scholarly journals Go-Byar Based on Virtual Reality for the Learning Media of Gamelan

2019 ◽  
Vol 25 (2) ◽  
pp. 229-236
Author(s):  
Kadek Dwipayana ◽  
I Made Agus Wirawan ◽  
I Gede Partha Sindu

Gong Kebyar is one of the group of Balinese music that has five pelog tones which the playing technique using kebyar system. Gong Kebyar serves the instrumental performances, accompanying various types of dances, and accompanying Himdu's religious ceremonial activities in Bali. But not many young people can play the gong kebyar due to lack of adequate facilities. One effort that can be done is to utilize virtual reality technology as an instructional media for playing Gong Kebyar. The purpose of the study was to design and implement the design of Gamelan Gong Kebyar based on Virtual Reality.The development of the Gamelan Gong Kebyar Game based on Virtual Reality was implemented using the ADDIE model. The main feature of this game was playing the gamelan Gong Kebyar instrument, besides that there is a feature playing the instrument accompanied by the song so that the player could feel the situation of playing it in form of sekaa. The design is using a functional model which is UML (Unified Modeling Language) and implemented using programming language C# which edited by MonoDevelop-Unity. The results of this study is a Gong Kebyar application based on virtual reality which is operated with a computer and HTC VIVE VR device. All features in this application function properly. With this application, the community can learn to play Gong Kebyar with the results of the user response test obtaining a value of 91%, which means it is included in the excellent category.

2014 ◽  
Vol 11 (2) ◽  
Author(s):  
Gusti Ngurah Wira Satryawan ◽  
I Gede Mahendra Darmawiguna ◽  
I Made Gede Sunarya

Pupuh is one of the four types of songs that exist in Bali. Pupuh is used to express advices, stories of heroism and feelings that usually shown on dramatari which is developedin Bali such as drama gong, arja and Bondres. This Media Belajar Pupuh Berbasis Android is a learning media pupuh with an Android device. This research aims to design andimplement application design Media Belajar Pupuh Berbasis Android.Development of the Media Belajar Pupuh Berbasis Android is using the software development life cycle SDLC (Software Development Life Cycle) with the waterfall model.Features in this application are intended as a learning pupuh for users with an Androiddevice. The features of this application are the theory of pupuh, uger-uger of pupuh, tunings of pupuh, songs of pupuh and recordings of the user.The result of this research is the design and implementation of the Media BelajarPupuh Berbasis Android that has been successfully carried out. The design is done by using a functional model of the UML (Unified Modeling Language). Implemented in Javaprogramming language using the Eclipse editor and ADT (Android Development Tools) plug- ins, and also using AndEngine as additional libraries. The entire functional requirementshave been successfully implemented in accordance with the design.


Author(s):  
Gusti Ngurah Wira Satryawan ◽  
I Gede Mahendra Darmawiguna ◽  
I Made Gede Sunarya

Pupuh is one of the four types of songs that exist in Bali. Pupuh is used to express advices, stories of heroism and feelings that usually shown on dramatari which is developedin Bali such as drama gong, arja and Bondres. This Media Belajar Pupuh Berbasis Android is a learning media pupuh with an Android device. This research aims to design andimplement application design Media Belajar Pupuh Berbasis Android.Development of the Media Belajar Pupuh Berbasis Android is using the software development life cycle SDLC (Software Development Life Cycle) with the waterfall model.Features in this application are intended as a learning pupuh for users with an Androiddevice. The features of this application are the theory of pupuh, uger-uger of pupuh, tunings of pupuh, songs of pupuh and recordings of the user.The result of this research is the design and implementation of the Media BelajarPupuh Berbasis Android that has been successfully carried out. The design is done by using a functional model of the UML (Unified Modeling Language). Implemented in Javaprogramming language using the Eclipse editor and ADT (Android Development Tools) plug- ins, and also using AndEngine as additional libraries. The entire functional requirementshave been successfully implemented in accordance with the design.


Author(s):  
Rafael Radkowski ◽  
Michael Hilus

This paper presents the utilization of UML (Unified Modeling Language) state diagrams and activity diagrams in order to model a discrete control system for a virtual reality (VR) application. Discrete control systems are utilized to control the behavior of a virtual model within a VR application. The common approach is to use a graphical notation, whose graphical elements represent states and messages. However, in a technical domain the discrete event system has to integrate technical simulations and engineering models. Furthermore, it needs to be flexible. An UML-based notation facilitates both. Changes are simple by replacing states and transitions of the diagrams. Engineering models are integrated by code templates, which are derived from the UML. This UML-bases notation has been tested. In summary, utilizing UML simplifies to keep track of the behavior models of virtual objects.


2020 ◽  
Vol 5 (1) ◽  
pp. 78
Author(s):  
Ade Sumaedi ◽  
Makhsun Makhsun ◽  
Achmad Hindasyah

PT. Duta Nichirindo Pratama is a company engaged in the field of Autoparts Manufacture. Barcode is the identity of an item / product on the package. Barcode technology has been used as the identity of goods in a production. Barcodes are used to facilitate the identification of goods produced. Paste the barcode on the packaging of packaging results at PT. Duta Nichirindo Pratama is done manually, but there are often errors attached to the barcode on a similar packaging. This research will design and create a system based on Visual Basic.Net and Arduino to select barcode attachment errors that have the potential to be sent to consumers. The system is designed using Unified Modeling Language (UML) diagrams, database design and interface menu design. The system created will then be tested to detect the black box test. With a computing-based design system that functions to detect barcodes on the packaging automatically, the problem of sticking barcodes on the packaging can be detected.


