems, the interaction with the virtual world has been extended to also feel, touch and manipulate virtual objects. Virtual reality has been successfully used in the development of applications in different scientific areas ranging from basic sciences, social science, education and entertainment. On the other hand, the use of haptics has increased in the last decade in domains from sciences and engineering to art and entertainment. Despite many developments, there is still relatively little knowledge about the confluence of software, enabling hardware, visual and haptic representations, to enable the conditions that best provide for an immersive sensory environment to convey information about a particular subject domain. In this paper, the state of the art of the research work regarding virtual reality and haptic technologies carried out by the authors in the last years is presented. The aim is to evidence the potential use of these technologies to develop usable systems for analysis and simulation in different areas of knowledge. The development of three different systems in the areas of engineering, medicine and art is presented. In the area of engineering, a system for the planning, evaluation and training of assembly and manufacturing tasks has been developed. The system, named as HAMS (Haptic Assembly and Manufacturing System), is able to simulate assembly tasks of complex components with force feedback provided by the haptic device. On the other hand, in the area of medicine, a surgical simulator for planning and training orthognathic surgeries has been developed. The system, named as VOSS (Virtual Osteotomy Simulator System), allows the realization of virtual osteotomies with force feedback. Finally, in the area of art, an interactive cinema system for blind people has been developed. The system is able to play a 3D virtual movie for the blind user to listen to and touch by means of the haptic device. The development of these applications and the results obtained from these developments are presented and discussed in this paper.


2011 ◽  
pp. 854-866 ◽  
Author(s):  
Evon M. O. Abu-Taieh ◽  
Jeihan M.O. Abutayeh

This paper investigates over 50 simulation packages and simulators used in vocational and course training in many fields. Accordingly, the 50 simulation packages were categorized in the following fields: Pilot Training, Chemistry, Physics, Mathematics, Environment and ecological systems, Cosmology and astrophysics, Medicine and Surgery training, Cosmetic surgery, Engineering – Civil engineering, architecture, interior design, Computer and communication networks, Stock Market Analysis, Financial Models and Marketing, Military Training and Virtual Reality. The incentive for using simulation environments as vocational and training tools is to save live, money and effort.


2012 ◽  
Author(s):  
R. A. Grier ◽  
H. Thiruvengada ◽  
S. R. Ellis ◽  
P. Havig ◽  
K. S. Hale ◽  
...  

Author(s):  
S Leinster-Evans ◽  
J Newell ◽  
S Luck

This paper looks to expand on the INEC 2016 paper ‘The future role of virtual reality within warship support solutions for the Queen Elizabeth Class aircraft carriers’ presented by Ross Basketter, Craig Birchmore and Abbi Fisher from BAE Systems in May 2016 and the EAAW VII paper ‘Testing the boundaries of virtual reality within ship support’ presented by John Newell from BAE Systems and Simon Luck from BMT DSL in June 2017. BAE Systems and BMT have developed a 3D walkthrough training system that supports the teams working closely with the QEC Aircraft Carriers in Portsmouth and this work was presented at EAAW VII. Since then this work has been extended to demonstrate the art of the possible on Type 26. This latter piece of work is designed to explore the role of 3D immersive environments in the development and fielding of support and training solutions, across the range of support disciplines. The combined team are looking at how this digital thread leads from design of platforms, both surface and subsurface, through build into in-service support and training. This rich data and ways in which it could be used in the whole lifecycle of the ship, from design and development (used for spatial acceptance, HazID, etc) all the way through to operational support and maintenance (in conjunction with big data coming off from the ship coupled with digital tech docs for maintenance procedures) using constantly developing technologies such as 3D, Virtual Reality, Augmented Reality and Mixed Reality, will be proposed.  The drive towards gamification in the training environment to keep younger recruits interested and shortening course lengths will be explored. The paper develops the options and looks to how this technology can be used and where the value proposition lies. 


2021 ◽  
Vol 11 (1) ◽  
Author(s):  
Nicola M. Kerschbaumer ◽  
Stefan Niedermaier ◽  
Theobald Lohmüller ◽  
Jochen Feldmann

AbstractIn recent years, radiative cooling has become a topic of considerable interest for applications in the context of thermal building management and energy saving. The idea to direct thermal radiation in a controlled way to achieve contactless sample cooling for laboratory applications, however, is scarcely explored. Here, we present an approach to obtain spatially structured radiative cooling. By using an elliptical mirror, we are able to enhance the view factor of radiative heat transfer between a room temperature substrate and a cold temperature landscape by a factor of 92. A temperature pattern and confined thermal gradients with a slope of ~ 0.2 °C/mm are created. The experimental applicability of this spatially structured cooling approach is demonstrated by contactless supercooling of hexadecane in a home-built microfluidic sample. This novel concept for structured cooling yields numerous applications in science and engineering as it provides a means of controlled temperature manipulation with minimal physical disturbance.


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