scholarly journals A Review of the Low-Cost Eye-Tracking Systems for 2010-2020

2020 ◽  
Author(s):  
Ildar Rakhmatulin
Author(s):  
Joseph Coyne ◽  
Ciara Sibley

Eye tracking technologies are being utilized at increasing rates within industry and research due to the very recent availability of low cost systems. This paper presents results from a study assessing two eye tracking systems, Gazepoint GP3 and Eye Tribe, both of which are available for under $500 and provide streaming gaze and pupil size data. The emphasis of this research was in evaluating the ability of these eye trackers to identify changes in pupil size which occur as a function of variations in lighting conditions as well as those associated with workload. Ten volunteers participated in an experiment in which a digit span task was employed to manipulate workload as user’s fixated on a monitor which varied in background luminance (black, gray and white). Results revealed that both systems were able to significantly differentiate pupil size differences in high and low workload trials and changes due to the monitor’s luminance. These findings are exceedingly promising for human factors researchers, as they open up the opportunity to augment studies with non-obtrusive, streaming measures of mental workload with technologies available for as little as $100.


2021 ◽  
Vol 12 ◽  
pp. 180-189
Author(s):  
Ata Jedari Golparvar ◽  
Murat Kaya Yapici

The study of eye movements and the measurement of the resulting biopotential, referred to as electrooculography (EOG), may find increasing use in applications within the domain of activity recognition, context awareness, mobile human–computer and human–machine interaction (HCI/HMI), and personal medical devices; provided that, seamless sensing of eye activity and processing thereof is achieved by a truly wearable, low-cost, and accessible technology. The present study demonstrates an alternative to the bulky and expensive camera-based eye tracking systems and reports the development of a graphene textile-based personal assistive device for the first time. This self-contained wearable prototype comprises a headband with soft graphene textile electrodes that overcome the limitations of conventional “wet” electrodes, along with miniaturized, portable readout electronics with real-time signal processing capability that can stream data to a remote device over Bluetooth. The potential of graphene textiles in wearable eye tracking and eye-operated remote object interaction is demonstrated by controlling a mouse cursor on screen for typing with a virtual keyboard and enabling navigation of a four-wheeled robot in a maze, all utilizing five different eye motions initiated with a single channel EOG acquisition. Typing speeds of up to six characters per minute without prediction algorithms and guidance of the robot in a maze with four 180° turns were successfully achieved with perfect pattern detection accuracies of 100% and 98%, respectively.


Healthcare ◽  
2020 ◽  
Vol 9 (1) ◽  
pp. 10
Author(s):  
Chong-Bin Tsai ◽  
Wei-Yu Hung ◽  
Wei-Yen Hsu

Optokinetic nystagmus (OKN) is an involuntary eye movement induced by motion of a large proportion of the visual field. It consists of a “slow phase (SP)” with eye movements in the same direction as the movement of the pattern and a “fast phase (FP)” with saccadic eye movements in the opposite direction. Study of OKN can reveal valuable information in ophthalmology, neurology and psychology. However, the current commercially available high-resolution and research-grade eye tracker is usually expensive. Methods & Results: We developed a novel fast and effective system combined with a low-cost eye tracking device to accurately quantitatively measure OKN eye movement. Conclusions: The experimental results indicate that the proposed method achieves fast and promising results in comparisons with several traditional approaches.


Vision ◽  
2018 ◽  
Vol 2 (3) ◽  
pp. 35 ◽  
Author(s):  
Braiden Brousseau ◽  
Jonathan Rose ◽  
Moshe Eizenman

The most accurate remote Point of Gaze (PoG) estimation methods that allow free head movements use infrared light sources and cameras together with gaze estimation models. Current gaze estimation models were developed for desktop eye-tracking systems and assume that the relative roll between the system and the subjects’ eyes (the ’R-Roll’) is roughly constant during use. This assumption is not true for hand-held mobile-device-based eye-tracking systems. We present an analysis that shows the accuracy of estimating the PoG on screens of hand-held mobile devices depends on the magnitude of the R-Roll angle and the angular offset between the visual and optical axes of the individual viewer. We also describe a new method to determine the PoG which compensates for the effects of R-Roll on the accuracy of the POG. Experimental results on a prototype infrared smartphone show that for an R-Roll angle of 90 ° , the new method achieves accuracy of approximately 1 ° , while a gaze estimation method that assumes that the R-Roll angle remains constant achieves an accuracy of 3.5 ° . The manner in which the experimental PoG estimation errors increase with the increase in the R-Roll angle was consistent with the analysis. The method presented in this paper can improve significantly the performance of eye-tracking systems on hand-held mobile-devices.


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