scholarly journals Robots that look like humans: A brief look into humanoid robotics

Author(s):  
Eiichi Yoshida

This article provides a brief overview of the technology of humanoid robots. First, historical development and hardware progress are presented mainly on human-size full-body biped humanoid robots, together with progress in pattern generation of biped locomotion. Then, «whole-body motion» – coordinating leg and arm movements to fully leverage humanoids’ high degrees of freedom – is presented, followed by its applications in fields such as device evaluation and large-scale assembly. Upper-body humanoids with a mobile base, which are mainly utilized for research on human-robot interaction and cognitive robotics, are also introduced before addressing current issues and perspectives.

2013 ◽  
Vol 479-480 ◽  
pp. 617-621
Author(s):  
Hsien I Lin ◽  
Zan Sheng Chen

Human-to-Humanoid motion imitation is an intuitive method to teach a humanoid robot how to act by human demonstration. For example, teaching a robot how to stand is simply showing the robot how a human stands. Much of previous work in motion imitation focuses on either upper-body or lower-body motion imitation. In this paper, we propose a novel approach to imitate human whole-body motion by a humanoid robot. The main problem of the proposed work is how to control robot balance and keep the robot motion as similar as taught human motion simultaneously. Thus, we propose a balance criterion to assess how well the root can balance and use the criterion and a genetic algorithm to search a sub-optimal solution, making the root balanced and its motion similar to human motion. We have validated the proposed work on an Aldebaran Robotics NAO robot with 25 degrees of freedom. The experimental results show that the root can imitate human postures and autonomously keep itself balanced.


Author(s):  
Dr. S. V. Viraktamath

Abstract: Technology is ever evolving regardless of the current conditions. Emerging technologies have capability to change the world. Innovation is everywhere we look. One of the technologies that is emerging is Humanoid Robotics. This paper gives a review about influence of Humanoid Robot in human life also discuss the appearance of various robots. Artists, engineers and scientists have all been inspired by the human body and intellect. Humanoid Robotics is focused with the creation of robots that are inspired directly by human abilities. A humanoid robot is the one with a body that is designed to look like a human. Humanoid Robots imitate characteristics of human form and behaviour selectively. The robot could be used for practical purposes, such as interacting with human equipment and environments or for research purposes, such as investigating biped walking. Keywords: Biped Robot, Degrees of Freedom, Humanoid Robot, Human-Robot Interaction


Author(s):  
Giorgio Metta

This chapter outlines a number of research lines that, starting from the observation of nature, attempt to mimic human behavior in humanoid robots. Humanoid robotics is one of the most exciting proving grounds for the development of biologically inspired hardware and software—machines that try to recreate billions of years of evolution with some of the abilities and characteristics of living beings. Humanoids could be especially useful for their ability to “live” in human-populated environments, occupying the same physical space as people and using tools that have been designed for people. Natural human–robot interaction is also an important facet of humanoid research. Finally, learning and adapting from experience, the hallmark of human intelligence, may require some approximation to the human body in order to attain similar capacities to humans. This chapter focuses particularly on compliant actuation, soft robotics, biomimetic robot vision, robot touch, and brain-inspired motor control in the context of the iCub humanoid robot.


2020 ◽  
Vol 12 (1) ◽  
pp. 58-73
Author(s):  
Sofia Thunberg ◽  
Tom Ziemke

AbstractInteraction between humans and robots will benefit if people have at least a rough mental model of what a robot knows about the world and what it plans to do. But how do we design human-robot interactions to facilitate this? Previous research has shown that one can change people’s mental models of robots by manipulating the robots’ physical appearance. However, this has mostly not been done in a user-centred way, i.e. without a focus on what users need and want. Starting from theories of how humans form and adapt mental models of others, we investigated how the participatory design method, PICTIVE, can be used to generate design ideas about how a humanoid robot could communicate. Five participants went through three phases based on eight scenarios from the state-of-the-art tasks in the RoboCup@Home social robotics competition. The results indicate that participatory design can be a suitable method to generate design concepts for robots’ communication in human-robot interaction.


