scholarly journals Humanoid Robot: A Review

Author(s):  
Dr. S. V. Viraktamath

Abstract: Technology is ever evolving regardless of the current conditions. Emerging technologies have capability to change the world. Innovation is everywhere we look. One of the technologies that is emerging is Humanoid Robotics. This paper gives a review about influence of Humanoid Robot in human life also discuss the appearance of various robots. Artists, engineers and scientists have all been inspired by the human body and intellect. Humanoid Robotics is focused with the creation of robots that are inspired directly by human abilities. A humanoid robot is the one with a body that is designed to look like a human. Humanoid Robots imitate characteristics of human form and behaviour selectively. The robot could be used for practical purposes, such as interacting with human equipment and environments or for research purposes, such as investigating biped walking. Keywords: Biped Robot, Degrees of Freedom, Humanoid Robot, Human-Robot Interaction

Author(s):  
Giorgio Metta

This chapter outlines a number of research lines that, starting from the observation of nature, attempt to mimic human behavior in humanoid robots. Humanoid robotics is one of the most exciting proving grounds for the development of biologically inspired hardware and software—machines that try to recreate billions of years of evolution with some of the abilities and characteristics of living beings. Humanoids could be especially useful for their ability to “live” in human-populated environments, occupying the same physical space as people and using tools that have been designed for people. Natural human–robot interaction is also an important facet of humanoid research. Finally, learning and adapting from experience, the hallmark of human intelligence, may require some approximation to the human body in order to attain similar capacities to humans. This chapter focuses particularly on compliant actuation, soft robotics, biomimetic robot vision, robot touch, and brain-inspired motor control in the context of the iCub humanoid robot.


2020 ◽  
Vol 12 (1) ◽  
pp. 58-73
Author(s):  
Sofia Thunberg ◽  
Tom Ziemke

AbstractInteraction between humans and robots will benefit if people have at least a rough mental model of what a robot knows about the world and what it plans to do. But how do we design human-robot interactions to facilitate this? Previous research has shown that one can change people’s mental models of robots by manipulating the robots’ physical appearance. However, this has mostly not been done in a user-centred way, i.e. without a focus on what users need and want. Starting from theories of how humans form and adapt mental models of others, we investigated how the participatory design method, PICTIVE, can be used to generate design ideas about how a humanoid robot could communicate. Five participants went through three phases based on eight scenarios from the state-of-the-art tasks in the RoboCup@Home social robotics competition. The results indicate that participatory design can be a suitable method to generate design concepts for robots’ communication in human-robot interaction.


2019 ◽  
Vol 10 (1) ◽  
pp. 20-33
Author(s):  
Catelyn Scholl ◽  
Susan McRoy

Gestures that co-occur with speech are a fundamental component of communication. Prior research with children suggests that gestures may help them to resolve certain forms of lexical ambiguity, including homophones. To test this idea in the context of human-robot interaction, the effects of iconic and deictic gestures on the understanding of homophones was assessed in an experiment where a humanoid robot told a short story containing pairs of homophones to small groups of young participants, accompanied by either expressive gestures or no gestures. Both groups of subjects completed a pretest and post-test to measure their ability to discriminate between pairs of homophones and we calculated aggregated precision. The results show that the use of iconic and deictic gestures aids in general understanding of homophones, providing additional evidence for the importance of gesture to the development of children’s language and communication skills.


2018 ◽  
Vol 161 ◽  
pp. 01001 ◽  
Author(s):  
Karsten Berns ◽  
Zuhair Zafar

Human-machine interaction is a major challenge in the development of complex humanoid robots. In addition to verbal communication the use of non-verbal cues such as hand, arm and body gestures or mimics can improve the understanding of the intention of the robot. On the other hand, by perceiving such mechanisms of a human in a typical interaction scenario the humanoid robot can adapt its interaction skills in a better way. In this work, the perception system of two social robots, ROMAN and ROBIN of the RRLAB of the TU Kaiserslautern, is presented in the range of human-robot interaction.


2014 ◽  
Vol 11 (01) ◽  
pp. 1450003 ◽  
Author(s):  
Hatice Kose ◽  
Neziha Akalin ◽  
Pinar Uluer

This paper investigates the role of interaction and communication kinesics in human–robot interaction. This study is part of a novel research project on sign language (SL) tutoring through interaction games with humanoid robots. The main goal is to motivate the children with communication problems to understand and imitate the signs implemented by the robot using basic upper torso gestures and sound. We present an empirical and exploratory study investigating the effect of basic nonverbal gestures consisting of hand movements, body and face gestures expressed by a humanoid robot, and having comprehended the word, the participants will give relevant feedback in SL. This way the participant is both a passive observer and an active imitator throughout the learning process in different phases of the game. A five-fingered R3 robot platform and a three-fingered Nao H-25 robot are employed within the games. Vision-, sound-, touch- and motion-based cues are used for multimodal communication between the robot, child and therapist/parent within the study. This paper presents the preliminary results of the proposed game tested with adult participants. The aim is to evaluate the SL learning ability of participants from a robot, and compare different robot platforms within this setup.


Author(s):  
Yuan Wei ◽  
Jing Zhao

Purpose This paper aims to deal with the problem of designing robot behaviors (mainly to robotic arms) to express emotions. The authors study the effects of robot behaviors from our humanoid robot NAO on the subject’s emotion expression in human–robot interaction (HRI). Design/methodology/approach A method to design robot behavior through the movement primitives is proposed. Then, a novel dimensional affective model is built. Finally, the concept of action semantics is adopted to combine the robot behaviors with emotion expression. Findings For the evaluation of this combination, the authors assess positive (excited and happy) and negative (frightened and sad) emotional patterns on 20 subjects which are divided into two groups (whether they were familiar with robots). The results show that the recognition of the different emotion patterns does not have differences between the two groups and the subjects could recognize the robot behaviors with emotions. Practical implications Using affective models to guide robots’ behavior or express their intentions is highly beneficial in human–robot interaction. The authors think about several applications of the emotional motion: improve efficiency in HRI, direct people during disasters, better understanding with human partners or help people perform their tasks better. Originality/value This paper presents a method to design robot behaviors with emotion expression. Meanwhile, a similar methodology can be used in other parts (leg, torso, head and so on) of humanoid robots or non-humanoid robots, such as industrial robots.


