Simulation Environments as Vocational and Training Tools

Author(s):  
Evon M.O. Abu-Taieh ◽  
Jeihan M.O. Abutayeh

This paper investigates over 50 simulation packages and simulators used in vocational and course training in many fields. Accordingly, the 50 simulation packages were categorized in the following fields: Pilot Training, Chemistry, Physics, Mathematics, Environment and ecological systems, Cosmology and astrophysics, Medicine and Surgery training, Cosmetic surgery, Engineering – Civil engineering, architecture, interior design, Computer and communication networks, Stock Market Analysis, Financial Models and Marketing, Military Training and Virtual Reality. The incentive for using simulation environments as vocational and training tools is to save live, money and effort.

2011 ◽  
pp. 854-866 ◽  
Author(s):  
Evon M. O. Abu-Taieh ◽  
Jeihan M.O. Abutayeh

This paper investigates over 50 simulation packages and simulators used in vocational and course training in many fields. Accordingly, the 50 simulation packages were categorized in the following fields: Pilot Training, Chemistry, Physics, Mathematics, Environment and ecological systems, Cosmology and astrophysics, Medicine and Surgery training, Cosmetic surgery, Engineering – Civil engineering, architecture, interior design, Computer and communication networks, Stock Market Analysis, Financial Models and Marketing, Military Training and Virtual Reality. The incentive for using simulation environments as vocational and training tools is to save live, money and effort.


2001 ◽  
Vol 5 (1) ◽  
pp. 71-91 ◽  
Author(s):  
Qingping Lin ◽  
Chengi Kuo

Virtual reality systems are being increasingly used for enhancing human perception of complex real-world or synthetic events. Serious applications outside entertainment range from education training to science and engineering. In this paper, we present our research work concerning the use of virtual reality in underwater robot tele-operation and training. We have proposed a novel concept of ROV safety domain to overcome the robot sensor error issue involved in virtual environment based underwater teleoperation approach. The detailed mathematical model of the ROV safety domain and its proof will be presented. In addition, we will examine how ROV safety domain can be used in underwater robot teleoperation, and present the architecture of our prototype virtual tele-operation system. Its current status and evaluation, as well as issues involved in its practical application will also be discussed.


Author(s):  
S Leinster-Evans ◽  
J Newell ◽  
S Luck

This paper looks to expand on the INEC 2016 paper ‘The future role of virtual reality within warship support solutions for the Queen Elizabeth Class aircraft carriers’ presented by Ross Basketter, Craig Birchmore and Abbi Fisher from BAE Systems in May 2016 and the EAAW VII paper ‘Testing the boundaries of virtual reality within ship support’ presented by John Newell from BAE Systems and Simon Luck from BMT DSL in June 2017. BAE Systems and BMT have developed a 3D walkthrough training system that supports the teams working closely with the QEC Aircraft Carriers in Portsmouth and this work was presented at EAAW VII. Since then this work has been extended to demonstrate the art of the possible on Type 26. This latter piece of work is designed to explore the role of 3D immersive environments in the development and fielding of support and training solutions, across the range of support disciplines. The combined team are looking at how this digital thread leads from design of platforms, both surface and subsurface, through build into in-service support and training. This rich data and ways in which it could be used in the whole lifecycle of the ship, from design and development (used for spatial acceptance, HazID, etc) all the way through to operational support and maintenance (in conjunction with big data coming off from the ship coupled with digital tech docs for maintenance procedures) using constantly developing technologies such as 3D, Virtual Reality, Augmented Reality and Mixed Reality, will be proposed.  The drive towards gamification in the training environment to keep younger recruits interested and shortening course lengths will be explored. The paper develops the options and looks to how this technology can be used and where the value proposition lies. 


2019 ◽  
Author(s):  
Andrew D. Sobel ◽  
Davis Hartnett ◽  
David Hernandez ◽  
Adam E. M. Eltorai ◽  
Alan H. Daniels

Medical and orthopaedic training varies throughout the world. The pathways to achieve competency in orthopaedic surgery in other countries differ greatly from those in the United States. This review summarizes international educational requirements and training pathways involved in the educational development of orthopaedic surgeons. Understanding the differences in training around the world offers comparative opportunities which may lead to the improvement in education, training, and competency of individuals providing orthopaedic care.


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