Author(s):  
ChangHyun Sung ◽  
Takahiro Kagawa ◽  
Yoji Uno

AbstractIn this paper, we propose an effective planning method for whole-body motions of humanoid robots under various conditions for achieving the task. In motion planning, various constraints such as range of motion have to be considered. Specifically, it is important to maintain balance in whole-body motion. In order to be useful in an unpredictable environment, rapid planning is an essential problem. In this research, via-point representation is used for assigning sufficient conditions to deal with various constraints in the movement. The position, posture and velocity of the robot are constrained as a state of a via-point. In our algorithm, the feasible motions are planned by modifying via-points. Furthermore, we formulate the motion planning problem as a simple iterative method with a Linear Programming (LP) problem for efficiency of the motion planning. We have applied the method to generate the kicking motion of a HOAP-3 humanoid robot. We confirmed that the robot can successfully score a goal with various courses corresponding to changing conditions of the location of an obstacle. The computation time was less than two seconds. These results indicate that the proposed algorithm can achieve efficient motion planning.


2020 ◽  
Author(s):  
Sebastijan Veselic ◽  
Claudio Zito ◽  
Dario Farina

Designing robotic assistance devices for manipulation tasks is challenging. This work aims at improving accuracy and usability of physical human-robot interaction (pHRI) where a user interacts with a physical robotic device (e.g., a human operated manipulator or exoskeleton) by transmitting signals which need to be interpreted by the machine. Typically these signals are used as an open-loop control, but this approach has several limitations such as low take-up and high cognitive burden for the user. In contrast, a control framework is proposed that can respond robustly and efficiently to intentions of a user by reacting proactively to their commands. The key insight is to include context- and user-awareness in the controller, improving decision making on how to assist the user. Context-awareness is achieved by creating a set of candidate grasp targets and reach-to grasp trajectories in a cluttered scene. User-awareness is implemented as a linear time-variant feedback controller (TV-LQR) over the generated trajectories to facilitate the motion towards the most likely intention of a user. The system also dynamically recovers from incorrect predictions. Experimental results in a virtual environment of two degrees of freedom control show the capability of this approach to outperform manual control. By robustly predicting the user’s intention, the proposed controller allows the subject to achieve superhuman performance in terms of accuracy and thereby usability.


Sensors ◽  
2020 ◽  
Vol 20 (10) ◽  
pp. 2971 ◽  
Author(s):  
Xuanyang Shi ◽  
Junyao Gao ◽  
Yizhou Lu ◽  
Dingkui Tian ◽  
Yi Liu

Biped robots are similar to human beings and have broad application prospects in the fields of family service, disaster rescue and military affairs. However, simplified models and fixed center of mass (COM) used in previous research ignore the large-scale stability control ability implied by whole-body motion. The present paper proposed a two-level controller based on a simplified model and whole-body dynamics. In high level, a model predictive control (MPC) controller is implemented to improve zero moment point (ZMP) control performance. In low level, a quadratic programming optimization method is adopted to realize trajectory tracking and stabilization with friction and joint constraints. The simulation shows that a 12-degree-of-freedom force-controlled biped robot model, adopting the method proposed in this paper, can recover from a 40 Nm disturbance when walking at 1.44 km/h without adjusting the foot placement, and can walk on an unknown 4 cm high stairs and a rotating slope with a maximum inclination of 10°. The method is also adopted to realize fast walking up to 6 km/h.


Author(s):  
Louise LePage

AbstractStage plays, theories of theatre, narrative studies, and robotics research can serve to identify, explore, and interrogate theatrical elements that support the effective performance of sociable humanoid robots. Theatre, including its parts of performance, aesthetics, character, and genre, can also reveal features of human–robot interaction key to creating humanoid robots that are likeable rather than uncanny. In particular, this can be achieved by relating Mori's (1970/2012) concept of total appearance to realism. Realism is broader and more subtle in its workings than is generally recognised in its operationalization in studies that focus solely on appearance. For example, it is complicated by genre. A realistic character cast in a detective drama will convey different qualities and expectations than the same character in a dystopian drama or romantic comedy. The implications of realism and genre carry over into real life. As stage performances and robotics studies reveal, likeability depends on creating aesthetically coherent representations of character, where all the parts coalesce to produce a socially identifiable figure demonstrating predictable behaviour.


Sign in / Sign up

Export Citation Format

Share Document