Rational Allocation of Guaranteed Time Slots to support real-time traffic in Wireless Body Area Networks

Author(s):  
Gulshan Soni ◽  
Kandasamy Selvaradjou

Background: The main requirement of Wireless Body Area Network (WBAN) is on-time delivery of vital signs that are sensed through the delay-sensitive biological sensors that are implanted in the body of the patient being monitored to the central gateway. The Medium Access Control (MAC) protocol standard IEEE 802.15.4 supports real-time data delivery through its unique feature called Guaranteed Time Slot (GTS) under its beacon-enabled mode. This protocol is considered suitable for the WBAN Scenario. However, as per standard, IEEE 802.15.4 uses a simple and straightforward First Come First Served (FCFS) mechanism to distribute GTS slots among the contender nodes. This kind of blindfolded allocation of GTS slots results in poor utilization of bandwidth and also prevents the delay-sensitive sensor nodes from effectively utilizing the contention-free slots. Objective: The main objective of this work is to provide a solution for the unfair allocation of GTS slots in the beacon-enabled mode of the IEEE 802.15.4 standard in WBAN. Method: We propose a Rational Allocation of Guaranteed Time Slot (RAGTS) protocol that distributes the available GTS slots based on the delay-sensitivity of the contender nodes. Results: A series of simulation experiments has been performed to assess the performance of our proposed RAGTS protocol. The simulations capture the dynamic nature of the real-time deadlines associated with sensor traffic. Through simulations, we show that our proposed RAGTS protocol appears to be more stable in terms of various performance metrics than that of the FCFS nature of the GTS allocation technique. Conclusion: In this article, we introduced the RAGTS scheme that enhances the real-time traffic feature of the beacon-enabled mode of IEEE 802.15.4 MAC.

2014 ◽  
Vol 6 ◽  
pp. 797293 ◽  
Author(s):  
Zhu Jiang ◽  
Shubin Li

According to the estimation information of dynamic traffic demands, a novel optimal control model of freeway was established on the basis of the hierarchical concept. There are four control modules in this model. The OD prediction module predicts the total traffic demands in a long time and determines the upper bound of the future queuing length in advance; the global optimal control module predicts the future traffic state and establishes the coordination constraints for each ramp in the network; the traffic demand estimation module estimates the real-time traffic conditions for each ramp; the local adaptive control module regulates ramp metering rate according to the estimated information of the real-time traffic conditions and the results optimized by the global optimal control module. The simulation results show that this control system is of a good dynamic performance. It coordinates the benefits of various ramps and optimizes the overall performance of the freeway network.


2012 ◽  
Vol 253-255 ◽  
pp. 1365-1368
Author(s):  
Ge Qi Qi ◽  
Jian Ping Wu ◽  
Yi Man Du

With the rapid development of the society, the transportation system has become more complicated and vulnerable. For simulating the real-time traffic condition of the whole city, a wide range of OD matrix data are needed which are hard to collect in whole based on the present conventional methods. The paper raises a feasible design of the traffic simulation platform based on the real-time mobile phone data. The popularity and development of mobile phones make the vast amounts of real-time traffic data can be collected and usable. With the help of the GIS module, dynamic OD traffic generation module and other related modules, the real-time mobile phone data will be converted to the valuable traffic data and applied to the traffic simulation platform.


2014 ◽  
Vol 926-930 ◽  
pp. 2714-2717
Author(s):  
Quan Wei Shi

For the real-time motion capture in the sport training to analysis and study, this paper adopts Kinect technology and the development of sports training combined with. Kinect somatosensory the camera as the system core, the body movements, facial expressions capture system in development costs, operating results and the development efficiency has the optimal balance point. The purpose of this research is based on the OGRE graphics rendering engine, using 3DSMAX and open source code, the design and implementation of Kinect somatosensory camera and 3DSMAX, OGRE combination of game action, motion capture system based on. This system provides an important help for realizing the real-time motion capture in the sports training, can be used in the field of sports training.


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