2014 ◽  
Vol 11 (03) ◽  
pp. 1430002 ◽  
Author(s):  
Said G. Khan ◽  
Guido Herrmann ◽  
Alexander Lenz ◽  
Mubarak Al Grafi ◽  
Tony Pipe ◽  
...  

Compliance control is highly relevant to human safety in human–robot interaction (HRI). This paper presents multi-dimensional compliance control of a humanoid robot arm. A dynamic model-free adaptive controller with an anti-windup compensator is implemented on four degrees of freedom (DOF) of a humanoid robot arm. The paper is aimed to compliment the associated review paper on compliance control. This is a model reference adaptive compliance scheme which employs end-effector forces (measured via joint torque sensors) as a feedback. The robot's body-own torques are separated from external torques via a simple but effective algorithm. In addition, an experiment of physical human robot interaction is conducted employing the above mentioned adaptive compliance control along with a speech interface. The experiment is focused on passing an object (a cup) between a human and a robot. Compliance is providing an immediate layer of safety for this HRI scenario by avoiding pushing, pulling or clamping and minimizing the effect of collisions with the environment.


2008 ◽  
Vol 5 (4) ◽  
pp. 235-241 ◽  
Author(s):  
Rajesh Elara Mohan ◽  
Carlos Antonio Acosta Calderon ◽  
Changjiu Zhou ◽  
Pik Kong Yue

In the field of human-computer interaction, the Natural Goals, Operators, Methods, and Selection rules Language (NGOMSL) model is one of the most popular methods for modelling knowledge and cognitive processes for rapid usability evaluation. The NGOMSL model is a description of the knowledge that a user must possess to operate the system represented as elementary actions for effective usability evaluations. In the last few years, mobile robots have been exhibiting a stronger presence in commercial markets and very little work has been done with NGOMSL modelling for usability evaluations in the human-robot interaction discipline. This paper focuses on extending the NGOMSL model for usability evaluation of human-humanoid robot interaction in the soccer robotics domain. The NGOMSL modelled human-humanoid interaction design of Robo-Erectus Junior was evaluated and the results of the experiments showed that the interaction design was able to find faults in an average time of 23.84 s. Also, the interaction design was able to detect the fault within the 60 s in 100% of the cases. The Evaluated Interaction design was adopted by our Robo-Erectus Junior version of humanoid robots in the RoboCup 2007 humanoid soccer league.


Author(s):  
Eiichi Yoshida

This article provides a brief overview of the technology of humanoid robots. First, historical development and hardware progress are presented mainly on human-size full-body biped humanoid robots, together with progress in pattern generation of biped locomotion. Then, «whole-body motion» – coordinating leg and arm movements to fully leverage humanoids’ high degrees of freedom – is presented, followed by its applications in fields such as device evaluation and large-scale assembly. Upper-body humanoids with a mobile base, which are mainly utilized for research on human-robot interaction and cognitive robotics, are also introduced before addressing current issues and perspectives.


Author(s):  
Tomomi Hashimoto ◽  
Yoshihito Kagawa ◽  
Yoshio Nishikawa

Six years have passed since the publication of our Special Issue on Human-Robot Interaction Systems in 2011. Since then, artificial intelligence and robotics have developed rapidly, and the opportunities for human beings and robots to work together have increased. The objective of this special issue’s twelve articles is to activate and expand high-quality research.In the first article, Y. Tamura, T. Akashi, and H. Osumi propose a computational model of robot’s gaze. In the second article, S. Hoshino and K. Uchida propose an interactive motion planner for robot navigation in dynamic environments. In the third article, T. Iio, Y. Yoshikawa, and H. Ishiguro develop a conversational robotic system based on human response. In the fourth article, K. Sakai, F. Dalla Libera, Y. Yoshikawa, and H. Ishiguro propose a method for generating bystander robots’ actions that is based on an analysis of the relative probabilities of human responses to robot actions. In the fifth article, T. Matsumaru and M. Narita present a newly developed support system for learning calligraphy strokes. In the sixth article, E. Tamura, Y. Yamashita, T. Yamashita, E. Sato-Shimokawara, and T. Yamaguchi present a method of driving a car simply by gesturing. In the seventh article, A. Kurosu and T. Hashimoto develop an eye robot with two degrees of freedom. It is intended for use as a communication robot. In the eighth article, T. Hashimoto, Y. Munakata, R. Yamanaka, and A. Kurosu report on a method for retrieving episodic memories. In the ninth article, Y. Nishikawa, Y. Kagawa, and A. Okazaki develop a spiral movement robot for inpatients. In the tenth article, Y. Umesawa, K. Doi, and H. Fujimoto develop an interface device that creates kinaesthetic illusions by inducing vibrations in muscle tendons, vibrations that coordinate with dual-joint movements. In the eleventh article, R. Horio, N. Uchiyama, and S. Sano propose a human-operated biped robot for transporting objects over rough terrain or up steps. In the closing contribution, T. Sakuraba, N. Uchiyama, S. Sano, and T. Sakaguchi present the design of a spring-based regenerative brake, and they verify its effectiveness by driving a system that uses it.We thank the referees for their comprehensive reviews and the staff members of Fuji Technology Press, Ltd. for their encouragement and advice.


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