Sensi Journal ◽  
2020 ◽  
Vol 6 (1) ◽  
pp. 60-72
Author(s):  
Ade Setiade ◽  
Luthfia Fauzia ◽  
Iwan Hermawan

PT.Medikon prima laboratories didirikan pada tahun 1980, hingga sekarang. PT.Medikon mengalami perkembangan yang sangat pesat. Jenis produk yang dihasilkan mencakup produk farmasi , OT (obat tradisional), suplemen dan kosmetik. PT.Medikon Prima Laboratories telah mengimpor produk ke seluruh wilayah indonesia.Yang beralamat di Jl. Raya Serang No. 23, Bitung Jaya, Cikupa, Kabupaten Tangerang. Untuk memudahkan pengolahan data para pegawai, inputan data Cuti dan Absensi maupun izin sakit dibutuhkan suatu perangkat lunak yang nantinya dapat melakukan pengolahan data ,berdasarkan permasalahan tersebut maka perlu di lakukan analisis sehinnga nantinya dapat diperoleh hasil dan kebutuhankebutuhan yang diperlukan untuk perangkat /system yang akan di bangun. Analisis dilakukan dengan melakukan cara menganalisis kebutuhan, pengguna dan fasilitas yang diperlukan oleh perangkat lunak yang di bangun benar-benar bermanfaat.berdasarkan hasil analisis permasalahan yang dilakukan sebelumnya, maka dapat rancangan suatu sistem perangkat lunak dengan melakukan analisis data menggunakan beberapa metode antara lain : wawancara dan observasi maupun studi pustaka, dengan menggunakan software UML (Unified Modeling Language).berdasarkan hasil analisis tersebut maka penulis melakukan penelitian dan mengambil judul yang berkaitan dengan "Prototype Aplikasi Pengolahan Data Pegawai Di PT.Medikon Prima Laboratories".yang dapat membantu dan memudahkan dalam melakukan pengolahan data pegawai dan dapat menampilkan informasi akurat yang di butuhkan oleh pengguna di PT.Medikon prima laboratories.


Author(s):  
Habib Abdul Rahman ◽  
Za'imatun Niswati ◽  
Aswin Saputra

Pada saat ini, kebutuhan informasi semakin penting dan mendesak sejalan dengan perkembangan teknologi yang semakin maju. Banyak perusahaan berskala besar maupun kecil menggunakan komputer untuk mendukung kegiatan dalam perusahaannnya. Komputer serta aplikasi didalamnya pada saat ini bukanlah merupakan sesuatu hal yang baru lagi, hampir seluruh badan usaha yang besar maupun kecil telah menggunakan komputer sebagai salah satu sarana pendukung dalam kegiatan pada perusahaan tersebut. PT Auto Daya Keisindo Jakarta Selatan merupakan perusahaan swasta yang masih menggunakan sistem manual dalam pengolahan data, terutama pada pengolahan data persediaan barang sehingga memperlambat dalam proses pengolahan data dan pengontrolan persediaan barang. Untuk mengatasi masalah tersebut maka dirancanglah sistem informasi persediaan barang berbasis java. Dalam pembuatan sistem informasi persediaan barang berbasis java metode perancangan yang digunakan adalah Unified Modeling Language (UML). dengan aplikasi Eclipse 2018, SQL Server 2008 untuk perancangan basis datanya. Dengan menggunakan sistem informasi persediaan barang berbasis java ini dapat mempermudah dan mempercepat kinerja bagian gudang serta dapat mengontrol jumlah persediaan barang.Kata kunci: Sistem Inventory, Java, MYSQL, SDLC, UML


e-NARODROID ◽  
2015 ◽  
Vol 1 (2) ◽  
Author(s):  
Immah Inayati

Perkembangan dunia teknologi berjalan sangat cepat. Selaras dengan hal itu, kebutuhan manusia hususnya dibidang bisnis juga semakin berkembang. salah satunya adalah R.M. Lesehan Berkah Ilaahi. Rumah makan ini merupakan rumah makan yang memiliki banyak pelanggan. Dengan semakin bertambahnya jumlah pelanggan, maka [penumpukan antrian banyak terjadi. Di samping itu rumah makan ini memiliki potensi untuk dapat terus mengembangkan bisnisnya. Untuk itu dibutuhkan sebuah sistem yang mampu memfasilitasi proses pemesanan melalui online serta mampu membantu pemilik bisnis dalam melakukan promosi dan penawaran, terlebih kepada pelanggan yang daya belinya tinggi. Jurnal ini memaparkan proses pembangunan sistem pemesanan berbasis web dengan menekankan pada tahap analisa, desain, dan implementasi. Analisis kondisi lapangan dilakukan dengan cara observasi lapangan, studi literatur sistem lama, wawancara dan kuesioner pelanggan. Hasil analisa akan digambarkan menggunakan notasi UML (Unified Modeling Language) untuk selanjutnya diimplementasikan dalam sebuah aplikasi e-CRM menggunakan bahasa pemrograman PHP serta basis data PostgreSQL. Metode pengembangan yang digunakan adalah Object oriented dengan memanfaatkan Yii Framework yang merupakan framework PHP berbasis Model View Controller (MVC). Selain itu digunakan pula bootstrap framework dari sisi desain aplikasi untuk memberikan fleksibilitas aplikasi ketika diakses dengan device yang resolusinya lebih kecil seperti telephon genggam. Kata kunci : Observasi, Wawancara, Kuesioner, UML (Unified Modeling Language), Yii Framework, Object oriented, Model View Controller (MVC), bootstrap framework.


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